Dryad Posted June 28, 2020 Share Posted June 28, 2020 absolute madlad 2 2 Quote Link to comment Share on other sites More sharing options...
Cynder Posted June 28, 2020 Share Posted June 28, 2020 So tanks have the spotlight and now beige has been removed? Things changed so much since my three month leave. Anyway, imagine punishing people for what has been an intended game mechanic since, what? The start of the game? Not gonna lie, that is some Fallout 76 crap right there. 1 Quote Link to comment Share on other sites More sharing options...
JackRackham429 Posted June 28, 2020 Share Posted June 28, 2020 rip micros in war 1 5 Quote Link to comment Share on other sites More sharing options...
Popular Post Prefontaine Posted June 28, 2020 Popular Post Share Posted June 28, 2020 Active duty and reserve duty for units. You can buy units up to your max and place them into reserve status where they can't be killed unless the building which houses them. Spies can also hit them but in a much more limited capacity. This way you can stack units into a protected mode while you work yourself up to max mil again in reserve status, and can then come out swinging. 5 4 1 Quote Link to comment Share on other sites More sharing options...
Thalmor Posted June 28, 2020 Share Posted June 28, 2020 Thanks for revoking the nation strikes on those two players. I thought it was unfair that they were punished for violating a rule in a form that wasn't listed in the game rules. I disagree with the new precedent, though. I also think this sudden removal of beige is ridiculous. If you have alternative in mind, please install it within the next few months. 3 Quote Link to comment Share on other sites More sharing options...
Jeric Posted June 28, 2020 Share Posted June 28, 2020 Not a bad idea. A slot cooldown would also work, but would probably be harder to run code for. 1 Quote Link to comment Share on other sites More sharing options...
Murtaza Posted June 28, 2020 Share Posted June 28, 2020 (edited) Stop jumping to conclusions. Do you even know your own game bruh? Edit: I should just vm for two years in a hope that this game would actually improve rather than going for the hard turn ( delete). Edited June 28, 2020 by Murtaza 1 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Theodosius Posted June 28, 2020 Popular Post Share Posted June 28, 2020 (edited) There seems to be no point in arguing or bringing forward well-intentioned, valid suggestions if the administration is just gonna arbitrarily chop off whatever they deem a nuisance to moderate in this game, however crucial a given mechanic or however radical the change is, without any consideration for how it reflects on the gameplay meta, or without any plans how to alleviate newly induced (and much bigger) issues. But new projects, amirite? Just sit back and let it burn, dawgs. Edited June 28, 2020 by Theodosius 9 Quote Link to comment Share on other sites More sharing options...
Prefonteen Posted June 28, 2020 Share Posted June 28, 2020 This is a really bad idea lmfao 3 Quote Link to comment Share on other sites More sharing options...
XGN_Patton Posted June 28, 2020 Share Posted June 28, 2020 uhm, is this a dream or did this seriously happen? 1 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 28, 2020 Share Posted June 28, 2020 The original idea for the re-buy change was geared towards spies, but works for units as well. The thread can be found here: There would need to be additional measures in relation to units however. Spy attacks, improvements dying, pop limits and such all need to be taken into account. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Cooper_ Posted June 28, 2020 Popular Post Share Posted June 28, 2020 Hi @Alex, I appreciate the answer you gave us on the reasons explaining your decisions, but I was hoping to add a few factors for your consideration which you may or may not have included in your original analysis: A) This completely breaks down the war system. Without beige, first-strike advantage is enormous as all you need to do is hold down your opponent, who has no chance of building back up. For some troop categories, you can only get 40% back with a double buy. Combined with the recent score change mechanics, you can't even use low military to your advantage. Part of the game has always been about competency in understanding the mechanics and strategizing around them, but now it seems like the goal is just to have the most button-pushers on one side blitzkrieg-ing someone else. B ) This will destroy the raid economy. A lot of the looting and raiding that occurs at the lower tiers is only possible because beige time allows nations to build-up resources. This sorely hurts newer nations whose economies are largely dependent on raiding, and by extension, the game economy will suffer with resource prices shooting up as a major source of excess resources is effectively diminished. C) This will greatly increase member attrition. During war, one of the largest contributors to the loss of members from alliances and from the game is extended periods of time of not being able to do anything. We saw that with last war, avoiding beiges–at great effort to implement I might add–incentivized people to go inactive and leave. Now, we're getting rid of that protection, so anyone can hold another down indefinitely. This allows for an even worse abuse of mechanics than the last war, and the consequences on the game will potentially be grave. D) As a meta note, we aren't giving enough warning or input on decisions like this. I've noticed that you've put up votes before, and have tried the democratic approach. We all appreciated that, but in such a large decision as this, none of the community at-large seemed to be apprised. That is disappointing, to say the least. I'd like to think we, as a whole, should be involved in the decision-making and path of the game. Giving us warning and room for discussion can help to calm uproars like the one here. Thanks for listening. Hopefully, it helps o7 22 Quote Link to comment Share on other sites More sharing options...
