Popular Post Azaghul Posted June 28, 2020 Popular Post Share Posted June 28, 2020 (edited) I propose bringing back beige from loosing wars with 3 mechanics changes to balance it: In general, the point of these proposals is to keep beige as a mechanic that gives people space to get a reprieve and rebuild going into the next round of wars. The problem right now is that beige gives people an unfair advantage in the round of wars they are in when they are beiged. These changes reverse that, so that getting beiged puts you at a disadvantage in your current round of wars while maintaining the ability it gives you to rebuild and have a chance to fight effectively later. 1) The nation with the lowest resistance automatically loses when the war expires All wars end with either a peace agreement or beige, no expiring wars. 2) Minimum beige time I can think of two ways to do this: Either you can't leave beige unless you have less than 12 turns of beige left, or have a minimum beige time and each lost war adds 12 turns to it. This mechanic would reduce the unbalanced advantage beige nations have of being able to come out whenever they choose. With this change, you can use beige stacking as a tool to prevent someone from rejoining the war for a few days.3) Nations on beige automatically accept peace offers from opponents This prevents people from using beige as a way to avoid being countered while they beat up on weaker opponents who can't do anything to stop them. It makes countering and beiging someone a viable tactic to relieve other people at war with that nation. Edited June 28, 2020 by Azaghul 4 26 Quote Link to comment Share on other sites More sharing options...
Isjaki Posted June 28, 2020 Share Posted June 28, 2020 @Alex please consider these options 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted June 28, 2020 Share Posted June 28, 2020 (edited) A lovely effort, but Alex hasn't been on this subforum before and never will be. Besides, these suggestions have been made before. He didn't care or indeed even notice. Edited June 28, 2020 by Sir Scarfalot 3 Quote Link to comment Share on other sites More sharing options...
Rin Posted June 28, 2020 Share Posted June 28, 2020 It would make slot filling worse though, i.e. having a nation hit a friendly but unallied alliance, and then get it beiged with minimal damage. Quote Link to comment Share on other sites More sharing options...
Arawra Posted June 28, 2020 Share Posted June 28, 2020 6 minutes ago, Rin said: It would make slot filling worse though, i.e. having a nation hit a friendly but unallied alliance, and then get it beiged with minimal damage. I legitimately prefer slot filling being made legal over beige being removed. 5 Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
Azaghul Posted June 29, 2020 Author Share Posted June 29, 2020 5 hours ago, Rin said: It would make slot filling worse though, i.e. having a nation hit a friendly but unallied alliance, and then get it beiged with minimal damage. Are you talking about point one? You can already beige someone attacking with only a few units to do minimal damage. Quote Link to comment Share on other sites More sharing options...
Azaghul Posted June 29, 2020 Author Share Posted June 29, 2020 6 hours ago, Kratos said: 2 point is unbalanced & not necessary , otherwise it's a cool idea & can fix the moderation pain to 90% of the time with proper reviewed rules. Point 2 is definitely the least important, though I'd be curious to know what you think is unbalanced about it. Point 3 is the most important. IMO one of the biggest problems with beige right now, and one of the biggest reasons people slot fill, is that it can be used to give you cover from being countered while you are still fighting your current wars, even if you are winning those wars. Quote Link to comment Share on other sites More sharing options...
Rin Posted June 29, 2020 Share Posted June 29, 2020 3 hours ago, Azaghul said: Are you talking about point one? You can already beige someone attacking with only a few units to do minimal damage. For example, let's say B is getting curbstomped and A wants to slot fill B. A could hit B with less troops on an unwinnable war, do like 28 resistance damage in total. B would fortify and turtle, fight the other wars. A would automatically win this war and turtle B. If B gets beiged by someone else, they could peace out with A, saying that they lost too much resistance to fight that war. If B won the other wars and didn't beige, A would beige B on timeout. This is a harder call than previous slot filling. Before this, you could plausibly disguise your slot fill as a raid at best. This gives it a wider range of use. Maybe one amendment is to get rid of Point 3, and change Point 1 so that it has to be a 50 resistance difference or so. Or lowering the benefits of beige as per Point 2 would make beige less appealing. Maybe like reducing military rebuy capacity while someone is in beige. But this means that first to beige loses their other wars. It's still a better alternative than no beige, and yet balanced enough to keep a small alliance from pinning a much larger one. 8 hours ago, Hime-sama said: I legitimately prefer slot filling being made legal over beige being removed. Legal slot filling would basically mean two "alliances" hitting each other indefinitely. Maybe a CN style peace mode is a better alternative? Quote Link to comment Share on other sites More sharing options...
