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New Defensive Project


Tikonsociety
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Naval Minefield

cost-

$50000000

50000 munitions

20000 steel

500 ships

Use-

1/8th chance to immediately repel a naval battle,1/10th chance to destroy the entire attacking fleet,1/58h chance to destroy half of attacking fleet ,and also immediately blockade the attacking nation. 

Edited by Tikonsociety
Balanced
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Holy shit this is way way way too powerful. If anything it would just add substantial casualties to when your enemy naval attacks you, but deleting entire or halves of fleets is insane.

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9 hours ago, Akuryo said:

Holy shit this is way way way too powerful. If anything it would just add substantial casualties to when your enemy naval attacks you, but deleting entire or halves of fleets is insane.

Did my edit balance it

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On 12/2/2019 at 9:20 AM, Tikonsociety said:

Naval Minefield

cost-

$50000000

50000 munitions

20000 steel

500 ships

Use-

1/8th chance to immediately repel a naval battle,1/10th chance to destroy the entire attacking fleet,1/58h chance to destroy half of attacking fleet ,and also immediately blockade the attacking nation. 

Wait, how does naval mines around your ports and cities manage to blockade the *enemy* nation? Presumably we're already laying down naval mines with mine-tenders when we blockade someone. After all, it otherwise makes no hecking sense that one ship can effectively blockade even a single port let alone a whole nation

Actually, how is it that a single ship can wholly lock down the entire naval traffic of a nation...? Smuggling, pirates, etc...

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  • 2 weeks later...

if anything, it should be a attack type (ie fortification)

something something, 10% to prevent/break blockade on own nation if attacked by naval units. is used up on successful prevention.and/or is removed on use of navy  by mine deploying nation.

HoloSig2017.png.afe1505c82cc3db09be025a9

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On 12/6/2019 at 12:09 AM, Mandystalin said:

Outside of Orbis, minefields can be laid outside your enemy's ports, and can be laid by ship, submarine or aircraft. Minefields historically have been used to disrupt enemy logistics 

 

So the blockade part does make sense IMO

Yeah but that doesn't make it so that a fleet wandering into a minefield suddenly causes their home nation to be under blockade by phantom ships. No project should turn you into Mr. Norell, y'know?

Edited by Sir Scarfalot
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On 12/17/2019 at 9:06 AM, Sir Scarfalot said:

Yeah but that doesn't make it so that a fleet wandering into a minefield suddenly causes their home nation to be under blockade by phantom ships. No project should turn you into Mr. Norell, y'know?

I'm oddly pleased that I had to Google that reference.

 

It rather depends where the minefield is. If it is outside the port of the attacking nation then it can easily do both. The attacking fleet steams into the minefield and takes losses. The fact that the approaches to the home port are mined means that their merchant fleet cannot sail, hence a blockade. It kinda works 

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