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City Defensive Mechanic: Trenches / Entrenchment


Joi
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In light of another thread I began writing something up, but it became enough of a developed idea that I felt it could use it's own thread.

Here's this one's humble suggestion to make Ground Control more important: a Trenches mechanic.

Trenches (or Entrenchment) are a special fortifications representing tunnels, holes, traps, walls, and underground bunkers and shelters that passively increase combat effectiveness and survivability of Soldiers in defensive wars and increase casualties in attacking ground troops.

An attacker having Ground Control from an immense triumph negates the effectiveness of Trenches, however.

All cities can build / support Trenches - their effectiveness and cost could be factored based on land area vs money spent and army size, up to a certain limit.

Feel free to discuss this idea - I'm sure it has some merits.

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