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War Stats: Global War 14


Guest Frawley
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14 minutes ago, Frawley said:

Have added a bunch of fixes, including the missing alliance loot, and 127 offshore banks.  Please ignore the random $20m showing up for Medellin cartel, was a typo and will be removed.

Edit: Somehow Farksphere got on my bank list, we are working on removing now :((

Just don't tell anyone I have NPO's bank.

We need to keep that under raps.

Thanks in advance Frawley.

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8 hours ago, CitrusK said:

Just don't tell anyone I have NPO's bank.

We need to keep that under raps.

Thanks in advance Frawley.

Frawley has been attacking me every week, So I have been assuming he is trying to give me a shot at stealing the NPO bank.  Its like a twisted game of cat and mouse.

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I've been talking about this publicly, but the Syndisphere war stats mysteriously stopped updating on the graphs page after they became involved with Mythic. Could these stats be updated so we can see how well Mythic did vs Syndisphere?

 

Edit:

 

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Edited by Inst
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3 hours ago, Pop said:

I made these graphs as part of a conversation in Discord, figured I'd share in case anybody else finds them interesting.

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If anybody has a request it only takes a minute or two for me to make Excel spit one of these out. No Micros though.

Any way you could move the numbers slightly to the right or make the bars thicker so its fully in them? Hard to read some that are half in and out.

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7 hours ago, Pop said:

I made these graphs as part of a conversation in Discord, figured I'd share in case anybody else finds them interesting.

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If anybody has a request it only takes a minute or two for me to make Excel spit one of these out. No Micros though.

Does this officially reignite the debate between command vs. libertarian economies in this game?

Looking like the "we hate taxes" crowd is really starting to lose ground to the organized economies.

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47 minutes ago, Vivec said:

Does this officially reignite the debate between command vs. libertarian economies in this game?

Looking like the "we hate taxes" crowd is really starting to lose ground to the organized economies.

Which ones are command and which ones are "We hate taxes"? Is this even enough info to go off for that argument? I know NPO and probably GPWC are command. t$ probably hate taxes. But where do BK and GOONs Fall?

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1 hour ago, Vivec said:

Does this officially reignite the debate between command vs. libertarian economies in this game?

Looking like the "we hate taxes" crowd is really starting to lose ground to the organized economies.

It’s only a debate if one wasn't mathematically proven to be better than the other. The only argument against command economies are subjective measurements such as “freedom” which boils down to people trying to excuse being unable to sell it to selfish members. 

26 minutes ago, Pasky Darkfire said:

Which ones are command and which ones are "We hate taxes"? Is this even enough info to go off for that argument? I know NPO and probably GPWC are command. t$ probably hate taxes. But where do BK and GOONs Fall?

Those are all command economies. GoG as well. 

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1 minute ago, Aragorn, son of Arathorn said:

Those are all command economies. GoG as well. 

 

26 minutes ago, Comrade Marx said:

GOONS run a command economy, 100/100.

Gratzi. Learn something new every day.

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7 hours ago, Pasky Darkfire said:

Which ones are command and which ones are "We hate taxes"? Is this even enough info to go off for that argument? I know NPO and probably GPWC are command. t$ probably hate taxes. But where do BK and GOONs Fall?

My argument, for a long time, has been that many major PnW powers are operating in a "wild west" phase. Freedom, ambition, and chaos have reigned and a handful of nations have accumulated large amounts of wealth and put it to no use. Instead they've started "banks" or "casinos" to try and continue to build their own wealth like dragons hoarding gold.

I think groups like NPO have been pushing a paradigm shift in how the game's meta will function in the future. I think they are approaching or potentially have already reached the point where the command economy will become the gold standard in PnW.

 

Before the next global war NPO will likely have 50+ "upper tier" nations with 25+ cities. Where will the "we hate taxes" crowd be then? Still likely in the 25-30 city range because it's impossible to see sustainable growth from huge loans with interest rather than just utilizing the tax feature and self-funding with help from their alliance mates.

