Popular Post Ryan1 Posted June 17, 2019 Popular Post Share Posted June 17, 2019 (edited) Dear Alex, We the people have come to you with a message: Please fix the ^&#@*^#&!@*@%(%#(%@* game!!!! Are the standards of 2-3 seconds load time not enough? Must you make the entire game shut down when 1/10th of the active player base is online? Does the game really have to implode every time a war starts? IT SHOULD NOT TAKE ME 4 MINUTES TO LOAD BotC's PAGE!!! 1234567891011121314151617181920212223242526272829303132333435363738394041. Oh, that was just me doing a GA and counting the seconds it took for the results to load. The game had gotten somewhat better, taking a mere 20 seconds for things to load during a blitz, but has plunged off a cliff since then. Where is all that money we donate to support PnW going? Clearly not to the game. I don't care what you have to do, but at least make this game playable. Signed, An extremely angry group of Orbis Leaders I am seriously pissed right now. You can probably tell. Edited June 17, 2019 by Ryan1 1 18 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Thalmor Posted June 17, 2019 Popular Post Share Posted June 17, 2019 The lag during blitzes is ridiculous. Alliance wars are a major part of the game and the opening blitz is one of the most important parts. They're also some of the most fun, exciting, intense and stressful times a lot of people have playing this game. I do believe this is something that should be acted upon. I cannot speak for others, but an additional server or a server upgrade is something I would throw some money at myself. I think it can be safely assumed that there are others in the community who feel the same. 1 6 Quote Link to comment Share on other sites More sharing options...
Khai Jäger Posted June 17, 2019 Share Posted June 17, 2019 It sucks having to wat a full 5 minutes for a page to load mate. That's absurd. @Alex Quote Link to comment Share on other sites More sharing options...
hope Posted June 17, 2019 Share Posted June 17, 2019 (edited) 7 minutes ago, Thalmor said: The lag during blitzes is ridiculous. Alliance wars are a major part of the game and the opening blitz is one of the most important parts. They're also some of the most fun, exciting, intense and stressful times a lot of people have playing this game. I do believe this is something that should be acted upon. I cannot speak for others, but an additional server or a server upgrade is something I would throw some money at myself. I think it can be safely assumed that there are others in the community who feel the same. yeah but he's a poor college student /s even with an extremely successful side hustle that potentially makes him $10k+ a year with minimal effort Edited June 17, 2019 by chanel 2 Quote Link to comment Share on other sites More sharing options...
Chorusia Posted June 17, 2019 Share Posted June 17, 2019 1 Quote Link to comment Share on other sites More sharing options...
KillzBob Posted June 17, 2019 Share Posted June 17, 2019 alex upgrading servers? got to hit that wallet first bois 1 Quote Link to comment Share on other sites More sharing options...
Artifex Posted June 17, 2019 Share Posted June 17, 2019 I would reprimand you for this behavior, but the sheer importance of blitz in the current meta keeps my lips sealed. I wonder if PnW will ever be moved to AWS or will ever leave Alex's basement. 1 1 Quote Love you Link to comment Share on other sites More sharing options...
Dwynn Posted June 17, 2019 Share Posted June 17, 2019 16 minutes ago, Malleator said: I would reprimand you for this behavior, but the sheer importance of blitz in the current meta keeps my lips sealed. I wonder if PnW will ever be moved to AWS or will ever leave Alex's basement. It's not in his basement. Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
souparmon Posted June 17, 2019 Share Posted June 17, 2019 36 minutes ago, Thalmor said: The lag during blitzes is ridiculous. Alliance wars are a major part of the game and the opening blitz is one of the most important parts. They're also some of the most fun, exciting, intense and stressful times a lot of people have playing this game. I do believe this is something that should be acted upon. I cannot speak for others, but an additional server or a server upgrade is something I would throw some money at myself. I think it can be safely assumed that there are others in the community who feel the same. I'm in 1 Quote Link to comment Share on other sites More sharing options...
Ryan1 Posted June 17, 2019 Author Share Posted June 17, 2019 23 minutes ago, Malleator said: I would reprimand you for this behavior, but the sheer importance of blitz in the current meta keeps my lips sealed. I wonder if PnW will ever be moved to AWS or will ever leave Alex's basement. Normally, I wouldn't care. It's the fact that it's gotten worse lately, and that the game can't support a blitz. Quote Link to comment Share on other sites More sharing options...
JordyHamsVII Posted June 17, 2019 Share Posted June 17, 2019 It's clearly a tactical move by Alex to encourage posting to the forums ? 1 Quote Link to comment Share on other sites More sharing options...
