Popular Post Raphael Posted July 14, 2020 Popular Post Share Posted July 14, 2020 Summary of the changes made to the formula as of 5/14: Score per City increased from 50 -> 100 (after City #1) Added a base +10 Score to everyone Changing military unit score to be closer to actual value: Soldiers: 0.0005 -> 0.0004 each Tanks: 0.05 -> 0.009 each Aircraft: 0.5 -> 0.2 each Ships: 2 -> 0.75 each Score from Missiles and Nuclear Weapons are capped at 50 each (the 51st Missile or Nuclear Weapon will not add to your nation score.) Suggested changes [bolded]: Score per City increased from 50 -> 75 (after City #1) Added a base +10 Score to everyone Changing military unit score to be closer to actual value: Soldiers: 0.0005 -> 0.0004 each Tanks: 0.05 -> 0.025 each Aircraft: 0.5 -> 0.3 each Ships: 2 -> 1 each Score from Missiles and Nuclear Weapons are capped at 50 each (the 51st Missile or Nuclear Weapon will not add to your nation score.) Why: The shortest version possible is that the score changes hardlocked people into tiers, it "tightened" war ranges. My contention is that it over-tightened based on city count instead of standing military. Your city count is not a good mechanism to be the main determinant of war range because it does represent your current military capability. The changes effectively have created an environment for wars where, even if you are zeroed, you can't escape people with a similar city count & max military. This is obviously very sub-optimal gameplay and probably unintended. I think the revised numbers will still keep war ranges tightened but not to the extreme we now see. tl;dr - Arrgh has been the guinea pig for these score changes for about a month now. Even while zeroed out we get slotted by people with max military: 2k planes, 20k tanks, 200 boats, max soldiers. That's impossible to get out from under, even while we're running extremely low infra builds. In a large-scale conflict, y'all are going to be in for a world of hurt if these score changes stay the way they are. 33 1 Quote Link to comment Share on other sites More sharing options...
yippieyak Posted July 14, 2020 Share Posted July 14, 2020 Great balance suggestions! Quote Link to comment Share on other sites More sharing options...
Grave Posted July 14, 2020 Share Posted July 14, 2020 Your city count is the ultimate determinant of your maximum Military capabilities. The same alliance who has been bullying new players for years with low infra exploits and 10+ city count differences is now crying that they must fight people closer to their own city count and skill level. Cry me river, lmao 1 16 Quote Link to comment Share on other sites More sharing options...
TRM Posted July 14, 2020 Share Posted July 14, 2020 (edited) 26 minutes ago, Grave said: Your city count is the ultimate determinant of your maximum Military capabilities. Either you weren't around for last global, or your memory has some holes in it. Maximum doesn't mean much when it can be grinded down, and then sat on, and very much easily with this update. Edited July 14, 2020 by Mr. Goober 1 2 Quote Link to comment Share on other sites More sharing options...
Grave Posted July 14, 2020 Share Posted July 14, 2020 I don't think you understand that what you currently have out now can be grinded down before what you build later. 2 Quote Link to comment Share on other sites More sharing options...
Sam Cooper Posted July 14, 2020 Share Posted July 14, 2020 46 minutes ago, Grave said: Your city count is the ultimate determinant of your maximum Military capabilities. 1 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Zei-Sakura Alsainn Posted July 14, 2020 Popular Post Share Posted July 14, 2020 5 hours ago, Mr. Goober said: Either you weren't around for last global, or your memory has some holes in it. Maximum doesn't mean much when it can be grinded down, and then sat on, and very much easily with this update. No, he's just an idiot who thinks he knows anything because TI doesn't have literally any other option for milcom, lol. 8 2 Quote Link to comment Share on other sites More sharing options...
