Popular Post Ryan1 Posted July 22, 2019 Popular Post Share Posted July 22, 2019 I wouldn't mind having some new "frick you" features in PW, that could happen anytime and just get you to log in and fix it. Here's something that I thought up a few weeks ago and have finally got around to posting them on the forums. A national disaster would typically happen every few weeks irl, though if you're unlucky you could have several in a week. They would add some more relevance to in-game dates. It would cause several different types of damage to your nation, ranging from a small infra/improvements loss to the destruction of a city (cities would never get completely deleted, but they could be decimated) Here's a list of national disasters.Seasonal Events: -Ice Storm: An ice storm knocks out power to 2 cities for 8 turns and only happens in the in-game months of December-March. 50 infra damage in affected cities. There is a 1/480 probability of it happening each turn during those months. -Tornado: A tornado does 400 infra damage to one city and destroys five improvements. There is a 1/750 each turn chance of it happening in April, May, and June. -Hurricane/Typhoon: A Category 1/2 hurricane does 100 infra damage to two cities, knocks out power to those cities for 4 turns, and destroys one improvement in each city. There is a 1/720 probability of it happening July-October. A category 3/4/5 hurricane does 200 infra damage to two cities, knocks out power to those cities for 8 turns, and destroys two improvements in each city. There is a 1/960 chance of it happening each turn July-October.Lower Probability, Year Round Events: -Earthquake: An earthquake does 400 infra damage to one city, destroys 6 improvements, and knocks out power for 12 turns in one city. The damage is halved in two other cities affected. There is a 1/2900 chance of it happening each turn. -Tsunami: A tsunami can only happen for the first 12 turns after an earthquake, although there is a 1/18 probability of it happening each turn during that time. (You can only have 1 tsunami) It does 200 infra damage to one of the affected cities and destroys two improvements. It knocks out power for an additional 4 turns. -Nuclear Meltdown: This is probably the worst disaster: A nuclear meltdown destroys an entire city of infra, all improvements, and renders the city uninhabitable for 30 turns. There is a 1/3600 chance of it happening each turn. -Alien Invasion: Maybe this is the worst. An alien invasion does 600 infra damage to 4 cities and destroys 6 improvements. There is a 1/4200 chance of it happening each turn. -Plague: This is pretty bad too. A plague starts out in one city, with a 1/4200 chance of it happening each turn. But after it strikes one city, there is a 1/60 chance each turn of it spreading to another city. It lasts for 5 rl days, reduces revenue in affected cities by 70%, and kills 25% of those cities infra (there isn't an easier way to kill just people in PW.) Add more suggestions below! 1 10 Quote Link to comment Share on other sites More sharing options...
Diomedes I Posted July 22, 2019 Share Posted July 22, 2019 Could be interesting aspects to the game! Quote Link to comment Share on other sites More sharing options...
Menace Posted July 22, 2019 Share Posted July 22, 2019 I think it would be more interesting if events happened on a global or continental scale instead of at the nation level. You could have different themes of the same events, perhaps "dustbowl" wipes out food production in North America, "sandstorm" for Africa, "emus" for Australia. Many small events would just get annoying. I would rather have the odds be something like 3 continental events and 1 global event a year, with effects longer than a just a few days or turns. 1 2 Quote Link to comment Share on other sites More sharing options...
Ryan1 Posted July 22, 2019 Author Share Posted July 22, 2019 1 hour ago, Menace said: I think it would be more interesting if events happened on a global or continental scale instead of at the nation level. You could have different themes of the same events, perhaps "dustbowl" wipes out food production in North America, "sandstorm" for Africa, "emus" for Australia. Many small events would just get annoying. I would rather have the odds be something like 3 continental events and 1 global event a year, with effects longer than a just a few days or turns. Maybe a hurricane could affect all nations in a given area, or alien invasion and plague could enter different nations. 1 Quote Link to comment Share on other sites More sharing options...
Sri Lanka 001 Posted July 28, 2019 Share Posted July 28, 2019 welp there goes GoB's play style of just sitting there and do nothing, welcome to Earth GoB Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted August 2, 2019 Share Posted August 2, 2019 On 7/22/2019 at 5:24 AM, Ryan1 said: -Ayylien Invasion FTFY 1 Quote Link to comment Share on other sites More sharing options...
youngd123 Posted August 28, 2019 Share Posted August 28, 2019 Awesome stuff but I don't like the nuclear Add one more, virus this one starts gradually with just one individual infected but you will only be informed about it when 25% of your population in the city is infected you could choose to close your city border (this will cost money and resources and you will not generate any revenue from the closed city and contamination rates in the city will increase) in other for it not to spread round your entire nation any nation that performs trade with you during the period from when the first person contacts it till when you have contained it will get the virus then if you perform any bank operation or any bank funds are sent to you then Either the virus enters the bank and any one who performs a bank transactions (within a period of time) would contact the virus Or Every nation with bank permission will contact it This would be cool as it gives way for epidemics then this could bring in a while new aspect of the game like the way projects work there could be emergency rescue schemes e.g Red Cross could reduce population casualties by 25-50% medical research centre will give you a 25% chance of finding a cure for the virus/plague. Evacuation team will help slowly evacuate citizens from affected areas to other cities (this could work like spy missions where there are three types slow and steady 5% chance of it spreading, just normal 15% chance, extremely quick 20% chance) firefighters could give a 35% chance of stopping a forest fire There would be a disaster tab the way there is a project tab It would show you your disaster stats, history and your rescue schemes then also other nations won't be able to see the disasters you are suffering I'm not done yet so I will edit later 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.