Th3B1ackF0x Posted June 29, 2020 Share Posted June 29, 2020 I've been giving some though to a new National Project idea or Domestic Policy. It is my preference that the following suggested mechanic would work best as a National Project and not as a Domestic Policy. The idea stemmed from the Domestic Policy of Urbanization which reduces costs of infrastructure and I realized there is no mechanic to reduce land costs. I though adding such a mechanic would be welcomed by some players. Such a mechanic can be introduced as a project named "Agricultural Mastery" rather than a domestic policy and have the following effects: Agricultural Mastery - Agricultural Mastery is a national project that reduces the cost of land in cities by 5%. Agriculural Mastery also increases food production in your nation by 2% and reduces pollution in your cities by 1%. Agricultural Mastery requires Irrigation System National Project an City Planning/Civil Engineering National Project. 4 Quote Link to comment Share on other sites More sharing options...
The Illyrian Posted June 29, 2020 Share Posted June 29, 2020 I should probably be replying at the beige removal sudden update, but too many people said what I would lol.. So:1) Land is very cheap, compared to infrastructure(and doesn't really affect much at some specific point 2) I think it's not a necessity and therefore putting time on this project, while there's 404 things that needs a fix is useless 3) No:P 1 Quote Link to comment Share on other sites More sharing options...
Th3B1ackF0x Posted June 30, 2020 Author Share Posted June 30, 2020 Eh, I suppose, just thought it would at least have some relevance as most nations do seek to expand in one way or another through means other than just buying the land. Thought maybe itd make a decent project or mechanic in game Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 30, 2020 Share Posted June 30, 2020 Part of this is already on the docket for my next update: New Domestic Policy Rapid Expansion - 5% discount to land purchased Quote Link to comment Share on other sites More sharing options...
katashimon13 Posted July 12, 2020 Share Posted July 12, 2020 down with whale buffs xP make farms pollute again but yes this shoulda been in forever ago rawr Quote Link to comment Share on other sites More sharing options...
Name Withheld Posted April 11, 2021 Share Posted April 11, 2021 On 6/28/2020 at 8:02 PM, Th3B1ackF0x said: I've been giving some though to a new National Project idea or Domestic Policy. It is my preference that the following suggested mechanic would work best as a National Project and not as a Domestic Policy. The idea stemmed from the Domestic Policy of Urbanization which reduces costs of infrastructure and I realized there is no mechanic to reduce land costs. I though adding such a mechanic would be welcomed by some players. Such a mechanic can be introduced as a project named "Agricultural Mastery" rather than a domestic policy and have the following effects: Agricultural Mastery - Agricultural Mastery is a national project that reduces the cost of land in cities by 5%. Agriculural Mastery also increases food production in your nation by 2% and reduces pollution in your cities by 1%. Agricultural Mastery requires Irrigation System National Project an City Planning/Civil Engineering National Project. Rather than reduce pollution by 1% it should stop farms from producing pollution Quote Link to comment Share on other sites More sharing options...
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