Reximus Wolfheart Posted September 22, 2019 Share Posted September 22, 2019 So looking at the score of troops compared to tanks, is it worth making any tanks at all? Obviously the higher your score the higher means other higher scores will be able to attack you so that's why its best to get the military for your score possible so you have an edge on them. Will I get a better score ratio and other benefits just making troops only because if you look at score per tank vs score per troop its highly different. Tank=0.05 score Solider=0.0005 score Each tank is worth 23 armed troops So say I have 2000 tanks that is 100 score and is equal to 46000 troops 46000 troops=23 score You can clearly see troops have a better ratio. However each city can only hold a max of 15k troops (7.5 score) per city and each city can hold a max of 1250 (62.5 score) tanks and each city is 50 score to make and then you have infrastructure score cost which is 0.025 per 1 infa. I think the benefits of having no tanks is obvious .Cost less to keep up with .Don't spend as much resources using in battle and don't need as much steel .Gives more score to be flexible allowing you to build more cities which gains you more wealth .Not affected by air control affect in war .Lets you have a higher max plane count due to having more cities Positives to having tanks .Allows you to build very strong land forces within just a day due to be able to make a lot of them for how much they are worth .They don't die as much therefore you wont have to keep replacing them as much as soldiers .Will have a bigger land force slightly Im struggling to find a reason to use tanks now I have done the math so I would like some more experienced members of the community to tell me is they a point to using tanks or if using them in small quantities is the best choice. If they is a flaw in my math please tell me and correct me 1 1 Quote Link to comment Share on other sites More sharing options...
True King Posted September 22, 2019 Share Posted September 22, 2019 Suddenly you can take ground control, then air control & turn the entire war around under the right circumstances building some tanks. If it wins you the war it’s probably worth it. Quote Link to comment Share on other sites More sharing options...
Reximus Wolfheart Posted September 22, 2019 Author Share Posted September 22, 2019 Very true however it also means that if you had more cities due to having no tanks this also means you will be able to have a higher max plane count and could give you a large advantage in terms of air if you keep up with your planes Quote Link to comment Share on other sites More sharing options...
Lu Xun Posted September 22, 2019 Share Posted September 22, 2019 Tanks are very situational units that are dependent on your combat situation. They're used to boost out of a control range to reduce updeclares, but they also make you more vulnerable to downdeclares. 3 Quote . Link to comment Share on other sites More sharing options...
True King Posted September 22, 2019 Share Posted September 22, 2019 23 minutes ago, Reximus Wolfheart said: Very true however it also means that if you had more cities due to having no tanks this also means you will be able to have a higher max plane count and could give you a large advantage in terms of air if you keep up with your planes Depends on the situation if keeping your NS as low as possible even really matters, could be no downside to having the extra NS depending on who’s at war, what NS tier most of your allies who can counter are, etc. Quote Link to comment Share on other sites More sharing options...
Reximus Wolfheart Posted September 22, 2019 Author Share Posted September 22, 2019 (edited) Yea I guess tanks are situational depending on if you need them at the time. But in general use I don't see them as something you should create large quantities of them but yea if you need that extra land force to get a victory yea produce a few hundred tanks on the day. Edited September 22, 2019 by Reximus Wolfheart 1 Quote Link to comment Share on other sites More sharing options...
Lu Xun Posted September 22, 2019 Share Posted September 22, 2019 It depends on what you're doing, building a lot of tanks or no tanks is often better because there's usually an ideal score range you're looking for. Moreover, say, if you have 2000 tank production capability per day, you're better building 2000 tanks on the first day than building 500, 500, 500, 500, because you can decom on later days for some of your steel (75%) back if you need to play with your score. Biggest problem with tank usage is generally steel availability. I've seen a recent spike in steel prices, alongside a recent fall. Quote . Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted September 24, 2019 Share Posted September 24, 2019 Tanks are a defensive unit if you're storing them, but they're only really valid situationally, as has been pointed out. Tank flashes are really solid ways of getting some impressive damages done at a daychange, but heck that up and you're out many many millions. 1 Quote Link to comment Share on other sites More sharing options...
