Deja Posted November 18, 2020 Share Posted November 18, 2020 Greetings all. As best I can tell, the only use for score is to exclusively to set the boundaries for who can declare war on whom based on those nations' abilities to militarize and make war. Based on the current game mechanics, infrastructure does not affect a nation's ability to militarize nor make war. The things that affect that are 1) city count, 2) improvement count, 3) project count. One might point out that improvement count is linked to infrastructure, but it's not. Plenty of nations out there with a full complement of improvements and only 200 infra. Improvements themselves are the enabler for military. In order to reflect the actual warmaking ability of a nation, score should not be inflated by infrastructure, or at the very least, infrastructure's contribution to score should be slashed viciously. Otherwise we end up with absurd, lopsided scenarios like 32 city nations declaring war on 16 city nations. 1 1 16 Quote Link to comment Share on other sites More sharing options...
Popular Post Pascal Posted November 18, 2020 Popular Post Share Posted November 18, 2020 I didn't know it was humanly possible to make worse suggestions than Prefontaine. 9 Quote Link to comment Share on other sites More sharing options...
epsteindidntkillhimself Posted November 18, 2020 Share Posted November 18, 2020 i hope you know that if your idea goes through, you wont be able to beige camp me and blackbeard anymore. 1 Quote Link to comment Share on other sites More sharing options...
Potato Posted November 18, 2020 Share Posted November 18, 2020 Higher infra = higher risk = higher reward. If you have 4k infra and make a ton of cash every day it should come with some risk, and if you're at 600 infra with no passive income it should come with some benefit (or raiders would find life incredibly hard.) You may not see raiding as a "valid" way to play, but they still exist and shouldn't be pushed out of the game. 4 Quote Link to comment Share on other sites More sharing options...
Dryad Posted November 18, 2020 Share Posted November 18, 2020 That's untrue at least for the first bit of infra that is necessary to recruit units. Though I'd also say that the score should reflect the nations overall strength and thats both military and economic output. 2 Quote Link to comment Share on other sites More sharing options...
Zerkium Posted November 19, 2020 Share Posted November 19, 2020 I'm not sure I like removing infrastructure from contributing to nation score. I do like improvements contributing to nation score, though. Perhaps different improvements could have different weights (e.g. each coal mine is +5 to nation score, iron mine +7 to nation score, etc). And certain projects should have more weight to score - this guy I fought recently is ~1k nation score and has the nuke project (and is very willing to use them!) 1 Quote Link to comment Share on other sites More sharing options...
Deborah Kobayashi Posted November 20, 2020 Share Posted November 20, 2020 I dont think it should be removed from the score formula, but should contribute much less proportionally than it does now, giving score to improvements instead, in a balanced way, would be more indicitive of both military and economic output. 3 Quote Link to comment Share on other sites More sharing options...
Viselli Posted November 25, 2020 Share Posted November 25, 2020 If infrastructure score is removed are you suggesting replacing it with an improvement score? So basically the same thing but you dont lose score as drastically in war because improvements are harder to destroy. Quote Link to comment Share on other sites More sharing options...
Maks Maximmillian Posted November 27, 2020 Share Posted November 27, 2020 i agree to this but maybe it should be half half as in half of the infra score would be infra and the other half would be improvements Quote Link to comment Share on other sites More sharing options...
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