Murtaza Posted June 28, 2020 Share Posted June 28, 2020 46 minutes ago, Alex said: My intention is not to make the game punitive and impossible to rebuild / recover from a lost war (or series of lost wars) and I will be exploring alternatives. However, the beige time from losing wars is a broken, abused mechanic that can no longer exist as-is, thus it's removal. Exploring? you have to try to play the game first. Quote Link to comment Share on other sites More sharing options...
Lancer Posted June 28, 2020 Share Posted June 28, 2020 This is giving some massive CN war system vibes. Quote Link to comment Share on other sites More sharing options...
Shiho Nishizumi Posted June 28, 2020 Share Posted June 28, 2020 4 minutes ago, Prefontaine said: The original idea for the re-buy change was geared towards spies, but works for units as well. The thread can be found here: There would need to be additional measures in relation to units however. Spy attacks, improvements dying, pop limits and such all need to be taken into account. All beige is probably easier to re-code (which let's be honest, is a valid concern given the bugs from the last update). Also, I'd assume that if a building is destroyed, the amount of units which die from both polls would be proportional (say, if you have a third of your airforce deployed, and two thirds in reserve, 10 of the reserve planes would die, while 5 of your front line ones would die). Quote Link to comment Share on other sites More sharing options...
---- Posted June 28, 2020 Share Posted June 28, 2020 If I had to guess who Sheepy is IRL based on his “leadership” I’d say he’s a perfect match with Joe Biden. Game changes over the last few months are as well-thought out as these wise words: “I’ve got hairy legs that turn uh blonde in the sun...and I learned about roaches.” So remember to donate to Sheepy on Super Thursday. If you donate, you’ll get “you know, the thing.” 1 Quote Link to comment Share on other sites More sharing options...
Jarles Posted June 28, 2020 Share Posted June 28, 2020 I think everyone agrees, that the beige mechanic is broken. But removing the beige mechanic, before having an alternative ready, is stupid. We have lived with this for years - Im sure we can wait one more month before a decent alternative is ready. 6 Quote Link to comment Share on other sites More sharing options...
丂ħ̧i̧₣ɫ̵γ͘ ̶™ Posted June 28, 2020 Share Posted June 28, 2020 (edited) Can you make Grayy an official team color now? Grayy lmao @Alex also this is too early. We needed this in 60 days (end of NAP + 1 week) so we can see the game collapse and get a 1-4 day rollback. Every GW has a game break. Brace yourselves, this is only the beginning. @Prefontaine give whales a Beige project. ”Fetal Position Initiative: Pls no bully” Edited June 28, 2020 by 丂ħ̧i̧₣ɫ̵γ͘ ̶™ 2 1 Quote Link to comment Share on other sites More sharing options...
Valdoroth Posted June 28, 2020 Share Posted June 28, 2020 (edited) 57 minutes ago, Prefontaine said: Active duty and reserve duty for units. You can buy units up to your max and place them into reserve status where they can't be killed unless the building which houses them. Spies can also hit them but in a much more limited capacity. This way you can stack units into a protected mode while you work yourself up to max mil again in reserve status, and can then come out swinging. So basically copy Cybernations with a slight addition. Also on the main topic, removing beige will just cause more slot filling. There's literally no in-game system to say a micro not tied to any AA is or is not in an AA that slot fills is breaking any rules. Edited June 28, 2020 by Valdoroth Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 28, 2020 Share Posted June 28, 2020 Just now, Valdoroth said: So basically copy Cybernations with a slight addition. Still works on the daily rebuy system. You have your 1 day worth of units to purchase, you purchase them into reserve military. After a few days when your at max in reserves, you can move them all out into active duty. CN you could buy your max military, 1/3 for soldiers and 1/5 for everything else I believe. If it didn't come out clear it was because I was typing it out really quick and briefly because I saw this thread and was trying to put out the fire, all while discussing things with Alex about it on Discord. 1 Quote Link to comment Share on other sites More sharing options...
Lury Posted June 28, 2020 Share Posted June 28, 2020 haha. brrrr Quote Link to comment Share on other sites More sharing options...
GRIEFER1126 Posted June 28, 2020 Share Posted June 28, 2020 I am not looking forward to global war after this, players could just get permanently sat on without a chance to rebuild shall another global war start. NAP should be lengthened before Alex finds an alternative. Quote Link to comment Share on other sites More sharing options...
Azaghul Posted June 28, 2020 Share Posted June 28, 2020 War slot filling is a problem but not having beige creates a much bigger problem. It needs to be changed or replaced, but not just eliminated. I proposed some changes here that I believe would fix most of the problems with it now: 1 Quote Link to comment Share on other sites More sharing options...
Dr James Wilson Posted June 28, 2020 Share Posted June 28, 2020 Can you really do anything but laugh at this point people? 1 Quote The Volleyball Avanti Immortali ..one, two, Jimmy's coming for you... Link to comment Share on other sites More sharing options...
Jeric Posted June 28, 2020 Share Posted June 28, 2020 On the plus side, no more beige baiting like last war... Or alliances paying arrgh to beige their members 1 1 Quote Link to comment Share on other sites More sharing options...
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