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Refined Resources Sink


Limbuwan
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Hi,

I wondering if my proposed idea is plausible or not

For every 50 Infra, 0.05 steel and aluminium is consumed per turn. Likewise 0.05 gas and munition is consumed for every 250 tanks, 18 aircraft and 5 ships each per turn.

Hopefully, this will keep constant demand for refined products instead of just for warchest and stockpiling to sell later.

Thank you.

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Edited by Limbuwan
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The problem with tying resource upkeep to standing military AND infra is it punishes people who are performing well in a war, when people on top generally already have to invest more resources to maintain their position.

I suggested a passive decay on refined resources awhile back but it never panned out, that would be better than something that disincentivizes standing military.

Not to mention this puts a pretty steep cost on purchasing infra, which is supposed to increase your income. For reference, you are talking about a 120 steel and alum burn per day for just a measly 10k infra.

This also punishes upper tier nations who stockpile more but have higher costs.

 

Edited by Sketchy
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4 minutes ago, Sketchy said:

The problem with tying resource upkeep to standing military AND infra is it punishes people who are performing well in a war, when people on top generally already have to invest more resources to maintain their position.

I suggested a passive decay on refined resources awhile back but it never panned out, that would be better than something that disincentivizes standing military.

Not to mention this puts a pretty steep cost on purchasing infra, which is supposed to increase your income. For reference, you are talking about a 120 steel and alum burn per day for just a measly 10k infra.

This also punishes upper tier nations who stockpile more but have higher costs.

 

 I put this thought to make it a bit more realistic as standing military needs training as such resources like gas and munition is consumed and a nation has to keep their infrastructure maintained. so when a nation is at war there won't be any upkeep in resources. This should fix disincentive to standing military.

 

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3 minutes ago, Limbuwan said:

 I put this thought to make it a bit more realistic as standing military needs training as such resources like gas and munition is consumed and a nation has to keep their infrastructure maintained. so when a nation is at war there won't be any upkeep in resources. This should fix disincentive to standing military.

 

Realism should always take lower priority to game balance and fun.

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4 minutes ago, Sketchy said:

Realism should always take lower priority to game balance and fun.

I was assuming this will make game a bit balanced since we don't really have no real resource sink and fun because now we have our warchest depleting constantly in small scale and will have to keep that tracking as well.
I too liked that decay suggestion but it wasn't implemented so i thought it was difficult to put it in practice while this is a bit easier, maybe ?

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12 hours ago, BelgiumFury said:

The infra thing seems quite good but as I mentioned earlier to you i'd suggest not doing it for militairy.

This is only active during peace time so it won't punish those who are doing well in war as pointed out by sketchy.

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