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Change City Score and Increase Military Rebuy Time to 1/3 Daily


Alex
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Updating Nation Score Formula and Increasing Military Rebuy Speed  

259 members have voted

  1. 1. Should city score be increased from 50 per city (after city 1) to 100 per city, along with a 1/3 rebuy per day for conventional military units?

    • Yes
      128
    • No
      119


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12 minutes ago, SixSadistic66 said:

It's a war situation I'm talking about: 
Well you imagine 3 nations with 30 cities declaring on 3 nations with 15 cities, what would the outcome be? Easy fight
Each of those with 15 nations would be taken down real quick, and being pinned down there and most likely blockaded and zerod - the 3 nations with 30 cities could drop again, and double buy and hit another 2 targets.. You get the point?

They wouldn't do that. Maybe you would, because you're bad at the game and at milcom, but any intelligent milcom department would actually pair said hypothetical c30s on their targets with, probably c11s and 12s if they could. Makes the few whales they have, because whales are rare, more effective overall in a large picture.

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2 minutes ago, Akuryo said:

They wouldn't do that. Maybe you would, because you're bad at the game and at milcom, but any intelligent milcom department would actually pair said hypothetical c30s on their targets with, probably c11s and 12s if they could. Makes the few whales they have, because whales are rare, more effective overall in a large picture.

I'm just speaking facts, this isn't about me or Pantheon get over it and actually speak some facts instead of just talking crap.

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2 minutes ago, SixSadistic66 said:

I'm just speaking facts, this isn't about me or Pantheon get over it and actually speak some facts instead of just talking crap.

These are facts. You are incompetent, and therefore the "facts" you speak are inaccurate. This is before we point your hypothetical either requires the c15 to be bloated on score, or the whales to sell down to nothing, meaning c18-20s could jump on, take GC, and maintain it because a whales 2/3 buy at c30 isn't enough to reliably break it, and is too expensive for that cost.

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19 minutes ago, SixSadistic66 said:

It's a war situation I'm talking about: 
Well you imagine 3 nations with 30 cities declaring on 3 nations with 15 cities, what would the outcome be? Easy fight
Each of those with 15 nations would be taken down real quick, and being pinned down there and most likely blockaded and zerod - the 3 nations with 30 cities could drop again, and double buy and hit another 2 targets.. You get the point?

They would get over run now too. The difference is the counters in the city 30s would be more effective. In almost any scenario a group of larger nation's can beat an equal group of less city nation's. However with the proposed changes the city 15s will be back in the fight for round 2 and the city 30s should be countered and beaten 9vs3 by the city 15 alliance mates. 

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Different recruitment rates for different units makes the game more interesting, instead of them all being the same. I believe most of the people that want a higher recruitment rate are frustrated at the ability to be pinned down. Instead maybe increase the recruitment rate for 2.1 days when a nation is in beige or when a defensive war has expired. This would give the ability for nations to rebuild their military.

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5 minutes ago, SixSadistic66 said:

I'm just speaking facts, this isn't about me or Pantheon get over it and actually speak some facts instead of just talking crap.

You do realize that more cities *should* give you an advantage in a war... right?

Downdeclaring isn't some inherently game-breaking thing, and a score boost to cities would restrict down-declaring moreso than it already is. A faster rebuy is good for everyone because it helps nations get back in the game quicker.

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Just now, Menace said:

Different recruitment rates for different units makes the game more interesting, instead of them all being the same. I believe most of the people that want a higher recruitment rate are frustrated at the ability to be pinned down. Instead maybe increase the recruitment rate for 2.1 days when a nation is in beige or when a defensive war has expired. This would give the ability for nations to rebuild their military.

I've never actually heard someone suggest higher recruitment rate in beige ?

@Alex this here is a novel and unique idea that could fix the problem of people being pinned, add this and make a slight change to beige so all wars end in some amount of beige, and pinning until end of time no longer possible ?

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Well, the game is called Politics and War and people being able to rebuild 2/3 on a double buy and the come backs would keep coming and coming in a war & that war might be endless because of either side thinking they might have a chance since they can max rebuild air in 3 days and are close to a win(until either side goes bankrupt obviously) 

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2 minutes ago, SixSadistic66 said:

Well, the game is called Politics and War and people being able to rebuild 2/3 on a double buy and the come backs would keep coming and coming in a war & that war might be endless because of either side thinking they might have a chance since they can max rebuild air in 3 days and are close to a win(until either side goes bankrupt obviously) 

excellent, let the war end with one side going bankrupt.

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22 minutes ago, SixSadistic66 said:

Well, the game is called Politics and War and people being able to rebuild 2/3 on a double buy and the come backs would keep coming and coming in a war & that war might be endless because of either side thinking they might have a chance since they can max rebuild air in 3 days and are close to a win(until either side goes bankrupt obviously) 

Two or three coordinated attackers can typically zero out an opponents planes in a blitz. So no, I don't see wars being a back and forth from this update. It will just help close the gap between skill/knowledge/effort and timing.

