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Unable to do things close to the update


Micchan
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Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously.

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12 hours ago, Alex said:

Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously.

Then the game needs some change to avoid having everything at the update because yesterday I started buying units 10 minutes before the update and I finished doing the attacks 20 minutes after the update, I will try to think if I can come up with a nice idea

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On 6/10/2019 at 10:30 AM, Alex said:

Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously.

The lag happens at update only. It is messing with our double buys and attacks. And the people online at update are never over 300. 

Just a theory but it might be possible someone is intentionally slowing the server during updates specifically.

Also, something I noticed is that your pages won't throw error messages if you only have a single tab open. It will still take a hell lot of time to do anything but there wont be any errors.

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On 6/10/2019 at 7:00 AM, Alex said:

Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously.

somehow i doubt that, more pplz were online on updates during the knightfall.  

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4 hours ago, ShadyAssassin said:

Just a theory but it might be possible someone is intentionally slowing the server during updates specifically.

Or his new fix to avoid what Nova did is slowing the server

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51 minutes ago, ShadyAssassin said:

How will it explain the slowing during updates only though?

I would have suspected that the duplication exploit relied on running during the update script, but after looking at the evidence again it seems that the actual exploit trades were almost never done at update. If the update script now includes some kind of checksum in order to sanity-check people's resource gains then that could explain it, but that would be a very lackluster solution on its own.

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  • 2 weeks later...
On 6/10/2019 at 7:00 AM, Alex said:

Not really a bug, just a result of pretty intense server load at the time. Honestly there's not really much that can be done - when several hundred people are all trying to do the same thing at the same time, the server is going to struggle to process all of the requests simultaneously.

You could still shave some time off the page loads actually. I think I posted these before, but to go over them again:

  • Pages are not minified, it means you're spending a lot of server time and (slow) disk IO reading white space. If you used something like Google Minify you could cut the page load time significantly. You could also cut your bandwidth bill considerably with this one, so it's worth considering for purely financial reasons.
  • Merge JS and CSS files into a single flat file, this reduces the number of concurrent requests, freeing up time for actual page loads.
  • Precompile the PHP code using something like HipHopVM.
  • You're most likely running blocking queries without realising it, this means you're locking up entire tables and stalling the queue of query executions to complete a single operation. It might require some minor database redesign, but you could probably make it so concurrent queries on the same table are feasible if they don't affect the same rows.
  • Run a code profiler to check where the hangups are.
  •  A significant amount of functional duplication could be avoided (i.e. showimage() through showimage4() and showcover() on the edit nation page could be turned into a single function), reducing page size and complexity.

 

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I solemnly swear Lord of Darkness is up to no good.

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