Popular Post Shakyr Posted October 25, 2020 Popular Post Share Posted October 25, 2020 So as things currently stand, radiation (and Food production penalties) is pretty dynamic, in a war it can literally change every second. For a game that mostly revolves around turns, I think radiation needs a little love. What I'd first like to suggest is that radiation is updated only at turn change, as one of the first things before processing Nation income. The radiation page should also be updated to show not only the current radiation, but a table of the past 50-100 turns (and maybe some pretty graphs). This will give players an easy way to track trends in the radiation and plan accordingly. The second change I'd like to suggest, is that radiation affects more than just Food production. High radiation levels should affect all production and nation income (a lesser version of having a city nuked). Your citizens aren't going to necessarily want to work and some of the weaker ones may end up dying. This will add another aspect to wars, as heavy nuke use will affect the entire player base (and may cause friction with alliances that heavily use nukes in war). 11 Quote Link to comment Share on other sites More sharing options...
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