True King Posted July 10, 2019 Share Posted July 10, 2019 On 7/8/2019 at 3:40 PM, Azaghul said: Adding my support to the "all wars should result in beige" idea. A couple other additional ideas: 1) War ends if no one has launched an attack for 12 turns. 2) If your opponent is in beige you can end the war. 3) You can't get out of beige until at least half your beige time has expired. Think this is a good idea & should be the direction we go in rather than make it easier for people to prevent beige by basing their war tactics around that. 1 Quote Link to comment Share on other sites More sharing options...
Micchan Posted July 10, 2019 Share Posted July 10, 2019 On 7/5/2019 at 2:15 PM, Dusk said: Add a cap of 3-5 city difference between attacker & defender ^ Congrats, you just made Grumpy invincible Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted July 10, 2019 Share Posted July 10, 2019 18 minutes ago, Micchan said: Congrats, you just made Grumpy invincible invincible? more like you made us useless. if you are going to do a city cap, then you have to drop the declare range, or we will have to disband. Quote Link to comment Share on other sites More sharing options...
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