Popular Post Hexapolis Posted August 24, 2020 Popular Post Share Posted August 24, 2020 (edited) Hey All! I completed a quick search about this and did not see any similar suggestions, so here I am. I am here to propose a project that could change the face of upper-level combat. Right now, cities have independent power sources. In the real world, this is rarely true, and it is common for cities to have multiple grids linked to multiple external power sources. As a quick example, a freak weather pattern sent 6 tornadoes through my IRL city a few years ago (we never get tornadoes at all, let alone 6 at once). Our power lines were a mess, especially the main line leading from our main source. The good news was that we were already linked into other power sources and shared some power from neighbouring cities and towns, as a temporary solution (there was some power rationing in a couple neighbourhoods where the infrastructure was quite badly hit). This brings me to my project suggestion: Energy Distribution Cost: 1,000 Iron, 10,000 Steel, and 5,000 Aluminum, as well as 250,000,000 cash (I haven't spent the time to balance the numbers, which honestly would be hard to calculate) Pre-requisites: Centre for Civil Engineering, City Planning Effect: Excess energy from a city is redirected to cities in need. For example, if one of 11 cities loses power, and there is sufficient power surplus in the remaining 10 cities and is enough to supply power to the city that lost power, it would behave as though it was not without power. this would be beneficial in two situations: 1. having vast surplus power usage or potential because of chosen infrastructure numbers would lead to improvement slot savings in a few cities. 2. Being blockaded AND having your power destroyed may become less devastating if you are already fighting a losing battle. Again, this would be for upper-tier play, and as of yet, I am only at C10, so I don't know how viable it is, but I thought I would propose it. Edit: the price has been lowered from the initially proposed 500m to 250m, based on some of the feedback (and also noting that income is not exponential to city-counts) Edited October 22, 2020 by Hexapolis Price adjustment, as recommended. 1 11 Quote Link to comment Share on other sites More sharing options...
Raphael Posted August 24, 2020 Share Posted August 24, 2020 This would honestly just be cool as a mechanic in general instead of a project. 2 Quote Link to comment Share on other sites More sharing options...
AwesomeNova Posted August 24, 2020 Share Posted August 24, 2020 I would recommend lowering the monetary cost of the project, since city planning is already expensive. Other than that, I like the idea of the project, and I would snag it later if it was implemented. 1 Quote Link to comment Share on other sites More sharing options...
Hexapolis Posted October 7, 2020 Author Share Posted October 7, 2020 It looks like not much interest was garnered. I'll try posting this one to my alliance group to see if I can get more interest so Alex sees it. Quote Link to comment Share on other sites More sharing options...
Viselli Posted October 9, 2020 Share Posted October 9, 2020 On 10/7/2020 at 5:36 PM, Hexapolis said: It looks like not much interest was garnered. I'll try posting this one to my alliance group to see if I can get more interest so Alex sees it. Not a lot of people commented because we all agree with you. If you look through other threads most commentary is about what to change or what is wrong with the proposal. Besides what's already been said there's nothing else to say, it's a good idea. Quote Link to comment Share on other sites More sharing options...
Jangles Posted October 10, 2020 Share Posted October 10, 2020 Great suggestion, but 500 mil is too high. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.