Popular Post ReuKinChe Posted May 16, 2019 Popular Post Share Posted May 16, 2019 (edited) Yeah, I know the title's probably just landed me on a list, but the option to use one's spies to terrorise civilians is really overlooked in this game. According to the wiki page (which is reportedly outdated, but I'm assuming there's been no major rework of this particular feature), at 60 spies against 0, it will deal a mere 34.5 units of infrastructure damage. Even in the best-case scenario, this is clearly not viable as a method of attack, nor is it cost-effective. I'm not suggesting an infrastructure damage buff here; 34.5 units of damage in a 2000 unit city translates to 1.725% of the city destroyed, which is far more than what the worst terrorist attacks in history have done in the real world. What I am advocating is the ability to destroy powered non-military improvements. I still haven't decided on whether targeting specific improvements would be too OP or not, but if targeting was implemented, some improvements should pose varying degrees of difficulty (a stadium is much harder to destroy than a supermarket, for example). I'd be happy for this to be implemented, even if terrorism no longer did infrastructure damage. Although destroyed improvements would be easy to replace in peacetime, it'd certainly add a more dynamic and unpredictable aspect to wartime, as one may need to rebuild infrastructure destroyed in war before rebuilding any improvements, giving militarily weakened nations the opportunity to properly sabotage the enemy, as in reality. However, this has the potential to be very strong, so it'd be necessary to make it high-risk. I don't have much experience in balancing mechanics, so this may not be the best idea. If you have any suggestions, I'd be happy to hear them! Edited May 16, 2019 by Reuben Cheuk 3 1 9 1 Quote Link to comment Share on other sites More sharing options...
Lossi Posted May 16, 2019 Share Posted May 16, 2019 I mean I'm all for balancing, I just don't see the value in this. There's almost no scenario in a war where destroying any amount of infra would be more useful than aircraft or tanks, and using it in peace-time is just random grieffing so shouldn't do too much damage. 2 Quote Quote Former leader of Chocolate Castle 4/1/2021 "It's pretty easy to get abused by Rosey without being a weirdo about it" - Betilius "Rosey is everything I look for in a fighter" - partisan "I’m very much not surprised that Lossi has you blocked tbh" - @MCMaster-095 Link to comment Share on other sites More sharing options...
Popular Post Theodosius Posted May 16, 2019 Popular Post Share Posted May 16, 2019 Nice try ISIS 8 1 Quote Link to comment Share on other sites More sharing options...
ReuKinChe Posted May 16, 2019 Author Share Posted May 16, 2019 58 minutes ago, Theodosius said: Nice try ISIS Hmmm... What about anti-project missions? eyes International Trade Centre intently 4 Quote Link to comment Share on other sites More sharing options...
Viselli Posted May 16, 2019 Share Posted May 16, 2019 The only way I see this as valuable is if you could not target a specific improvement but have the game roll for you. However on the list power plants should be included on things that could be destroyed. At 2000 infra like in your example that is a roughly 5% (with 5/5/5/3 military there would be 22 improvement slots left for non military) chance of getting a nuclear power plant which gives an incentive to use this spy attack but keeps it a gamble. Quote Link to comment Share on other sites More sharing options...
The Mad Titan Posted May 16, 2019 Share Posted May 16, 2019 I like this, makes the spy game more relevant and gives terrorize civilians a legitimate purpose. Quote Link to comment Share on other sites More sharing options...
ArcKnox Posted May 17, 2019 Share Posted May 17, 2019 BK is a state sponsor of terror Quote Praise Dio. Every !@#$ing day. Link to comment Share on other sites More sharing options...
Hwan Posted May 17, 2019 Share Posted May 17, 2019 But the winning side would just spy the heck out of the losers. 1 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted May 17, 2019 Share Posted May 17, 2019 3 hours ago, Hwan said: But the winning side would just spy the heck out of the losers. And/or the losing side would spy the heck out of the winners, either way it gives the spy war more of a purpose. I'd be okay with it only if it WASN'T able to target power plants or military, but otherwise it's a solid idea. Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted May 17, 2019 Share Posted May 17, 2019 5 minutes ago, Sir Scarfalot said: And/or the losing side would spy the heck out of the winners, either way it gives the spy war more of a purpose. I'd be okay with it only if it WASN'T able to target power plants or military, but otherwise it's a solid idea. You know full well the losing side won't have spies, it will be the winners doing it. Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted May 17, 2019 Share Posted May 17, 2019 Just now, Akuryo said: You know full well the losing side won't have spies, it will be the winners doing it. The spy war in the 69dw was pretty firmly in our favor. It's not the usual way it goes but it is quite possible to happen. Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted May 17, 2019 Share Posted May 17, 2019 Just now, Sir Scarfalot said: The spy war in the 69dw was pretty firmly in our favor. It's not the usual way it goes but it is quite possible to happen. I daresay that probably had something to do with them not caring. It's little more than a nuisance to odds like that. If this change can't take out power plants or military as you've suggested, it remains a nuisance. If it can, then i wouldn't be expecting the losers to have much in the way of spies, except in the odd instance that the aggressor ends up being the loser, but was able to execute an effective spy blitz. Quote Link to comment Share on other sites More sharing options...
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