Aisha Greyjoy Posted September 5, 2014 Share Posted September 5, 2014 I propose that when attacking a nation on another continent, you should expend 2X the munitions and gasoline when you fight to represent the difficulties of power projection. Maybe there could be a Project to reduce it to 1.5X. Maybe it gets reduced to 1.5X if you establish a blockade (representing your attacking supply lines now being secured) Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
Jerry LeRow Posted September 5, 2014 Share Posted September 5, 2014 2x the munitions... meh.. but perhaps more gasoline. As I see it, the world map works with a coordinate system. It'd be easy to calculate the distance between two nations and then say e.g. a ship uses 1 gasoline per 1,000 nautical miles... 1 Quote I'm and INTJ (http://www.16personalities.com/intj-personality). What are you (http://www.humanmetrics.com/cgi-win/jtypes2.asp)? Link to comment Share on other sites More sharing options...
Fox Fire Posted September 5, 2014 Share Posted September 5, 2014 I like the double gas, but I don't see why double munitions is necessary. Quote _________________________________________________________________ <Jroc> I heard \ is an anagram of cocaine<\> I can't be rearranged into a line, I already am a line. --Foxburo Wiki-- Link to comment Share on other sites More sharing options...
Aisha Greyjoy Posted September 5, 2014 Author Share Posted September 5, 2014 It has further to be shipped? There's a degree of wastage. But I see those points about gas being more relevant. A problem with distance is people will flock to borders, some far away just to enhance difficulty. Neutrals will all be at the map edge... 1 Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
Adama Posted September 5, 2014 Share Posted September 5, 2014 It has further to be shipped? There's a degree of wastage. But I see those points about gas being more relevant. A problem with distance is people will flock to borders, some far away just to enhance difficulty. Neutrals will all be at the map edge... I can foresee GPA becoming the Arctic Alliance Quote If you can dodge a wrench, you can dodge a roll. There is one you will follow. One who is the shining star, and he will lead you to beautiful places in the search of his own vanity. And when there is no more vanity to be found, he will leave you in darkness, as a fading memory of his own creation. Link to comment Share on other sites More sharing options...
Sailor Jerry Posted September 5, 2014 Share Posted September 5, 2014 (edited) It has further to be shipped? There's a degree of wastage... If you speaking to gain some realism.....the gasoline thing makes sence all day long and twice on Sundays. Your view about having a degree of wastage about ammo is completely false. Spending 10 of my 20 years in the U.S. Navy on 3 different warships (1Aegis Cruiser and 2 Aegis Destroyers) we would leave home port for 6-7 month deployments half way across the world and come back with the same loadout we left with. As for quick reation forces......I'm sure our marines and solides could be deployed to anywhere in the world within a 24 hour period. If you want to add some realism to the warfare front make some thing like, if a nation has an airforce and wishes to attack someone on a different continent, then they can attack say 1 game day after declaring war. If the nation doesn't have an airforce, then then they shouldn't be able to attack for say 5-6 game days after they declare war. Edited September 5, 2014 by Coach Quote Link to comment Share on other sites More sharing options...
Hereno Posted September 7, 2014 Share Posted September 7, 2014 I propose that when attacking a nation on another continent, you should expend 2X the munitions and gasoline when you fight to represent the difficulties of power projection. Maybe there could be a Project to reduce it to 1.5X. Maybe it gets reduced to 1.5X if you establish a blockade (representing your attacking supply lines now being secured) I proposed this during Beta, and Sheepy said he really liked it before he did nothing to implement it. Maybe he forgot. But I'd rather it just straight take gasoline than anything else, because gasoline isn't used for a whole lot. Quote Link to comment Share on other sites More sharing options...
Wilhelm IV Posted September 7, 2014 Share Posted September 7, 2014 I do certainly think there should be more to continents then resource bonuses. Making it actually count for alliances to effectively dominate a continent, so to say, would certainly make the game more tactical and strategic, alliance wise. Quote Link to comment Share on other sites More sharing options...
Ayayay Posted September 7, 2014 Share Posted September 7, 2014 I do certainly think there should be more to continents then resource bonuses. Making it actually count for alliances to effectively dominate a continent, so to say, would certainly make the game more tactical and strategic, alliance wise. That was the original idea but we got color stock instead. Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Aisha Greyjoy Posted September 8, 2014 Author Share Posted September 8, 2014 I agree with the various responders, increasing gasoline makes sense, increasing munitions, not so much. Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
Hagbard Celine Posted September 8, 2014 Share Posted September 8, 2014 The basic idea (that cross-continent excursions consume more resources) is logical, however, without some modeling of the consequences, you might end up with some unintended consequences... E.g., will the desire for "realism" lead a very unrealistic continent-hopping raid pattern? Or perhaps a few large alliances will come to dominate each continent and persecute the independents? With only a handful of continents available, this could easily result in less diversity within the game rather quickly. Anyhow, these are just two things that come to mind immediately. The thing about unintended consequences is that they are often unforeseen. Quote Link to comment Share on other sites More sharing options...
Ollysho Posted September 14, 2014 Share Posted September 14, 2014 I seriously feel like this is one of those ideas that although making the game more realistic, it makes things more unreasonably complicated 1 Quote [22:36:30] <&CMDR_Adama> I want to be spanked. Link to comment Share on other sites More sharing options...
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