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5 minutes ago, Vivec said:

My argument, for a long time, has been that many major PnW powers are operating in a "wild west" phase. Freedom, ambition, and chaos have reigned and a handful of nations have accumulated large amounts of wealth and put it to no use. Instead they've started "banks" or "casinos" to try and continue to build their own wealth like dragons hoarding gold.

I think groups like NPO have been pushing a paradigm shift in how the game's meta will function in the future. I think they are approaching or potentially have already reached the point where the command economy will become the gold standard in PnW.

 

Before the next global war NPO will likely have 50+ "upper tier" nations with 25+ cities. Where will the "we hate taxes" crowd be then? Still likely in the 25-30 city range because it's impossible to see sustainable growth from huge loans with interest rather than just utilizing the tax feature and self-funding with help from their alliance mates.

They already are the gold standard, honestly. At the current rate i'm going, by the time you nerds end this war i'll have a core tiering of at bare minimum 16, and possibly as high as 18. Reminder that i started the war as a micro which averaged 13 cities, and didn't have a bank, lol. 

Low tax always loses overall against Command, because Low Tax only functions competitively if every single one of your members has a level of economical knowledge at least on par with my in-training Econ head, or even better someone half decent at the job like myself. Otherwise, you'll find you get surpassed by people who run Command econs, where it only requires 1 or 2 people who know what they're doing really well to uplift the whole alliance. 

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When I was gathering this data I had no idea that TCW and Polaris would be the most war-resilient alliances, but the numbers don't lie. I picked my sample from the top 10 alliances for damage received. Excluding T$ because they haven't fought for nearly as long. VMers are included because I don't have data for how many VMers each alliance had at the start of the war.

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1 hour ago, Micchan said:

@Pop Alliances merged/disbanded and players moved, for example TCW recived members from Electric Space, to do it right you should check who was in the alliance at the start and who is still in the alliance

That sounds like work.

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To be fair to everyone, a lot of alliances have a disproportionate amount of members off-AA and different ways of managing membership during the war. I do appreciate the screenshot and the work you put in and it's interesting to see. I just think you won't get a truly accurate picture until probably a week or two post-war, after everyone rebuilds and starts to clean up their membership lists.

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On 11/3/2019 at 1:01 PM, Pop said:

That sounds like work.

ES into tCW, and TUE to Polaris is the main/only? merges, also coincides with your data. 

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On 10/24/2019 at 12:17 PM, Bartholomew Roberts said:

Does this officially reignite the debate between command vs. libertarian economies in this game?

Looking like the "we hate taxes" crowd is really starting to lose ground to the organized economies.

I'll point out that it's both a mentality thing and a matter of knowledge for most players.

 

Nation incomes are NOT an effective way to make money and to grow your country. People think that there's a bunch of high-performers who have cash out the wazoo, but guess fricking what? They're deep outliers. The majority of players who want low taxes are completely incompetent at nation growth and game economics, seeing their nation (as opposed to things like baseball, raiding, market speculation, game services, and financial operations) as a way to make money.

 

The other mentality is that to submit to 100/100 taxes, or any particularly high tax rate, you have to accept becoming part of a collective instead of functioning as an individual; your nation is now alliance property and your actions are now on behalf of your alliance. As most players come from individualist societies, that's a big leap. But at the same time, this type of solidarity ("I play for NPO / TKR / KT / BK / GoB") is what makes a good fighting alliance that can last beyond the first month of war.

 

So perhaps a debate has started, but it's also ended at the same time. Individualist alliances are doomed to fail in the long-run in this game under the present war meta because individualist alliances are less effective. And individualist alliances that don't immediately fail are being transformed into more collective organizations with strong solidarity by the on-going war that has put KERCHTOG into the grinder for almost 6 months and BKNPO into the grinder for almost 5 months.

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