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Changing how blockades work


Raphael
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Blockades currently prevent you from receiving or sending resources via trade, alliance banks, or otherwise.

 

My suggestion is to change this to be more realistic as it would be virtually impossible to cut off a modern nation from all outside access. I have a few different ideas for how this could be done.

 

1. Receiving resources via trades costs twice as much PPU. The selling nation gets more money for "smuggling" rss into the blockaded nation.

2. Receiving resources via trades or alliance bank transfers or otherwise results in half of the resources being "lost at sea" AKA deleted.

3. Receiving resources via any method comes with a chance of losing a percentage of the resources to any nations with an active blockade on you.

4. Add a spy op to "smuggle" resources into a nation. So a friendly nation would need to have resources on-hand to send you (with a set amount of how much. like 1000.) and use a spy op to send the resources to you. These operations have their own separate limit from the normal defensive limit, so it can't be spammed but also can't be used to block enemy spy ops from happening.

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You could also play with the spy mechanic as not a direct action but an indirect role. So say you still made the trade via market while blockaded, the game would make a roll based on whatever formula. It could also be that:

1. On success - All materials make it through.
2. On failure - Some/all the material is lost at sea (as you mentioned).
3. On failure - Some/all the material is captured by the blockading force (new idea)

It could be that # of spies helps to play a small to moderate roll in the calculation but itself is not a spy action (though I like the idea of a spy action wherein success would allow the next trade to go through with 100% success).

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