Buck Turgidson Posted July 14, 2020 Share Posted July 14, 2020 2 hours ago, Akuryo said: No, he's just an idiot who thinks he knows anything because TI doesn't have literally any other option for milcom, lol. Well there you have it folks. Akuryo, the village idiot of Orbis has spoken and we are none the wiser. 3 Quote Are you originally from Earth, too? Proud owner of Harry's goat. It's mine now. I now own MinesomeMC's goat, too. It's starting to look like a herd. Yep, it is a herd. Aldwulf has added his goat, too, and it ain't Irish. Link to comment Share on other sites More sharing options...
Popular Post TRM Posted July 14, 2020 Popular Post Share Posted July 14, 2020 (edited) 11 hours ago, Buck Turgidson said: Well there you have it folks. Akuryo, the village idiot of Orbis has spoken and we are none the wiser. Buck. This is a war mechanics discussion. Let's have ppl who actually war these days talk here, instead of 4k+ infra dudes. Edited July 14, 2020 by Mr. Goober 1 8 1 Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted July 14, 2020 Share Posted July 14, 2020 shots fired everywhere in this discussion! 2 Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted July 14, 2020 Share Posted July 14, 2020 5 hours ago, Buck Turgidson said: Well there you have it folks. Akuryo, the village idiot of Orbis has spoken and we are none the wiser. >Implying your Chicken McChump ass was ever wise to begin with Let's slow down there chief and back this discussion up onto reality and try again, ye? 2 1 Quote Link to comment Share on other sites More sharing options...
Raphael Posted July 14, 2020 Author Share Posted July 14, 2020 Please stay on topic guys. 1 1 Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted July 14, 2020 Share Posted July 14, 2020 i would agree your proposal sounds a bit more reasonable. 3 Quote Link to comment Share on other sites More sharing options...
namukara Posted July 14, 2020 Share Posted July 14, 2020 20 hours ago, Grave said: Your city count is the ultimate determinant of your maximum Military capabilities. The same alliance who has been bullying new players for years with low infra exploits and 10+ city count differences is now crying that they must fight people closer to their own city count and skill level. Cry me river, lmao I can think of no alliance that would benefit from the changes proposed in the OP (save arrgh) more than TI. At the moment you have a very small, concentrated top tier which is highly suseptable to being pinned down at present. You should be the cheerleader for this proposal, not an opponent of it. 1 2 1 Quote Link to comment Share on other sites More sharing options...
Arawra Posted July 15, 2020 Share Posted July 15, 2020 11 minutes ago, namukara said: I can think of no alliance that would benefit from the changes proposed in the OP (save arrgh) more than TI. At the moment you have a very small, concentrated top tier which is highly suseptable to being pinned down at present. You should be the cheerleader for this proposal, not an opponent of it. People don't need to support a suggestion just because it benefits them. Regardless, this change is the right move, current war scores are fricked. 3 Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Grave Posted July 18, 2020 Share Posted July 18, 2020 On 7/14/2020 at 7:58 PM, namukara said: I can think of no alliance that would benefit from the changes proposed in the OP (save arrgh) more than TI. At the moment you have a very small, concentrated top tier which is highly suseptable to being pinned down at present. You should be the cheerleader for this proposal, not an opponent of it. I don't support things because they are beneficial to my alliance, my support is dictated by the validity of the idea, And this one isn't good. 1 Quote Link to comment Share on other sites More sharing options...
namukara Posted July 18, 2020 Share Posted July 18, 2020 3 hours ago, Grave said: I don't support things because they are beneficial to my alliance, my support is dictated by the validity of the idea, And this one isn't good. Of course it is. It makes it harder to sit on people if you have a maxed out military. We don't want it to be easy to sit on people because then the NPO have won. 2 Quote Link to comment Share on other sites More sharing options...
Wendell Posted July 18, 2020 Share Posted July 18, 2020 (edited) On 7/13/2020 at 9:50 PM, Roberts said: That's impossible to get out from under, even while we're running extremely low infra builds. In a large-scale conflict, y'all are going to be in for a world of hurt if these score changes stay the way they are. You've got it!! That's the winning answer!! This is exactly what they want.... I am still able to declare on city 10. Do you know why? Because the chucks now build 2500 infra in each city. They have military builds like 7k tanks and 190k soldiers with 1000 planes and tens of ships. What did the score changes solve? Absolutely nothing. Who is responsible? Everyone brigading Alex with complaints about "uNfAir" downdeclares. (And you won't find them on the forums they do it in private.) Edited July 18, 2020 by Deulos Quote Link to comment Share on other sites More sharing options...