Administrators Popular Post Alex Posted June 19, 2019 Administrators Popular Post Share Posted June 19, 2019 The game is spread across four servers (one big one for the main game, one for the main game database, one for the test server, and one for the forum.) We upgraded the main server the last time this was an issue, and that did improve things for some time, but I think the biggest issue at the moment is optimization / people running scripts/scraping the game. One of my top priorities is completely refactoring the API which I hope will reduce a lot of load on the server. However, no matter how much money I throw at server upgrades or spend on optimization, the fact of the matter is that during blitzes the game will lag because everyone is trying to do the same thing at the same time. One potential fix (or at least improvement) would be to allow everyone to set their time zone, and have a rolling update time unique to each player. Then blitzes wouldn't all have to happen at midnight server time; alliances could probably have all their members choose the same update times for their blitzes and you wouldn't ever really know when you're going to be hit. Just an idea to throw out their for you all to consider. 4 3 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Prefontaine Posted June 19, 2019 Share Posted June 19, 2019 30 minutes ago, Alex said: The game is spread across four servers (one big one for the main game, one for the main game database, one for the test server, and one for the forum.) We upgraded the main server the last time this was an issue, and that did improve things for some time, but I think the biggest issue at the moment is optimization / people running scripts/scraping the game. One of my top priorities is completely refactoring the API which I hope will reduce a lot of load on the server. However, no matter how much money I throw at server upgrades or spend on optimization, the fact of the matter is that during blitzes the game will lag because everyone is trying to do the same thing at the same time. One potential fix (or at least improvement) would be to allow everyone to set their time zone, and have a rolling update time unique to each player. Then blitzes wouldn't all have to happen at midnight server time; alliances could probably have all their members choose the same update times for their blitzes and you wouldn't ever really know when you're going to be hit. Just an idea to throw out their for you all to consider. Perhaps some of the work you put in over the summer would be towards updating your code. I'm sure you can identify some inefficient spots that need improvement, you've got more experience and a degree (?) now so I imagine you can find some things to improve. This is one of the crucial aspects of your game. It needs to be better. This is a problem only you can fix. 1 Quote Link to comment Share on other sites More sharing options...
Azaghul Posted June 19, 2019 Share Posted June 19, 2019 3 hours ago, Alex said: One potential fix (or at least improvement) would be to allow everyone to set their time zone, and have a rolling update time unique to each player. Then blitzes wouldn't all have to happen at midnight server time; alliances could probably have all their members choose the same update times for their blitzes and you wouldn't ever really know when you're going to be hit. Just an idea to throw out their for you all to consider. This would be a really, really, really good change. It'd help massively with server overload. It'd be fairer to players in time zones or schedules that make update difficult. It'd create room for new strategies and tactics. 3 Quote Link to comment Share on other sites More sharing options...
Lu Xun Posted June 19, 2019 Share Posted June 19, 2019 4 hours ago, Alex said: The game is spread across four servers (one big one for the main game, one for the main game database, one for the test server, and one for the forum.) We upgraded the main server the last time this was an issue, and that did improve things for some time, but I think the biggest issue at the moment is optimization / people running scripts/scraping the game. One of my top priorities is completely refactoring the API which I hope will reduce a lot of load on the server. However, no matter how much money I throw at server upgrades or spend on optimization, the fact of the matter is that during blitzes the game will lag because everyone is trying to do the same thing at the same time. One potential fix (or at least improvement) would be to allow everyone to set their time zone, and have a rolling update time unique to each player. Then blitzes wouldn't all have to happen at midnight server time; alliances could probably have all their members choose the same update times for their blitzes and you wouldn't ever really know when you're going to be hit. Just an idea to throw out their for you all to consider. Yes, making it so that you'd have to set update at least 24 hours ahead would be good for coordinating blitzes. There are people I know (and I've called counters onto them) who hate warfighting because they have to be up at obscene hours. Making it so that you can blitz at any time would be good, but the unintended side effect would be that timing blitz would lead to new tactics which may not be balanced. 1 Quote . Link to comment Share on other sites More sharing options...
Maia Posted June 19, 2019 Share Posted June 19, 2019 6 hours ago, Alex said: One potential fix (or at least improvement) would be to allow everyone to set their time zone, and have a rolling update time unique to each player. Then blitzes wouldn't all have to happen at midnight server time; alliances could probably have all their members choose the same update times for their blitzes and you wouldn't ever really know when you're going to be hit. Just an idea to throw out their for you all to consider. Big yes. I even suggested it in here at forum. And some people said it is not possible to do it. I am glad you finally consider it. It not only makes server less busy but also can make game more unpredictable and fun. Moreover finally people would be able to sleep. For example for me Update time is at 2am. 1 Quote Link to comment Share on other sites More sharing options...
