Jump to content

Scale the safe-money cap with cities


Keegoz
 Share

Recommended Posts

2 hours ago, Prefontaine said:

How low?

If you ask certain people: zero per city.

Whoever is deciding this needs to pick something that makes sense with all the other decisions made, as well as the meta of the game, and the current in-game population (don't use average {mean} when we have too many 1 city nobodies, use median or better yet drop off all the inactive nobodies). My opinion about if we should have a cap, higher or lower or not aside, 50k per city for 1m at city 20, is "about" the median if we have players from city 1 to 45, and still uses that magically arbitrary one million figure for that median city number. As well it's 500k, or one day's worth of a full activity bonus, at city 10, which is the real number that separates noobs from real players considering that's when you lose the in-game bonus of no city timers.

Link to comment
Share on other sites

7 hours ago, PriestDuck said:

0 pls inactives don’t deserve rights to safe keeping.

If it's able to be coded, makes sense to me that if you're on grey that you should have the cap go to 0. Would mean inactives are able to be raided.

  • Upvote 2

[11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.