Popular Post Thalmor Posted July 12, 2020 Popular Post Share Posted July 12, 2020 Permit nukes and missiles to be launched at nations you're not at war with. As long as you're not bill-locked and you have a nuke and/or missile, you can launch a nuke or missile at any city. To get an idea what this is like, go to the BattleSims for missiles and nukes: https://politicsandwar.com/battlesim/nuke/ https://politicsandwar.com/battlesim/missile/ Similar to how you test a nuke or missile by entering in a city ID, you just enter in the city ID of the nation you want to nuke or missile. This feature can have it's own screen that you access from the 'Wars' tab using a button next to the 'Find Nations in War Range' button. It could say something like 'Launch Nuke or Missile'. To prevent abuse, you can only launch 1 nuke or missile every 12 turns. You also cannot launch at yourself, members of your alliance, members of allied alliances through in-game treaties, and nations you're already at war with (you have to hit them with nukes/missiles through the war screen with 8/12 MAPs like normal). You can only launch nukes at nations that fall within your war range. Perhaps this 'range' can be increased through a project (or the idea itself activated through a project). To further balance it out, perhaps doing this causes a 0.05% increase in crime for 120 turns for missiles, and a 0.20% increase in crime for nukes. This simulates increased unrest as people riot and protest about their nation committing this senseless act of aggression; at least in normal war we're already fighting the war we're missiling/nuking. This can be used to collect nuclear counties, and radiation damage that affects food production still apply. The 50% missile defense from Iron Dome and the 20% nuke defense from Vital Defense System still apply. This idea doesn't solve any problems, but it allows for more player freedom. People can troll with this, and the resulting drama can fuel politics and lead to interesting interactions and memes. Coordination during war with this can increase an alliance's damage output if their slots are filled but they have an excess of nukes/missiles they can use. Additionally, another alliance can avoid going directly going on the offensive, but can still help a front or an entire war by nuking a particular side's cities. 1 10 2 Quote Link to comment Share on other sites More sharing options...
doge Posted July 12, 2020 Share Posted July 12, 2020 Interesting idea. I think expanding on current game mechanics could give this game some well earned love. Instead of just adding projects or modifying current numbers the addition of a new mechanic would add a depth that need not be explored by new players, but give experienced players a new tool to use. Of course I think the crime numbers should be increased, perhaps it could scale with city count or have an exponential curve. I think instead of down voting without giving any criticism you should bring up why you think the suggestion isn't worth the time of day. Otherwise we won't have play opinions on what this game needs. 1 1 Quote KT affiliate since 2017 Contact me on discord at Doge#9859 for business offers. Link to comment Share on other sites More sharing options...
Arawra Posted July 12, 2020 Share Posted July 12, 2020 The idea is interesting, but it would need some other changes alongside it to act as a counter balance. The crime increase does not seem significant, and I'm not sure tweaking the numbers helps fix that; make it too low and it's not a counter, make it too high and it's not worth using (especially in war). The counter balance I would propose is a change to the VDS percentage, maybe 30-40% (from 20%) so that it's more of a gamble, but a favourable gamble for the nuker. This is all assuming that the change is actually worth the time and effort spent, and I personally prefer the current flaws of the war system be fixed before introducing new ones. Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Thalmor Posted July 12, 2020 Author Share Posted July 12, 2020 50 minutes ago, Hime-sama said: This is all assuming that the change is actually worth the time and effort spent, and I personally prefer the current flaws of the war system be fixed before introducing new ones. This is absolutely not a suggestion I will advocate for now. There are much more presses updates that need to be done. I just wanted to create this thread so as to get the idea in people's heads for later. 1 Quote Link to comment Share on other sites More sharing options...
katashimon13 Posted July 12, 2020 Share Posted July 12, 2020 (edited) bounties*sorry doge i had to do it ;3 i dont think it needs to be limited on the offensive side that much nuking / missling ur allies should be allowed since there is no real way to avoid/mitigate/block damage from others (vds/id dont count)like wat if they build too much infra and it annoys u i suppose one could make make the case for exploiting bounties on allies but like nuclear bounties are bad and dont seem to pass the cost of a nuke thatttt often and if this is implemented i doubt pplz are going to put the actual cost of infra + nuke/missle to make it worth blowing ur allies cities receiving end should probs be limited to 1-3 a day in line with spy mechanics (probably 1 mayybe 2) i vote for the missile rate to be in line with war rates and be every 8 turns from the offensive side range extension as a project sounds great so long as it is proportional to the current ratios do we already have a nuke tracker page (set up like the conflicts page) and if not can we have one?and i suppose if this is implemented a missile tracker as well i may or may not edit in my opinion on the crime numbers later IFFF i feel like putting in effort to do math rawr Edited July 12, 2020 by katashimon13 rawr Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted July 12, 2020 Share Posted July 12, 2020 I've wanted nukes/missiles out of the MAP system for almost as long as they've existed. Quote Link to comment Share on other sites More sharing options...
lightside Posted July 13, 2020 Share Posted July 13, 2020 I agree being able to launch missiles outside a war would make them much more useful. Right now they are only useful if your losing a war. One simple way to do this is just to add an option to the spy interface to launch a missile. It would consume 2 spy ops to be able to be used and let you launch a missile at another nation. This would help balance it by tying it to the amount of ops an nation can launch/ be a target for. (obviously the # of spy's you/they have wouldn't affect the missile launch, this would just be an easy way to add it into the game and balance it). As for nukes I would say they only should be usable in a war like we have it now. Quote Link to comment Share on other sites More sharing options...
Raphael Posted July 13, 2020 Share Posted July 13, 2020 I like the idea of adding in new features to sow chaos but a few points: 1. You currently cannot nuke someone you're not at war with, meaning you always know where the nuke will potentially come from. This gives the opportunity to spy it away before it gets launched. This change would take that away. 2. I assume you just forgot, but there should be a limit for how many nukes/missiles a nation can take per day. 3. It's already very easy to disrupt the economy of a nation, not to mention an alliance. PnW is already an extremely PVP-oriented game. Would it be wise to add even more features to PVP people? Quote Link to comment Share on other sites More sharing options...
Broke Posted July 21, 2020 Share Posted July 21, 2020 haha radiation index go brrrrr Quote Link to comment Share on other sites More sharing options...
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