Soxirella Posted September 25, 2019 Share Posted September 25, 2019 (edited) Ideally, we should have so many projects that a player needs to think about which project they may want to buy. With many players easily having 25-30 cities, they are able to buy pretty much all the useful projects. I propose two suggestions: 1) The more projects a player has, the more expensive the infra requirement should be. Let's make the infra requirement for the first project be 2,000, the second be 4,000, then 6,000, then 7,000, then 8,000 and so on... so the future projects are incrementally more difficult to buy 2) Let's get more projects such as, the ability to hoard a certain amount of resources/money (upgradable based on level), that cannot be raided by an attacker, the ability to reduce military expenses, research facility to improve econ / military / etc., secret nuke facility to prevent spying of a certain number of nukes, etc. Thus not every player will have the same set of projects and there may be more strategic element into the game. Edited September 25, 2019 by Soxirella 1 1 Quote Link to comment Share on other sites More sharing options...
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