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I Give You A Different Take On Nukes. MIRV's


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Proposal to allow the use of MIRV’s.

 

This is a suggestion to allow the building of MIRV’s in P&W.

A MIRV is a Multiple Independent Reentry Vehicle, any of several nuclear warheads carried on the front end, or “bus,” of a ballistic missile. Each MIRV allows separately targeted nuclear warheads to be sent on their independent ways after the main propulsion stages of the missile launch have shut down.

 

My suggestion is that you allow multiple warheads to be attached to each nuclear missile, up to 5 per nuclear missile. The cost of the first nuclear missile would remain the same and if additional warheads are not attached it would act the same as the current nuclear missile.

 

Each additional warhead would cost slightly, perhaps 20% or 30%, less than the first one so that the cost would still be significant.

 

Each nuclear missile regardless of the number of warheads would still do the same amount of damage as a single nuclear missile but the damage would be spread out over the number of cities targeted by the multiple warheads. So a single warhead nuke would do 100% damage to 1 city, 2 warheads would do 50% damage to 2 cities and so on. Each warhead will be targeted on a different city either by the player launching the missile or by default as they are now.

 

To avoid abuse it would take 24 hours to attach each new warhead before the nuke could be fired so every time you attached another warhead you would have to wait 24 hours from the time the warhead was attached before you could fire it. If the nuke is destroyed by a spy attack all the warheads attached to the nuke would be destroyed as well. The destroy nuclear missile spy attack should be random and not target Mirv’s, if any, before regular nuclear missiles.

 

You would be able to buy 2 warheads per day in addition to 1 nuclear missile.

 

Each nuclear missile would still destroy 2 improvements but the player launching the missile could choose the city or cities that the improvements would be destroyed in.

 

You could make a new Project to protect the warheads from destruction if they are not attached to a nuke. Something like a Nuclear Warhead Bunker. You would need the NWB in order to have MIRV’s.

 

Each warhead would count as 7-10 score and the number of warheads a player has would be discoverable by the gather information spy attack. Perhaps there could be a new spy attack that could discover the number of attached verses stored warheads.

 

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