Dwemyrn Posted April 23, 2015 Share Posted April 23, 2015 1 credit = custom religion/currency/nationality 6 credit = worldwide religion/currency/nationality (all with individual pic) Support currency idea, but religion hasn't even been implemented into the game yet, and I don't think it should be because it would just cause butthurt on the religious side and atheist side so it would be best to avoid the drama before it even starts. Quote -removed by thor- Link to comment Share on other sites More sharing options...
Ayayay Posted April 23, 2015 Share Posted April 23, 2015 Support currency idea, but religion hasn't even been implemented into the game yet, and I don't think it should be because it would just cause butthurt on the religious side and atheist side so it would be best to avoid the drama before it even starts. Butthurt is best hurt, we now need religion mechanics. 1 Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Dwemyrn Posted April 23, 2015 Share Posted April 23, 2015 Butthurt is best hurt, we now need religion mechanics. I need to post on everything ansom post on. Quote -removed by thor- Link to comment Share on other sites More sharing options...
Ayayay Posted April 23, 2015 Share Posted April 23, 2015 (edited) Butthurt is best hurt, we now need religion mechanics. I need to post on everything ansom post on. Don't think so much of yourself, it leads to bad things. Anyways, I wonder if Sheepy will add the religion ponzy scheme idea from back in alpha or just leave it as meaningless flavor. Edited April 23, 2015 by underlordgc Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Eviljak Posted April 25, 2015 Share Posted April 25, 2015 1 credit needs to be worth more than a poultry 300k. I make $820k a day... Credits should be used to purchase infra, land, and reset project/city timer. Quote Esteemed janitor for Church of Cynic ~ may i clean the hearts of men with my blessed toilet brush. Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted April 27, 2015 Share Posted April 27, 2015 Military Name Change Description: You can change one of your military unit's names. For example, you want to change spies to Navy seals. You go to the spies page, then click change name, you type in what you want it changed to, then click confirm. Upon Clicking confirm, the required amount of credits is removed from your account and the unit is changed. Cost: 1 credit per unit Effect: Upon changing a units name, you will see it as whatever you set it to, but so will everyone else, when people look at your nation page, and then at your military stats, they see the name of your units which you typed in, and just so they know what those are, the default name is shown next to your custom name in parenthesis. 1 Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted April 27, 2015 Share Posted April 27, 2015 1 credit needs to be worth more than a poultry 300k. I make $820k a day... Credits should be used to purchase infra, land, and reset project/city timer. credits are worth 750k man. not 300k Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Eviljak Posted May 14, 2015 Share Posted May 14, 2015 How bout 6 credits can be cashed in and 6 credits can be sold a month...rather than a flat 6 credits. Quote Esteemed janitor for Church of Cynic ~ may i clean the hearts of men with my blessed toilet brush. Link to comment Share on other sites More sharing options...
Monty Wonty Posted August 18, 2015 Share Posted August 18, 2015 How 'bout these Ideas?: 1 Credit = Custom Currency 5 Credits = Create New city 2 Quote Link to comment Share on other sites More sharing options...
Pfeiffer Posted August 18, 2015 Share Posted August 18, 2015 Solid pay to win suggestion there, Monty. 1 Quote ☾☆ Chairman Emeritus of Mensa HQ ☾☆ "It's not about the actual fish, themselves. Fish are not important in this context. It's about fish-ing, the act of fishing itself." -Jack O'Neill Link to comment Share on other sites More sharing options...
Kevin D Posted September 6, 2015 Share Posted September 6, 2015 Donation description:Alliance Construction Shield. Shield lasts for 7 days. No member of that alliance can be attack and no member of that alliance can attack anyone else. The shield can only be activated when you form the alliance, if you agree to it, the required amount of credits will be withdrawn from your account. If you do not have enough, then the shield will fail. Once the shield is shut down, then it can never be reactivated for that alliance. Donation Price: 10 Credits EFFECT: No one in that alliance can be attack or start an attack. Because Arrgh would love that Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted September 25, 2015 Administrators Share Posted September 25, 2015 Let's get this going again, what features (preferably cosmetic) would you like to see added to the game? Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Valakias Posted September 30, 2015 Share Posted September 30, 2015 What about personalized armies pictures, and names to each force? They should still be called Soldiers or tanks in the battlelogs though, or be made clear what they are, like "2nd Rangers (Soldiers)" "ayylmao (Tanks)" Sounds cool in my mind 2 Quote Link to comment Share on other sites More sharing options...
Valakias Posted September 30, 2015 Share Posted September 30, 2015 Well i think that was proposed already, sorry if it was Quote Link to comment Share on other sites More sharing options...
Dimitri Valko Posted September 30, 2015 Share Posted September 30, 2015 Hmmm... here's what I can think of. (Already suggested) Custom city pictures, unit pictures, unit names, currency, (religion displayed on nation page?) etc. - 1 credit each P&W Wiki Link, adds a link on nation page to a page on the wiki, can be bought more than once for additional articles to be displayed. - 1 credit each National Anthem, permanent, doesn't require VIP. - 1/2 credit(s) Portrait, permanent, doesn't require VIP. - 1/2 credit(s) OBL Age Reset, resets ages of all players to minimum, so they don't retire. - 1 credit 1 Quote Link to comment Share on other sites More sharing options...
