Administrators Popular Post Alex Posted May 14, 2020 Administrators Popular Post Share Posted May 14, 2020 Hello everyone! I am happy to announce that we’ve got a decent sized update here, with a lot of new content and some balancing changes. Here’s what’s just been implemented: A link to the world graphs "Data Visualization" page has been added to the sidebar under the World heading The nation Score formula has been changed. This will tighten war ranges and align score determinants more with their actual gameplay value Score per City increased from 50 -> 100 (after City #1) Added a base +10 Score to everyone Changing military unit score to be closer to actual value: Soldiers: 0.0005 -> 0.0004 each Tanks: 0.05 -> 0.009 each Aircraft: 0.5 -> 0.2 each Ships: 2 -> 0.75 each Score from Missiles and Nuclear Weapons are capped at 50 each (the 51st Missile or Nuclear Weapon will not add to your nation score.) The "unraidable" money limit for nations has been increased from $100,000 -> $1,000,000 Ground Control has been changed. It no longer blocks your opponent from using 1/3 of their air force. Instead, once Ground Control has been established, all subsequent Ground Battles will destroy some of your opponent's Aircraft (based on the number of Tanks you send in battle.) This makes Ground Units somewhat of a counter to a superior air force Aircraft rebuys have been changed from 1/6 daily to 1/5 daily to be in-line with Tanks and Ships. Hangars' max capacity has been reduced from 18 -> 15, but the daily purchase of 3 Aircraft per Hangar remains the same. This standardization of military units will make the game less confusing, and make losing your Aircraft less punishing. Raw resource production has been changed to standardize some improvement quantities. In the future, we may increase the maximum bonus % from maxing out an improvement type in a city depending on how this change impacts supply. Bauxite and Iron Mines increased from a maximum of 6 -> 10 Coal Mines and Oil Wells reduced from a maximum of 12 -> 10 Uranium Mines increased from a maximum of 3 -> 5 Four (4!) New National Projects have been added to the game Recycling Initiative Requirements: Center for Civil Engineering Project Effect: Recycling Centers' pollution reduction is increased from 70 -> 75. Max recycling centers per city is increased from 3 -> 4 Cost Cash: $10,000,000 Food: 100,000 Green Technologies Requirements: City Planning and Space Program Projects Effect: Pollution caused from refining resources is reduced by 25%. Pollution from farms is reduced by 50%. Subways pollution reduction is increased from 45 to 70. Upkeep from resource production is reduced by 10% Cost Cash: $100,000,000 Food: 250,000 Aluminum: 10,000 Iron: 10,000 Steel: 10,000 Pirate Economy Requirements: Propaganda Bureau Project. Must have a combined 50 wars in "Wars Won", "Wars Lost" stats Effect: Increase maximum offensive war slots from 5 -> 6 Cost Cash: $10,000,000 Munitions: 10,000 Aluminum: 10,000 Gas: 10,000 Steel: 10,000 Telecommunications Satellite Requirements: City Planning, Space Program, International Trade Center Projects Effect: Commerce is increased in all cities by 2%. Maximum Commerce rates are increased by 10% in each city from 115% to 125%. Cost Cash: $300,000,000 Uranium: 10,000 Aluminum: 10,000 Iron: 10,000 Oil: 10,000 Adjustments have been made to casualty rates. They have been calibrated based on the percentage of your daily rebuy of units that can be killed (assuming an equal city opponent, both sides having maxed-out military.) so that is how I will present the changes. Note: These are averages (expected values) given that there is a lot of randomness in battle results. Avg Soldiers Killed in a Ground Battle: 80% -> 25% Avg Tanks Killed in a Ground Battle: 30% -> 40% Avg Aircraft Killed in an Airstrike (not dogfight): 59% -> 29% Avg Ships Killed in a Naval Battle: 120% -> 53% Airstrikes on Units Soldiers Killed Airstrike: 43% -> 25% Tanks Killed Airstrike: 43% -> 14% Ships Killed Airstrike: 41% -> 34% Aircraft Killed Airstrike (Dogfight): 83% -> 53% Aircraft Killed by Tanks in a Ground Battle: 0% -> 42% (only after Ground Control has been established) That’s a lot of stuff! I imagine there will be a lot of outcry and harsh initial reactions (per usual) but I think you’ll find that all of these changes together should leave the game feeling less punishing and overall more uniform and balanced. We of course always want to take your feedback into consideration, and rest assured that we are always making updates to the game, adding content, etc. so if you’re not happy with how things are currently, they will change eventually. My next priority is refactoring some of the domestic aspect of the game. Specifically, I have some new mechanics I’d like to introduce, including Average Life Expectancy, Unemployment, Environment, Culture, Science, Tourism, and more. But more on that later, it’s just a teaser for the future! 3 1 2 21 6 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Popular Post Pascal Posted May 14, 2020 Popular Post Share Posted May 14, 2020 Seriously ? 10 Quote Link to comment Share on other sites More sharing options...