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2 minutes ago, Roberts said:

Two or three coordinated attackers can typically zero out an opponents planes in a blitz. So no, I don't see wars being a back and forth from this update. It will just help close the gap between skill/knowledge/effort and timing.

Why the only ones wanting this planes re-buy change is a minority of players with approx 50-60 players total...
While the majory is seeking to have a fair game play, even war wise.

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14 minutes ago, SixSadistic66 said:

Why the only ones wanting this planes re-buy change is a minority of players with approx 50-60 players total...
While the majory is seeking to have a fair game play, even war wise.

The only ones opposing are The Swamp/former Farksphere really, sooooo

Need a citation on that claim.

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8 minutes ago, Akuryo said:

The only ones opposing are The Swamp/former Farksphere really, sooooo

Need a citation on that claim.

Not really, it's true that moving city score range from 50 to 100 will slightly reduce the very much bigger nations declaring on very low ones.. but the change in the plane military re-buy still gets us to the point where we are now.

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7 minutes ago, SixSadistic66 said:

Why the only ones wanting this planes re-buy change is a minority of players with approx 50-60 players total...
While the majory is seeking to have a fair game play, even war wise.

Let's be clear here:

The score range change does not accomplish 'fair play' - it pushes whales further out of range + empowers alliances which have a heavy tiering advantage to effectively dominate said tier. Neither of which accomplishes more equality in the game.

Likewise the proposed rebuy changes will advantage nations with more cities. Again primarily benefiting whales.

 

I would urge people to think very carefully about these proposed changes and to consider the bigger picture rather than your own self-vested interest. Personally as a raider yes I would benefit from some elements of this proposal; however, neither of these changes are good in terms of the overall equality of the game and nor do they address the actual issues with the war system.

 

The current score range system is tbh mostly fine: the only change which actually needs to take place is the suggested base increase to nerf the 0 score offshores.

What actually needs to happen is for the plane advantage to be addressed; the alum. cost increase didn't do that and tbh neither of these changes will address that either. Personally what I would like to see is the introduction of an anti-aircraft artillery unit to act as a counter in a similar way that tanks act as a counter for ground. This has been mentioned previously and I'm happy to make a new topic so this can be discussed in more detail.

But leaving that aside: I should preface this by saying I do welcome Alex looking for feedback on improving the war system but imo this isn't the way to go about doing it - we should look to address the actual problem (i.e. the plane balance) rather than creating new ones.

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2 hours ago, SixSadistic66 said:

Well, the game is called Politics and War and people being able to rebuild 2/3 on a double buy and the come backs would keep coming and coming in a war & that war might be endless because of either side thinking they might have a chance since they can max rebuild air in 3 days and are close to a win(until either side goes bankrupt obviously) 

Getting players from Swamp who barely understand the log in mechanics, let alone the war mechanics, to come brigade the vote doesn't mean the update isn't warranted.

When the "majority" don't even go to war except once per five years, I don't think they should get a vote.

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2 hours ago, SixSadistic66 said:

Well, the game is called Politics and War and people being able to rebuild 2/3 on a double buy and the come backs would keep coming and coming in a war & that war might be endless because of either side thinking they might have a chance since they can max rebuild air in 3 days and are close to a win(until either side goes bankrupt obviously) 

Faster double buys doesn’t necessarily mean that the side that’s down automatically wins, but rather if the side that’s down understands the war mechanics, they still have a chance. If a c30 is pinned by 3 c20s with 1800 air each, and the c30 has Propaganda Bureau, then the c30 can buy 1980 air in a double buy. The c30 could get a few moderates on one his attackers if they’re lucky, but then the other 2 would just kill them again. Even if you have 3 c30s pinned down by the same 3 people, the most likely outcome would be that both sides end up getting zeroed, unless one side can take and keep ground control.

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4 hours ago, Vein said:

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From the looks of it, there are already alot of people who are keen on this, this will not only make the game more fast paced, interesting and strategical, but wars will last shorters meaning we wont have an dial up 2.0. 100% should go forward with this.

That was an hour in, have patience. :v

 

3 hours ago, Zoot said:

Alright, so while I agree with Alex's reasons for these changes, i am afraid that they will end up having the opposite outcome.

First let us take the city score change increase. This change is likely to force alliances to tier their nations even heavier than is already the case since it will make it harder to support people if you do not have the same or almost the same number of cities. This will cause certain alliances or groups of alliances to end up largely in control of certain tiers when it comes to war, similar to what we have seen in previous wars, but to an even larger degree. The issue with this is that, unlike in previous wars, the increased score from cities, makes it harder to hit outside your tier, meaning the side in a war that controls the upper tier will have a harder time downdeclaring and the side that holds the lower tier will have a harder time updeclaring. This will cause the stalemate effect we have seen in previous wars to become even worse as neither side will have the ability to get a decisive advantage over the other.