Mandystalin Posted September 25, 2019 Share Posted September 25, 2019 Tanks are very handy if you're wanting loot. Quote Link to comment Share on other sites More sharing options...
GeneralB Posted September 25, 2019 Share Posted September 25, 2019 Tanks are useful, you it's more military stuff in general, and even though they fall to planes, it's good to have them. Let's say you're attacked, if you don't even have any tanks, your opponent has an advantage, because they can bring in tanks at a better combat rate and defeat you, but if you have tanks, then they have another factor to worry about. Additionally, if you're gonna worry about score, remember, you can only have 5 barracks per city, so 15,000 troops per city, that's a limit to 7.5 score, per city from soldiers (correct me if I'm wrong) whereas you can still build 5 factories past that, with 250 tanks per factory, that's the ability to get an additional 750 score max (again, correct me if I'm wrong, I don't trust my mental math here), so, yeah, they can be worth it. Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted September 26, 2019 Share Posted September 26, 2019 On 9/22/2019 at 4:48 PM, Reximus Wolfheart said: So looking at the score of troops compared to tanks, is it worth making any tanks at all? Obviously the higher your score the higher means other higher scores will be able to attack you so that's why its best to get the military for your score possible so you have an edge on them. Will I get a better score ratio and other benefits just making troops only because if you look at score per tank vs score per troop its highly different. Tank=0.05 score Solider=0.0005 score Each tank is worth 23 armed troops So say I have 2000 tanks that is 100 score and is equal to 46000 troops 46000 troops=23 score You can clearly see troops have a better ratio. However each city can only hold a max of 15k troops (7.5 score) per city and each city can hold a max of 1250 (62.5 score) tanks and each city is 50 score to make and then you have infrastructure score cost which is 0.025 per 1 infa. I think the benefits of having no tanks is obvious .Cost less to keep up with .Don't spend as much resources using in battle and don't need as much steel .Gives more score to be flexible allowing you to build more cities which gains you more wealth .Not affected by air control affect in war .Lets you have a higher max plane count due to having more cities Positives to having tanks .Allows you to build very strong land forces within just a day due to be able to make a lot of them for how much they are worth .They don't die as much therefore you wont have to keep replacing them as much as soldiers .Will have a bigger land force slightly Im struggling to find a reason to use tanks now I have done the math so I would like some more experienced members of the community to tell me is they a point to using tanks or if using them in small quantities is the best choice. If they is a flaw in my math please tell me and correct me you also missed out the fact you have have the same def with using less improvements with tanks, IF I am not mistaken two factories full of tanks will give you better def strength than having 5 barracks full of troops this means those three extra improvements can go in to comms or production making it more cost effective than holding five barracks full of troops. its 5am and just what i remember when i worked it all out a year or so ago. Quote Link to comment Share on other sites More sharing options...
Micchan Posted September 26, 2019 Share Posted September 26, 2019 You discovered that the combat system is shit, welcome to the club 1 Quote Link to comment Share on other sites More sharing options...
Libluini Posted December 5, 2019 Share Posted December 5, 2019 Recently I just deleted someones tank force just with two airstrikes. Took out 1k+ tanks. I think that poor bastard should just have build more planes instead. As far as I'm concerned, tanks are a good way to throw your steel into the great garbage bin of war. Quote Link to comment Share on other sites More sharing options...
Leonard J Crabs Posted December 9, 2019 Share Posted December 9, 2019 (edited) ground units in general are worthless in global wars, they're only good for raiding. Allowing the enemy into beige to rebuild is to be avoided at all costs. Edited December 9, 2019 by Leonard J Crabs Quote Link to comment Share on other sites More sharing options...
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