Grave Posted July 19, 2020 Share Posted July 19, 2020 (edited) 11 hours ago, namukara said: Of course it is. It makes it harder to sit on people if you have a maxed out military. We don't want it to be easy to sit on people because then the NPO have won. How exactly does increasing how many people can sit on everyone make it harder to sit on people? You should really read what you write before you send it. If anything this just would make it easier for a smaller players to updeclare and sit on high tiers. If anything, city score should remain at 100 but military score values should be returned to their pre-update values to make a true impact towards what the OP is suggesting. Edited July 19, 2020 by Grave 2 Quote Link to comment Share on other sites More sharing options...
Raphael Posted July 21, 2020 Author Share Posted July 21, 2020 Just to drop an example here: 56.6% of this nation's score comes from 22 cities. 2100 score. That's no military, no infra, no projects. So with no infra, no military, no projects, Example1 would be perfectly in range of this example2 nation. So example nation 1 would never escape being dog-piled no matter what he did. It is an actual disadvantage to have a higher-than-average city count because of the score changes. 3 Quote Link to comment Share on other sites More sharing options...
Grave Posted July 23, 2020 Share Posted July 23, 2020 (edited) On 7/20/2020 at 8:27 PM, Roberts said: Just to drop an example here: 56.6% of this nation's score comes from 22 cities. 2100 score. That's no military, no infra, no projects. So with no infra, no military, no projects, Example1 would be perfectly in range of this example2 nation. So example nation 1 would never escape being dog-piled no matter what he did. It is an actual disadvantage to have a higher-than-average city count because of the score changes. These nations would be even closer in score with your suggested changes... And nation 2 is already able to updeclare to nation 1 before the loss of infra and military. Edited July 23, 2020 by Grave Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted July 23, 2020 Share Posted July 23, 2020 2 minutes ago, Grave said: These nations would be even closer in score with your suggested changes... And nation 2 is already able to updeclare to nation 1 before the loss of infra and military. Irrelevant, you narrow minded buffoon. You fail to account for that only being possible when his nation is literally incapable of doing anything. Being c14 updeccing on 22 doesn't matter if they have literally nothing. And if the guy kept trying to fight back his score would be high enough to be in range of people his size with max military. I'm city 25, if I get zeroed and lose infra down to 800, I'm still in range of c20-22s with max military. Sure, I'm also in range of like c15s (with max military again mind you) but that doesn't particularly matter because I'll always be slotted by max military 20 something's. The point is that it's impossible to resist. The problem people had with downdeclaring was IQ having max plane c20s get in range of c12s. It wasn't double buys from the upper tier who had no other manner to resist. Even then, because c20s could be in range to hit 12s, it meant that if those.upper tier did anything they'd still get hit by their size. Just not with max military is all. You have literally zero ground to stand on mate. Everyone else has realized all this already, you're the last one late to the party. 2 Quote Link to comment Share on other sites More sharing options...
Kevanovia Posted July 23, 2020 Share Posted July 23, 2020 (edited) 2 hours ago, Akuryo said: *Words* Here, have a snickers. You get a little cranky when you’re hungry. Solid suggestion Roberts. Edited July 23, 2020 by Once-ler 1 Quote Link to comment Share on other sites More sharing options...
Adrienne Posted July 23, 2020 Share Posted July 23, 2020 I'd be in support of this, hopefully it'd address the new issues caused by the recent score change while also still addressing the issues that change aimed to correct. Thanks for making the suggestion @Roberts. 1 Quote Link to comment Share on other sites More sharing options...
Raphael Posted July 24, 2020 Author Share Posted July 24, 2020 @Alex any word on the feasibility of this suggestion Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.