Secondly, let us look at the plane rebuy time (because honestly none of the rest matters at all). Planes are already over powered and making them quicker to buy will do nothing to help that situation. But let us look at the specific reason many are citing, the ability to "make a comeback". In theory that is all fine and good, but in reality what this basically does is make it impossible to hold down large nations, thus giving an advantage to nations with higher city counts. It is already made harder by the city score change since it means you'll have less people able to help hold down large nations and added to that the large nations ability to instantly buy to 2/3 max planes makes it nearly impossible. It means that in order to hold down a large nation you will need nations with similar city counts in order to do it and if you don't have those you are simply out of luck. It will make it near impossible to decisively beat alliances with a higher tiering than your own.

So my opinion is that while I totally agree with the intentions of these proposed changes, I don't think they will have the desired outcome, but rather an outcome that is detrimental to the game.

Well said by Zoot. I'd be curious to see the "yes voters" address the above specifically. 

Edited by Kurdanak
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15 minutes ago, Kurdanak said:

Well said by Zoot. I'd be curious to see the "yes voters" address the above specifically. 

Sure :)

3 hours ago, Zoot said:

Alright, so while I agree with Alex's reasons for these changes, i am afraid that they will end up having the opposite outcome.

First let us take the city score change increase. This change is likely to force alliances to tier their nations even heavier than is already the case since it will make it harder to support people if you do not have the same or almost the same number of cities. This will cause certain alliances or groups of alliances to end up largely in control of certain tiers when it comes to war, similar to what we have seen in previous wars, but to an even larger degree. The issue with this is that, unlike in previous wars, the increased score from cities, makes it harder to hit outside your tier, meaning the side in a war that controls the upper tier will have a harder time downdeclaring and the side that holds the lower tier will have a harder time updeclaring. This will cause the stalemate effect we have seen in previous wars to become even worse as neither side will have the ability to get a decisive advantage over the other.

Firstly you are wrong about last wars problem being a stalemate situation. A stalemate with no side dominating the other would have been great compared to what actually happened, namely one sided being sat on with no way of turning the tides for months.

Another thing you are mistaken about is that updeclaring would become more difficult. This score change would be a buff to updeclaring, because getting into range of someone with less than 1.75 times your city-count will become easier. I do not think that this is positive, because it will make dragging down whales easier who were already helpless last war.

I also think that the effect this has on downdeclaring comes with a bunch of issues most importantly that it will become easier to pin people down.

As a standalone change I think increasing city score would be very negative, BUT it synergizes well with the second change and in fact is kinda needed to balance it.

Increasing the daily rebuy will be a huge buff to owning cities and that buff should be reflected in the score that a city gives. So it sucks atm but with the second change this has to come along.

3 hours ago, Zoot said:

Secondly, let us look at the plane rebuy time (because honestly none of the rest matters at all). Planes are already over powered and making them quicker to buy will do nothing to help that situation. But let us look at the specific reason many are citing, the ability to "make a comeback". In theory that is all fine and good, but in reality what this basically does is make it impossible to hold down large nations, thus giving an advantage to nations with higher city counts. It is already made harder by the city score change since it means you'll have less people able to help hold down large nations and added to that the large nations ability to instantly buy to 2/3 max planes makes it nearly impossible. It means that in order to hold down a large nation you will need nations with similar city counts in order to do it and if you don't have those you are simply out of luck. It will make it near impossible to decisively beat alliances with a higher tiering than your own.

So my opinion is that while I totally agree with the intentions of these proposed changes, I don't think they will have the desired outcome, but rather an outcome that is detrimental to the game.

You are wrong about the city score change making it harder to hold down whales. In fact it is the very opposite and will make it way easier because in their zeroed state their high city count will inflate their score and keep them in range of people to keep them down.

But you are of course correct saying that this 1/3 rebuy change is a significant buff to whales. I would however not say that this is a bad thing. It's in fact very unhealthy for the game when people can be effectively sat on for months with no way to get out of their situation. I would say that enabling them to fight back is not a bad thing, rather its very needed. What needs to be ensured however is that whales can't completely dominate everyone else now. The change to score given by cities comes into play here, because it makes it harder for whales to downdeclare too far and then completely crush the lower tiered opponent they declared on. I think it is up to debate if the 100 score increase is enough though to balance it. Generally though I think this problem is overstated by most people antagonizing the rebuy idea here, because for one I'm fairly sure whales won't decom 70% of their military all the time to downdeclare and then double-buy, because this kind of decomming will actually be very expensive and crushing midgets is usually not that high priority. Then the other thing is that in this game there exists more low-tier than mid-tier and more mid-tier than high-tier and that generally the high tier nations will find themselfes outnumbered and beaten by good coordination from their lower tiered opponents. Personally as a c35 nation I do not see myself being invulnerable to counters after the change at all, if I get slotted by 3 nations then all of those will have the rebuy change applied to them as well.

What the change definitely does accomplish, is that if you find yourself zeroed it will become more easy to get back up as you do not need 6 days of beige anymore to max out. This is very good because you wont find one side of a war being dead for months anymore.

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