Arawra Posted June 29, 2020 Share Posted June 29, 2020 (edited) 9 hours ago, Rin said: Legal slot filling would basically mean two "alliances" hitting each other indefinitely. Maybe a CN style peace mode is a better alternative? That wasn’t to say I like the idea of legal slot filling, but that literally anything else is better than no means to recover (beige). I also never played CN so I have nothing to offer in response to “peace mode.” Edited June 29, 2020 by Hime-sama Quote Look up to the sky above~ Link to comment Share on other sites More sharing options...
whiskerz Posted June 30, 2020 Share Posted June 30, 2020 How about just shorten the beige time to 12 turns no stacking Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 30, 2020 Share Posted June 30, 2020 (edited) On 6/28/2020 at 7:08 PM, Sir Scarfalot said: A lovely effort, but Alex hasn't been on this subforum before and never will be. I'm here. Edited June 30, 2020 by Prefontaine 1 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted June 30, 2020 Share Posted June 30, 2020 8 hours ago, Prefontaine said: I'm here. Alright, then please tell me where you were the last dozen times this exact suggestion was made. Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 30, 2020 Share Posted June 30, 2020 (edited) 1 hour ago, Sir Scarfalot said: Alright, then please tell me where you were the last dozen times this exact suggestion was made. There as well. Edited June 30, 2020 by Prefontaine 1 Quote Link to comment Share on other sites More sharing options...
Tartarus Posted July 2, 2020 Share Posted July 2, 2020 On 7/1/2020 at 7:42 AM, Prefontaine said: There as well. Oh so Alex (through a proxy of you?) is acknowledging and subsequently ignoring community supported changes and instead pushing out bullshit no one wants and are, surprisingly, very much not in favour for? 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted July 2, 2020 Share Posted July 2, 2020 1 minute ago, Tartarus said: Oh so Alex (through a proxy of you?) is acknowledging and subsequently ignoring community supported changes and instead pushing out bullshit no one wants and are, surprisingly, very much not in favour for? This should age well. 1 Quote Link to comment Share on other sites More sharing options...
Tartarus Posted July 2, 2020 Share Posted July 2, 2020 15 minutes ago, Prefontaine said: This should age well. How're these for ageing well, mate? Don't worry, the whole community is behind Alex https://prnt.sc/ta5jhn https://prnt.sc/ta5jsa 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted July 2, 2020 Share Posted July 2, 2020 5 minutes ago, Tartarus said: How're these for ageing well, mate? Don't worry, the whole community is behind Alex https://prnt.sc/ta5jhn https://prnt.sc/ta5jsa You missed the third one I had locked. Tsk tsk. Slacker. 1 Quote Link to comment Share on other sites More sharing options...
Wendell Posted July 2, 2020 Share Posted July 2, 2020 @Prefontaine Why did you lock those threads? Quote Link to comment Share on other sites More sharing options...
Administrators Popular Post Alex Posted July 2, 2020 Administrators Popular Post Share Posted July 2, 2020 On 6/28/2020 at 12:47 PM, Azaghul said: I propose bringing back beige from loosing wars with 3 mechanics changes to balance it: In general, the point of these proposals is to keep beige as a mechanic that gives people space to get a reprieve and rebuild going into the next round of wars. The problem right now is that beige gives people an unfair advantage in the round of wars they are in when they are beiged. These changes reverse that, so that getting beiged puts you at a disadvantage in your current round of wars while maintaining the ability it gives you to rebuild and have a chance to fight effectively later. 1) The nation with the lowest resistance automatically loses when the war expires All wars end with either a peace agreement or beige, no expiring wars. 2) Minimum beige time I can think of two ways to do this: Either you can't leave beige unless you have less than 12 turns of beige left, or have a minimum beige time and each lost war adds 12 turns to it. This mechanic would reduce the unbalanced advantage beige nations have of being able to come out whenever they choose. With this change, you can use beige stacking as a tool to prevent someone from rejoining the war for a few days.3) Nations on beige automatically accept peace offers from opponents This prevents people from using beige as a way to avoid being countered while they beat up on weaker opponents who can't do anything to stop them. It makes countering and beiging someone a viable tactic to relieve other people at war with that nation. I really like your ideas, and I've reintroduced beige on the test server with a variation of these implemented. The most significant change I added was that if you're the aggressor (your offensive war) and you lose, you don't get Beige time no matter what. I also reduced the amount of beige time from 24 turns (2 days) to 20 turns. This is less incentive to be beiged, but also hits 5 days of beige time if you got blitzed by 3 nations, and 5 days is the amount it would take to rebuild your units as well. I think that forcing people to stay in Beige is also good, because it again reduces the incentive to be beiged. I implemented your last 12 turns being able to leave, and I agree that that is useful for organizing a comeback / counter. That means there are only 8 turns of forced beige for a first beige, though, and I do wonder if that will be enough. Then again, I see incentive to want to continue to beige after the first one because it forces the target out of the fight for longer. In any case, with these changes on the test server they can be properly bug tested, as well as somewhat strategically tested (I know the test server isn't a very good approximation of the live server, but hey, it's better than nothing.) 