Jump to content

New Project: Space Program


Prefontaine
 Share

Recommended Posts

>tfw no ayy lmao reference

>Why can't we have an orbital MAC gun or Golden Eye space laser?

>no Lunar Base Alpha Biodome for farming

 

3MEhXrLZxs-6.png

  • Upvote 1
Link to comment
Share on other sites

1 minute ago, ?ϟħ̧i̧₣ɫ̵γ͘ ̶™? said:

>tfw no ayy lmao reference

>Why can't we have an orbital MAC gun or Golden Eye space laser?

>no Lunar Base Alpha Biodome for farming

 

3MEhXrLZxs-6.png

Quote

with more possible down the road

Like I'd reveal the ayyliens right away. 

  • Like 1

scSqPGJ.gif

Link to comment
Share on other sites

31 minutes ago, Noctis Anarch Caelum said:

Would also like to planets or moons we can colonize & fight over. Turns could last different lengths on different worlds. 

What about the space fleet ?  lol

  • Like 1
Link to comment
Share on other sites

A project that opens up more options (space is cool - but the ocean isn't a bad concept either) and specializations would definitely be nice. 

Balancing them properly would be the real trick. 

One must imagine Sisyphus happy.

Link to comment
Share on other sites

I think if a new resource were added, having mined off world and sent back would be an interesting way to do it. Also people could maybe have offshore banks on other planets; which would need to be raided there.

Edited by Noctis Anarch Caelum
Link to comment
Share on other sites

On 6/9/2019 at 7:21 AM, Sketchy said:

I do like the idea of a space program and subsequent upgrades but the ones suggested seem heavily skewed towards giving a large advantage to large nations atm.

TBH, this would work better if the space program acted as an entirely separate mechanic from projects with its own requirements for upgrading. Create a new resource sink, let people invest resources to build and upgrade their space program, and then similar to "perks" suggested ages back, various upgrades could be used.

The challenge is finding a way to make it so smaller nations can still stay competitive. It seems to me that allowing people to specialize the purpose of their space program, independent from projects, would remove some of the advantage.

aae1615addd5791208f7d8aaf6809d1b.png

Add in a seperate tab, allow players to found their own space program for say, $50,000,000.

Players would then need to build rockets, with resources, in order to launch the satellites into space. Players would also be able to use rockets to retrofit already launched sattelites into different types, allowing players to swap specialization at a cost.

Give players a variety of different satellites to build with resources. Bonuses would be small, but multiple satellites of the same type would be deployable. For example:

Surveillance Satellite: An eye in the sky, 2% reduced odds on enemy spy operation, 0.5% reduced crime in all cities.

Telecommunications Satellite: 2% increase commerce per city, reduces city timer by 1 day.

Nuclear Satellite: Stores 1 nuke for launch from space, safe from spies. Requires restocking via rocket.

Missile Satellite: Stores 2 missiles for launch from space, safe from spies. Requires restocking via rocket.

Meteorological Satellite:  Predicts Weather patterns, increases food production by 2% in all cities, reduces disease by 1% in all cities.

Military Communications Satellite: Covert communications, increases recruitment rate of troops by 2%.

etc etc

All players would have a total cap of 10 satellites launched in space at once. Any combination of satellites would be viable, allowing players to specialize. Rockets, unlike satellites would be destroyed upon use, requiring players to build new rockets when they want to change their satellites or launch a new one. Once a satellite is launched, it would be untouchable, BUT, players could use spies to spy away rockets and unlaunched satellites. Players would be able to build as many satellites as they like, but would be limited to one rocket per day, this means if players want to hotswap their satellites, they'll need to stockpile rockets. Rockets would be capped at 10 total.

Both satellites and rockets would increase player score. This is close the advantage richer nations would have by being able to purchase them all. Unlaunched satellites would not contribute to score, only ones deployed in space already.

 

 

I think this whole idea could be adjusted to be Alliance based projects with higher requirements and limit it to 2 at any one time so alliances would have to rotate projects during peace and war time.

Link to comment
Share on other sites

  • 1 month later...
On 6/10/2019 at 5:26 AM, Zaxon said:

 

I think this whole idea could be adjusted to be Alliance based projects with higher requirements and limit it to 2 at any one time so alliances would have to rotate projects during peace and war time.

Agreed, adding Sketchy's projects as alliance-wide perks sounds better, 2 seems to do the trick and changeable every 5 days like war policies?

Edited by Gatorcock
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.