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Combining Missiles and Naval Ships


Rosen DJOK
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1. Naval ships are good weapon during the war, on the other hand, they can't save you from Air Superiority.

2. Missiles are useless, no significant damage, too expensive on MAPs, currently they just don't have a function in modern warfare.
On the other hand, in real warfare missiles are a powerful weapon and we should give the proper strategic power in our WAR RULES.

My proposal is to allow multiple missiles to be launched at one time, and the number of missiles that can be launched will be limited to the number of naval ship player possessed. (like 50 ships equal to 1 additional missile)
Missiles need to have the capability to attack Hangars, Drydocks, Factories, this will make them good contra-weapon.

 

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Missiles do attack hangars/drydocks/factories already, just set their target to military buildings. They do plenty of damage relative to their cost, and they hurt for 18 resistance damage which is plenty enough to maintain good pressure on an opponent, or even win.

They're a really practical weapon in their own way. Biggest issue is you can only build one per day; it really ought to be two per day since they’re so much less individually damaging than nukes.

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On 9/1/2019 at 6:24 PM, Sir Scarfalot said:

Biggest issue is you can only build one per day; it really ought to be two per day since they’re so much less individually damaging than nukes.

Also, I think there should be an addition where you select missile types. Like, Surface to Surface, or Surface to Air. Each one has their own cost and each one has a different effect.

Surface to Surface keep the same stats as the current ones.

Surface to Air are smaller, cost a little less MAP wise (Maybe 5 or (better) 6) and damage Planes directly for a certain % (Higher than spy percent) or set amount.

All types are still affected by the MDS.

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