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Land Changes (aka I had no idea what to call the topic)


Shakyr
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Another random thought of mine, as Land is mostly useless except if you have Farms.

A nation should have a pool of land that is both separate to and includes the land that is currently assigned to cities. This pool of land would (as always) have an increasing cost to expand.

In your city page, you no longer buy land, you assign (or acquire) it from the nation's pool. If the nation doesn't have the land, you can potentially buy and assign it within the same action.

In order to build an improvement, you require both x infrastructure and y land free and once you build that improvement, that land cannot be unassigned and sent back into the pool, unless that improvement is sold.

In order to build some projects, you require x land from the nation pool, which would then be locked and unable to be assigned to a city. Some projects are just an evolution of existing buildings, therefore there would be no need for them to be built on any land.

Each city has at least x land that is always assigned and in order to buy a city, you need at least x land available in the pool.

sig_cybernations.PNG.8d49a01423f488a0f1b846927f5acc7e.PNG

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