Ukunaka Posted August 31, 2020 Share Posted August 31, 2020 (edited) I definitely think project timers and city timers should be seperated. I also like the suggestion of reducing it for c11 to c15, though I'd suggest <c20 and really wouldnt have a problem with it just being 5 or 7 for any city count above 10 Another idea I had reading the suggestion of removing it entirely, is a slight tweak on that, were you only have a 5 day city timer when you have active wars, to keep people in richer alliances from just up buying 5 cities after declaring on someone. The Exponential cost for cities is enough of a growth throttle imo, and if rich alliances wanna drop a bil on a new player so be it. the timer really should only exist for war balancing. Of course there is probably some other reasons for the timer I may be not thinking of, and it doesnt seem like the type of thing Alex would do anyways. Edited August 31, 2020 by Ukunaka Quote Join The Empire of the Moonlit Sakura Link to comment Share on other sites More sharing options...
Keegoz Posted September 1, 2020 Share Posted September 1, 2020 It certainly is a problem when a large amount of the active player base sits about 100+ days ahead of a new player. Either need to separate the project and city timers or up the grace period to somewhere like 12-15 cities. 2 Quote [11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though. Link to comment Share on other sites More sharing options...
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