Herb Posted May 14, 2020 Share Posted May 14, 2020 (edited) R.I.P Fraggle Rock's score LMAO. #682 https://politicsandwar.com/nation/id=5909 and everyone's gonna come after him now. Anyway, I love this update and can't wait for the next ones! Edited May 14, 2020 by Herb 2 2 2 Quote Link to comment Share on other sites More sharing options...
startube Posted May 14, 2020 Share Posted May 14, 2020 R.I.P. Fraggle 4 2 Quote Link to comment Share on other sites More sharing options...
丂ħ̧i̧₣ɫ̵γ͘ ̶™ Posted May 14, 2020 Share Posted May 14, 2020 Shifty buying some projects quicc Quote Link to comment Share on other sites More sharing options...
HARPER.txt Posted May 14, 2020 Share Posted May 14, 2020 F 1 Quote -SAXON- -Warband Leader of the Nordic Sea Raiders- Link to comment Share on other sites More sharing options...
Polar Bear ArcticExplorer Posted May 14, 2020 Share Posted May 14, 2020 Congrats Fraggle! Can't wait to see your next journey. 3 Quote Link to comment Share on other sites More sharing options...
Havgle Posted May 14, 2020 Share Posted May 14, 2020 Poor Fraggle 2 Quote "Havgle is a piece of sh*t" -probably everyone in Orbis Link to comment Share on other sites More sharing options...
Popular Post Unknown Posted May 14, 2020 Popular Post Share Posted May 14, 2020 What a horrible update! 8 Quote Link to comment Share on other sites More sharing options...
Popular Post Artifex Posted May 14, 2020 Popular Post Share Posted May 14, 2020 "Aircraft Killed by Tanks in a Ground Battle: 0% -> 42%" What the Not only does that NOT make any real life sense, but that also is incredibly unbalanced. 21 Quote Love you Link to comment Share on other sites More sharing options...
James II Posted May 14, 2020 Share Posted May 14, 2020 Thanks for the update Alex. Let's see how it works out! 2 1 Quote "Most successful new AA" - Samuel Bates Link to comment Share on other sites More sharing options...
Kan0601 Posted May 14, 2020 Share Posted May 14, 2020 I am not sure about this 18 planes to 15 planes thing! 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Changeup Posted May 14, 2020 Popular Post Share Posted May 14, 2020 Nearly everything in this update is unbalanced, you completely ignored the actual community, and nerfed raiders. It fails to amaze how you take what could be a good update and completely ruin it. 14 Quote Link to comment Share on other sites More sharing options...
Herb Posted May 14, 2020 Share Posted May 14, 2020 1 minute ago, Changeup said: Nearly everything in this update is unbalanced, you completely ignored the actual community, and nerfed raiders. It fails to amaze how you take what could be a good update and completely ruin it. Nerfed raiders? Airforce is a raider's worst friend, pal. Also a 6th war slot, that's so much more income. This is a great update for everyone! 1 3 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted May 14, 2020 Author Administrators Share Posted May 14, 2020 5 minutes ago, Malleator said: "Aircraft Killed by Tanks in a Ground Battle: 0% -> 42%" What the Not only does that NOT make any real life sense, but that also is incredibly unbalanced. That's only for Ground Control. When you have Ground Control, subsequent ground battles will destroy some of your enemy's planes, based on the number of tanks you send in. It makes real life sense - you're rolling your tanks into your enemy's airfields and blowing up the aircraft. It's not unbalanced either, it just offers a new way to counter a superior airforce besides having more planes yourself. 2 2 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Kelsi Posted May 14, 2020 Share Posted May 14, 2020 Just now, Alex said: That's only for Ground Control. When you have Ground Control, subsequent ground battles will destroy some of your enemy's planes, based on the number of tanks you send in. It makes real life sense - you're rolling your tanks into your enemy's airfields and blowing up the aircraft. It's not unbalanced either, it just offers a new way to counter a superior airforce besides having more planes yourself. I read the whole thing and understood what you meant, but you maybe could've made it more clearer in your initial post since some people tend to skim over changelogs. 1 Quote Link to comment Share on other sites More sharing options...
