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Cross continent attack costs


Aisha Greyjoy
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I propose that when attacking a nation on another continent, you should expend 2X the munitions and gasoline when you fight to represent the difficulties of power projection.  Maybe there could be a Project to reduce it to 1.5X.  Maybe it gets reduced to 1.5X if you establish a blockade (representing your attacking supply lines now being secured)

 

Duke of House Greyjoy

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2x the munitions... meh.. but perhaps more gasoline. As I see it, the world map works with a coordinate system. It'd be easy to calculate the distance between two nations and then say e.g. a ship uses 1 gasoline per 1,000 nautical miles...

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I like the double gas, but I don't see why double munitions is necessary.

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It has further to be shipped?  There's a degree of wastage.  But I see those points about gas being more relevant.  A problem with distance is people will flock to borders, some far away just to enhance difficulty.  Neutrals will all be at the map edge...

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Duke of House Greyjoy

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It has further to be shipped?  There's a degree of wastage.  But I see those points about gas being more relevant.  A problem with distance is people will flock to borders, some far away just to enhance difficulty.  Neutrals will all be at the map edge...

 

I can foresee GPA becoming the Arctic Alliance :P 

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It has further to be shipped? There's a degree of wastage...

If you speaking to gain some realism.....the gasoline thing makes sence all day long and twice on Sundays. Your view about having a degree of wastage about ammo is completely false. Spending 10 of my 20 years in the U.S. Navy on 3 different warships (1Aegis Cruiser and 2 Aegis Destroyers) we would leave home port for 6-7 month deployments half way across the world and come back with the same loadout we left with. As for quick reation forces......I'm sure our marines and solides could be deployed to anywhere in the world within a 24 hour period. If you want to add some realism to the warfare front make some thing like, if a nation has an airforce and wishes to attack someone on a different continent, then they can attack say 1 game day after declaring war. If the nation doesn't have an airforce, then then they shouldn't be able to attack for say 5-6 game days after they declare war.

Edited by Coach

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I propose that when attacking a nation on another continent, you should expend 2X the munitions and gasoline when you fight to represent the difficulties of power projection.  Maybe there could be a Project to reduce it to 1.5X.  Maybe it gets reduced to 1.5X if you establish a blockade (representing your attacking supply lines now being secured)

I proposed this during Beta, and Sheepy said he really liked it before he did nothing to implement it. Maybe he forgot. But I'd rather it just straight take gasoline than anything else, because gasoline isn't used for a whole lot.

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I do certainly think there should be more to continents then resource bonuses. Making it actually count for alliances to effectively dominate a continent, so to say, would certainly make the game more tactical and strategic, alliance wise.

That was the original idea but we got color stock instead.

Orbis Wars   |   CSI: UPN   |   B I G O O F   |   PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings

TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea.

On 1/4/2016 at 6:37 PM, Sheepy said:
Sheepy said:

I'm retarded, you win

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The basic idea (that cross-continent excursions consume more resources) is logical, however, without some modeling of the consequences, you might end up with some unintended consequences... E.g., will the desire for "realism" lead a very unrealistic continent-hopping raid pattern?

 

Or perhaps a few large alliances will come to dominate each continent and persecute the independents?  With only a handful of continents available, this could easily result in less diversity within the game rather quickly.

 

Anyhow, these are just two things that come to mind immediately.  The thing about unintended consequences is that they are often unforeseen.

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