1 8 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted July 2, 2020 Share Posted July 2, 2020 10 minutes ago, Alex said: I really like your ideas, and I've reintroduced beige on the test server with a variation of these implemented. The most significant change I added was that if you're the aggressor (your offensive war) and you lose, you don't get Beige time no matter what. I also reduced the amount of beige time from 24 turns (2 days) to 20 turns. This is less incentive to be beiged, but also hits 5 days of beige time if you got blitzed by 3 nations, and 5 days is the amount it would take to rebuild your units as well. I think that forcing people to stay in Beige is also good, because it again reduces the incentive to be beiged. I implemented your last 12 turns being able to leave, and I agree that that is useful for organizing a comeback / counter. That means there are only 8 turns of forced beige for a first beige, though, and I do wonder if that will be enough. Then again, I see incentive to want to continue to beige after the first one because it forces the target out of the fight for longer. In any case, with these changes on the test server they can be properly bug tested, as well as somewhat strategically tested (I know the test server isn't a very good approximation of the live server, but hey, it's better than nothing.) Thank you >_< 1 Quote Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted July 2, 2020 Share Posted July 2, 2020 4 hours ago, Alex said: I really like your ideas, and I've reintroduced beige on the test server with a variation of these implemented. The most significant change I added was that if you're the aggressor (your offensive war) and you lose, you don't get Beige time no matter what. I also reduced the amount of beige time from 24 turns (2 days) to 20 turns. This is less incentive to be beiged, but also hits 5 days of beige time if you got blitzed by 3 nations, and 5 days is the amount it would take to rebuild your units as well. I think that forcing people to stay in Beige is also good, because it again reduces the incentive to be beiged. I implemented your last 12 turns being able to leave, and I agree that that is useful for organizing a comeback / counter. That means there are only 8 turns of forced beige for a first beige, though, and I do wonder if that will be enough. Then again, I see incentive to want to continue to beige after the first one because it forces the target out of the fight for longer. In any case, with these changes on the test server they can be properly bug tested, as well as somewhat strategically tested (I know the test server isn't a very good approximation of the live server, but hey, it's better than nothing.) Whilst I appreciate the intent, this is worthless. For the simple reason that people can have one of the D slots rush a beige, and the other two peace out before that beige time ends (while pinning in between), thus resulting in no meaningful beige time for the defender. This doesn't even include the other problems present (no beige for off wars, 5 days of beige not actually being enough to rebuild to max [due to staggering], among other things). 5 Quote Link to comment Share on other sites More sharing options...
Dryad Posted July 2, 2020 Share Posted July 2, 2020 On 6/28/2020 at 8:47 PM, Azaghul said: 3) Nations on beige automatically accept peace offers from opponents What Shiho said. Imo this should, if at all, only work for a defender force-peacing an aggressor that gets beiged. Aggressors forcing peace on a beiged defender is just ridiculous. Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted July 2, 2020 Share Posted July 2, 2020 12 minutes ago, Dryad said: What Shiho said. Imo this should, if at all, only work for a defender force-peacing an aggressor that gets beiged. Aggressors forcing peace on a beiged defender is just ridiculous. Agreed, only defenders should get the option for auto-peacing a beiged attacker. Quote Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted July 2, 2020 Share Posted July 2, 2020 (edited) Meh. It's a largely superfluous (if not detrimental, mainly for raiders) mechanic, as implemented in that set of test changes (assuming that glaring flaw does get patched). Edited July 2, 2020 by Shiho Nishizumi Clarification. Quote Link to comment Share on other sites More sharing options...
Raphael Posted July 5, 2020 Share Posted July 5, 2020 (edited) On 7/1/2020 at 11:48 PM, Alex said: I really like your ideas, and I've reintroduced beige on the test server with a variation of these implemented. The most significant change I added was that if you're the aggressor (your offensive war) and you lose, you don't get Beige time no matter what. I also reduced the amount of beige time from 24 turns (2 days) to 20 turns. This is less incentive to be beiged, but also hits 5 days of beige time if you got blitzed by 3 nations, and 5 days is the amount it would take to rebuild your units as well. I think that forcing people to stay in Beige is also good, because it again reduces the incentive to be beiged. I implemented your last 12 turns being able to leave, and I agree that that is useful for organizing a comeback / counter. That means there are only 8 turns of forced beige for a first beige, though, and I do wonder if that will be enough. Then again, I see incentive to want to continue to beige after the first one because it forces the target out of the fight for longer. In any case, with these changes on the test server they can be properly bug tested, as well as somewhat strategically tested (I know the test server isn't a very good approximation of the live server, but hey, it's better than nothing.) Why shouldn't an aggressor get beige if they lose? That seems like it would flat out discourage aggressive wars if you think you might have a chance to lose, which is bad for activity in general. Wars are not usually a "duel of the fates" where it's a back-and-forth struggle. It usually a one-sided thing, so if an aggressor gets beiged that likely means he lost his military. Which should logically result in beige. I would also seriously reconsider letting everyone escape once one person beiges you. That's potentially 7 other wars "lost" because one person got the upper hand on you. Typically if one person gets the upper hand, it means there's a hole in your military (ground, air, or navy), and with coordination the other nations should be able to flip their wars once one person flips theirs. Otherwise great suggestion. Edited July 5, 2020 by Roberts Quote Link to comment Share on other sites More sharing options...
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