Kan0601 Posted May 14, 2020 Share Posted May 14, 2020 5 minutes ago, Herb said: Nerfed raiders? Airforce is a raider's worst friend, pal. Also a 6th war slot, that's so much more income. This is a great update for everyone! you need to build a project for that extra slot lol Quote Link to comment Share on other sites More sharing options...
Herb Posted May 14, 2020 Share Posted May 14, 2020 (edited) 2 minutes ago, Alex said: That's only for Ground Control. When you have Ground Control, subsequent ground battles will destroy some of your enemy's planes, based on the number of tanks you send in. It makes real life sense - you're rolling your tanks into your enemy's airfields and blowing up the aircraft. It's not unbalanced either, it just offers a new way to counter a superior airforce besides having more planes yourself. People are just salty they have to use brain cells to fight wars. It was unbalanced, unfair and unrealistic to have planes just mow down everything. An airstrike killing 40,000 soldiers? Sure... Edited May 14, 2020 by Herb 2 4 Quote Link to comment Share on other sites More sharing options...
Popular Post Justin076 Posted May 14, 2020 Popular Post Share Posted May 14, 2020 This is the most mental thing I've ever read. Maybe I'm just not understanding clear but none of this update makes any sense whatsoever. I'm completely fine with a plane nerf, but to nerf planes by literally 50-75% with respect to effectiveness, while also boosting ground units ability to take out up to 43% of a daily buy of aircraft is absolutely ludicrous. The war mechanics were already unbalanced AS IS, and I'm afraid this appears to exacerbate the problem. 12 Quote Chief Financial Officer of The Syndicate Link to comment Share on other sites More sharing options...
Popular Post Artifex Posted May 14, 2020 Popular Post Share Posted May 14, 2020 1 minute ago, Alex said: you're rolling your tanks into your enemy's airfields and blowing up the aircraft So, I'm rolling my tanks into enemy airfields, destroying their planes, and just leaving? Not destroying the air field or anything else? No reactionary counter strike that destroys my tanks or logistic lines, perhaps the enemy, using their planes that they clearly have, spotting my tanks miles off and moving away? I'd buy destroying airfields, not planes. 1 6 Quote Love you Link to comment Share on other sites More sharing options...
Herb Posted May 14, 2020 Share Posted May 14, 2020 Just now, Kan0601 said: you need to build a project for that extra slot lol It ain't mandatory, but still the airforce update is great. Quote Link to comment Share on other sites More sharing options...
Unlimited Posted May 14, 2020 Share Posted May 14, 2020 love it haha project seem pretty whale focused very happy with the extra war slot Quote Link to comment Share on other sites More sharing options...
TRM Posted May 14, 2020 Share Posted May 14, 2020 @Alex why did soldier and tank score values get change to a wacky number. Why not keep it nice and even? For example, why .009 for tanks, instead of a nice .01, and .004 for soldiers? It hardly decreases the score, and makes it a bigger pain to mentally calculate. 2 1 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted May 14, 2020 Author Administrators Share Posted May 14, 2020 4 minutes ago, Kelsi said: I read the whole thing and understood what you meant, but you maybe could've made it more clearer in your initial post since some people tend to skim over changelogs. I just updated it, that's a good idea thank you. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Herb Posted May 14, 2020 Share Posted May 14, 2020 2 minutes ago, Justin076 said: This is the most mental thing I've ever read. Maybe I'm just not understanding clear but none of this update makes any sense whatsoever. I'm completely fine with a plane nerf, but to nerf planes by literally 50-75% with respect to effectiveness, while also boosting ground units ability to take out up to 43% of a daily buy of aircraft is absolutely ludicrous. The war mechanics were already unbalanced AS IS, and I'm afraid this appears to exacerbate the problem. Speaking realistically, it's infantry > airforce. Airforce is a support branch for infantry. 1 Quote Link to comment Share on other sites More sharing options...
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