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(Simulator Problems) Ground Battle Simulator doesn't account for resistance by population


Majima Goro
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I tried to do a GA on simulator using 3k soldiers. The results was an immense triumph thrice in a row.
However, when I did the same on an actual nation, it resulted in an utter failure.

The defending army in both scenarios was the same ie 0

Please fix ASAP :)

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As-is there's nowhere to input the defending nation's population, so it can't really be accounted for correctly.

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11 hours ago, Alex said:

As-is there's nowhere to input the defending nation's population, so it can't really be accounted for correctly.

There is a place to enter defending nation's infra level. 
Since population is directly related to that infra level, you can use that one. 
Ofc the results will be a bit screwed up since the population is usually more or less than that but it is still going to give better accuracies

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15 hours ago, Alex said:

As-is there's nowhere to input the defending nation's population, so it can't really be accounted for correctly.

Then include an input for the defender‘s population. This could allow for more accurate simulation and less frustration.

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