Horsecock Posted June 19, 2019 Share Posted June 19, 2019 (edited) 7 hours ago, Alex said: The game is spread across four servers (one big one for the main game, one for the main game database, one for the test server, and one for the forum.) We upgraded the main server the last time this was an issue, and that did improve things for some time, but I think the biggest issue at the moment is optimization / people running scripts/scraping the game. One of my top priorities is completely refactoring the API which I hope will reduce a lot of load on the server. However, no matter how much money I throw at server upgrades or spend on optimization, the fact of the matter is that during blitzes the game will lag because everyone is trying to do the same thing at the same time. One potential fix (or at least improvement) would be to allow everyone to set their time zone, and have a rolling update time unique to each player. Then blitzes wouldn't all have to happen at midnight server time; alliances could probably have all their members choose the same update times for their blitzes and you wouldn't ever really know when you're going to be hit. Just an idea to throw out their for you all to consider. Neither the API nor the update time are the real problem here. You've already capped the API extremely hard and it didn't make any difference, and the game not only lags massively around update, it runs extremely slowly now even most other times of the day. This lag started very abruptly, I believe exactly at the time when you implemented the fix to the exploit Nova Riata abused. The day before the game ran smoothly, the next day and every day since it's been cripplingly slow. The main issue is clearly in the code, the only other explanation would be that someone suddenly started continuously DDoSing. As for making the update time flexible, I'm sure that would be a ton of work and a massive change for relatively little pay-off. It would certainly make the game a bit more fair, yes, but not as much as many people would like to believe and not so much that it would justify changing the entire way this game works. People love looking for excuses or scapegoats. It is definitely not necessary for a good war performance. A lot of my own members can never be online at update and still perform amazingly in war, far above the vast majority of players in this game. This kind of change would also be easy to abuse, as in changing your preferred update time in such a way to get an advantage, and any restrictions on changing it would handicap people who travel a lot for their real-life job. Not to mention, a blitz wouldn't be much of a blitz when everyone declares within 24 hours of each other instead of within 5 minutes of each other... I'm not saying it's bad idea in itself, but it definitely is far less important and less work-efficient than many other things you need to fix. Edited June 19, 2019 by Horsecock 4 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 21, 2019 Administrators Share Posted June 21, 2019 Well, the good news is that ss23 was able to do a lot of optimization and hopefully you've noticed significant improvement the past two days or so. 3 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Kevanovia Posted June 21, 2019 Share Posted June 21, 2019 9 minutes ago, Alex said: Well, the good news is that ss23 was able to do a lot of optimization and hopefully you've noticed significant improvement the past two days or so. It’s been blazing fast the past few days. Quote Link to comment Share on other sites More sharing options...
Charlie Traveler Posted June 22, 2019 Share Posted June 22, 2019 Thanks, @ss23! Quote Link to comment Share on other sites More sharing options...
Aksel Posted June 23, 2019 Share Posted June 23, 2019 Donations have now been reset for the new month! Maybe if more of you were buying credits we'd have better servers. 2 Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted June 23, 2019 Share Posted June 23, 2019 On 6/21/2019 at 11:03 PM, Alex said: Well, the good news is that ss23 was able to do a lot of optimization and hopefully you've noticed significant improvement the past two days or so. That's great news, when will the game be updated too, after all, we need some new items for war rather than who has the most planes. Quote Link to comment Share on other sites More sharing options...
Prefonteen Posted June 23, 2019 Share Posted June 23, 2019 17 minutes ago, Elijah Mikaelson said: That's great news, when will the game be updated too, after all, we need some new items for war rather than who has the most planes. You're just pissed you don't have enough planes. Thanks for the optimization ss/sheepy Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted June 23, 2019 Share Posted June 23, 2019 1 hour ago, Prefonteen said: You're just pissed you don't have enough planes. Thanks for the optimization ss/sheepy Who are you again? Quote Link to comment Share on other sites More sharing options...
Ryan1 Posted June 23, 2019 Author Share Posted June 23, 2019 3 minutes ago, Elijah Mikaelson said: Who are you [Prefonteen] again? One of the most influential people in Orbis history. Quote Link to comment Share on other sites More sharing options...
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