Nadir Aminu Posted September 30, 2015 Share Posted September 30, 2015 Hmmm... here's what I can think of. (Already suggested) Custom city pictures, unit pictures, unit names, currency, (religion displayed on nation page?) etc. - 1 credit each P&W Wiki Link, adds a link on nation page to a page on the wiki, can be bought more than once for additional articles to be displayed. - 1 credit each National Anthem, permanent, doesn't require VIP. - 1/2 credit(s) Portrait, permanent, doesn't require VIP. - 1/2 credit(s) OBL Age Reset, resets ages of all players to minimum, so they don't retire. - 1 credit I would like the first three. Quote Link to comment Share on other sites More sharing options...
Ekejen Luish Posted October 10, 2015 Share Posted October 10, 2015 Custom Currency: VIP (only lasts while VIP does) or 1 credit (permanent) When bought: Custom Currency Name: [box to put custom name in] Custom Currency Image: [box to put custom image in] Then on the nation page: Currency: (example) Rekir 1 Quote This is very small Link to comment Share on other sites More sharing options...
Nadir Aminu Posted October 10, 2015 Share Posted October 10, 2015 Custom Currency: VIP (only lasts while VIP does) or 1 credit (permanent) When bought: Custom Currency Name: [box to put custom name in] Custom Currency Image: [box to put custom image in] Then on the nation page: Currency: (example) Rekir Yes. 2 Quote Link to comment Share on other sites More sharing options...
Nadir Aminu Posted October 12, 2015 Share Posted October 12, 2015 Custom Nation Map: Put your own map of your nation where the default nation map is or two tabs for default and a custom map. Cost: 2 credits for permanent or it goes with the VIP Quote Link to comment Share on other sites More sharing options...
Buck Turgidson Posted January 4, 2016 Share Posted January 4, 2016 Donation description: Alliance Advertisements Price(USD): 1 credit Effect: Same as in-game ads, but limited only to members of your alliance. For the price, it should last longer than normal ads. Sheepy, this could be good for your revenues since it would capture internal clashes as people use this to air their dirty laundry...and should be easy to code, too. If you take this up, I want a few freebies! Quote Are you originally from Earth, too? Proud owner of Harry's goat. It's mine now. I now own MinesomeMC's goat, too. It's starting to look like a herd. Yep, it is a herd. Aldwulf has added his goat, too, and it ain't Irish. Link to comment Share on other sites More sharing options...
Jon Snow Posted January 9, 2016 Share Posted January 9, 2016 I know that this may face some backlash, but how about creating a method to use credits to send automated recruitment messages? Now here me out on this one. For a steep price of 7-10 credits a month, your AA can use a pregenerated recruitment message to be spammed to a new nation upon their creation. Each month this would have to be repurchased. To make sure that new members are not receiving an entire inbox full of recruitment messages within a minute, if possible, there can even be a limit in place of 20 automated messages at a time on a first come first serve basis. (To make it fair and if possible it can also be an option that there is a 1month cool down before it can be used again) Thoughts? 2 Quote Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted February 6, 2016 Share Posted February 6, 2016 Donation description: Income Boost Price(USD): 3 Credits Effect: Increases gross income of your nation by 3% for 1 month (can only purchase it once a month of course). Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Seryozha Nikanor Posted February 23, 2016 Share Posted February 23, 2016 Remove being able to buy resources with credits. 1 Quote Link to comment Share on other sites More sharing options...
Hereno Posted February 24, 2016 Share Posted February 24, 2016 Let us redeem our credits back to you for the donation money. While it might seem like you would not benefit from this, as it would cost you money, it would do two things: 1. It would increase demand for credits, raising their in-game market prices. 2. Because the monetary reward is much higher, donations to you increase. In general, higher prices for credits makes them less available, meaning those nations are also more likely to donate. Quote Link to comment Share on other sites More sharing options...
Samdoo Posted June 11, 2016 Share Posted June 11, 2016 Since things are changing quite a bit and VIP was removed and well cosmetics are only made once, so fewer credits are moving Credits right now already offer small bonuses such as being able to purchase resources and be exchanged for money. I think we can add in mini treasures to this as well too. mini treasures are different from national treasures as they don't offer the alliance bonus and only effect the nation they are in. As well to make things interesting when mini-treasures is purchased in a nation, an identical one is spawned in a random nation. (this as well makes the treasure a not a pay to win bonus) This as well would help expand treasures to the game a bit naturally seeing as how only roughly 2% of the player base interacts with them currently. These treasures would last like 30 days and you can only purchase once every 3 months.. or last 7 days and can be purchased monthly. They can of course be stolen. The bonuses for mini-treasures 50% bonus of national projects to a resources income( 50% increase in gas production, etc.). and 1%, 2%, 3% income boost. and finally Money bomb, When this treasure expires receive 5X your daily rev the next turn. you'd randomly get one, again just suggestions, it gives more treasure options to that may have not be worth enough before a chance to be considered. (ideal mini treasures value would be .75% of a credit to give value to the player buying it and the random player just getting a small bonus.) Quote Link to comment Share on other sites More sharing options...
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