Popular Post Micchan Posted June 9, 2019 Popular Post Share Posted June 9, 2019 Already happened last night but this time was worse, needs minutes to do a single action, after 4 tries finally did the ground attack, didn't buyed air before the update, fortify didn't worked, etc. 7 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 10, 2019 Administrators Share Posted June 10, 2019 Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Micchan Posted June 10, 2019 Author Share Posted June 10, 2019 12 hours ago, Alex said: Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously. Then the game needs some change to avoid having everything at the update because yesterday I started buying units 10 minutes before the update and I finished doing the attacks 20 minutes after the update, I will try to think if I can come up with a nice idea 3 Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted June 11, 2019 Share Posted June 11, 2019 On 6/10/2019 at 10:30 AM, Alex said: Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously. The lag happens at update only. It is messing with our double buys and attacks. And the people online at update are never over 300. Just a theory but it might be possible someone is intentionally slowing the server during updates specifically. Also, something I noticed is that your pages won't throw error messages if you only have a single tab open. It will still take a hell lot of time to do anything but there wont be any errors. Quote Link to comment Share on other sites More sharing options...
MonkeyDLegend Posted June 11, 2019 Share Posted June 11, 2019 On 6/10/2019 at 7:00 AM, Alex said: Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously. somehow i doubt that, more pplz were online on updates during the knightfall. Quote Former Manager t$ and Director of R&D Former Director of Finance, Security in e$ Founder of The Prate Syndicate(test server) Link to comment Share on other sites More sharing options...
Micchan Posted June 11, 2019 Author Share Posted June 11, 2019 4 hours ago, ShadyAssassin said: Just a theory but it might be possible someone is intentionally slowing the server during updates specifically. Or his new fix to avoid what Nova did is slowing the server Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted June 11, 2019 Share Posted June 11, 2019 1 hour ago, Micchan said: Or his new fix to avoid what Nova did is slowing the server How will it explain the slowing during updates only though? Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted June 11, 2019 Share Posted June 11, 2019 51 minutes ago, ShadyAssassin said: How will it explain the slowing during updates only though? I would have suspected that the duplication exploit relied on running during the update script, but after looking at the evidence again it seems that the actual exploit trades were almost never done at update. If the update script now includes some kind of checksum in order to sanity-check people's resource gains then that could explain it, but that would be a very lackluster solution on its own. Quote Link to comment Share on other sites More sharing options...
Bart Posted June 24, 2019 Share Posted June 24, 2019 On 6/10/2019 at 7:00 AM, Alex said: Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously. You could still shave some time off the page loads actually. I think I posted these before, but to go over them again: Pages are not minified, it means you're spending a lot of server time and (slow) disk IO reading white space. If you used something like Google Minify you could cut the page load time significantly. You could also cut your bandwidth bill considerably with this one, so it's worth considering for purely financial reasons. Merge JS and CSS files into a single flat file, this reduces the number of concurrent requests, freeing up time for actual page loads. Precompile the PHP code using something like HipHopVM. You're most likely running blocking queries without realising it, this means you're locking up entire tables and stalling the queue of query executions to complete a single operation. It might require some minor database redesign, but you could probably make it so concurrent queries on the same table are feasible if they don't affect the same rows. Run a code profiler to check where the hangups are. A significant amount of functional duplication could be avoided (i.e. showimage() through showimage4() and showcover() on the edit nation page could be turned into a single function), reducing page size and complexity. 1 Quote I solemnly swear Lord of Darkness is up to no good. Link to comment Share on other sites More sharing options...
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