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Tired of Planes being so OP


BlueDippy
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Hey, I have an idea for a command center/radar station as a defense mechanism for air strikes.

This system should have its own page where you have two values to input (air to air missiles and radar station(s)). This is the idea! It takes 1 day to make each radar station per city, which allows for the production of 20 missiles total and a production of 5 air to air missiles per day, with each missile capably possible of taking down 1 jet. The military page contains (troops, Tanks, Planes, ships, spy’s, missiles, and nukes) and you should add a command center link to it.
 

Each city should contain the ability to build 1 command center per city allowing 20 air to air missiles and 1 radar per city, allowing the command center to target planes. Without radar, you have no way to target planes during your defense, but this should be an expensive project.

For the project  it should cost 

$20million, 5,000 aluminum, 5,000 munitions, and 2,500 steel.

For the Improvement

Command center 

$1million, 250 aluminum, and 250 steel.

Sub category Improvements under command center


Radar 

$500k, 100 aluminum, 75 steel.

 Air to Air Missiles

$5k, 25 aluminum, 50 munitions, 50 gasoline.

__________________________________________
 

Also, planes should be able to target the system specifically along with targeting other planes.

And

Normal missiles should be able to target the radar with a chance of taking it out, and an even lower chance of taking out the command center all together.

Also

Nukes should wipe our Command center radar and all missiles in a city, along with another improvement to give nukes more worth to use for smaller players that aren’t whales.

Plus, if you have this improvement it decreases ground control effect on the attacker.

Balance as you please, but this is a good idea in my eyes and would add more strategy to the war mechanic.

Hope you guys and Alex understand the idea.

thoght I’d post here too

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