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Replace Beige with "Protected Status"


Alex
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Guest Elijah Mikaelson

@Alex 

Some ideas i hope you will think about, Please do not give those in protection added colour bonus like you have done with beige, I can understand with beige why you did that however with what you have just said, with them entering protection bubble if you will, then they will be able to join any colour they want and enjoy that colour bonus, Also I think its time to stop putting people on to grey unless they are inactive, If someone lose a war they should not be kicked off the colour they are on, Grey should simply be for the inactive and therefore if someone is inactive for X number of days they automatically get moved to grey, it would also force huge alliances who keep nations around as a tax farm when the owner has quit already.

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No

Why do new players need so much pampering and babying does every update have to be about making things "easier" for new players?

New players got it easy enough with the increased daily bonuses the ability to buy 10 cities on day 1 now you want to give them more  jeezeuz !!

Enough with the "making things easier for new players" let them tough it out like the rest of us had to it builds character.

 

 

 

 

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9 hours ago, Zaxon said:

No

Why do new players need so much pampering and babying does every update have to be about making things "easier" for new players?

New players got it easy enough with the increased daily bonuses the ability to buy 10 cities on day 1 now you want to give them more  jeezeuz !!

Enough with the "making things easier for new players" let them tough it out like the rest of us had to it builds character.

That's a really awful design strategy for a game developer to pursue :P Make things as hard as possible to drive away as many new players as possible?

9 hours ago, Boofy said:

Yeahhh because seeing the color beige is so hard...

Seeing the color isn't hard, it's just unintuitive. A new player isn't going to quickly realize that beige = protection, whereas "protected status" very intuitively suggests that you're protected.

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38 minutes ago, Alex said:

That's a really awful design strategy for a game developer to pursue :P Make things as hard as possible to drive away as many new players as possible?

Seeing the color isn't hard, it's just unintuitive. A new player isn't going to quickly realize that beige = protection, whereas "protected status" very intuitively suggests that you're protected.

But it also states how many turns you have left in Beige, inferring that it is important. A Warning when declaring war/changing block colours while in Beige should surely be sufficient. Alongside this, the name for the block is "The Beige Protection Block." If that doesn't scream protection I don't know what does.

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8 minutes ago, BowShot118 said:

But it also states how many turns you have left in Beige, inferring that it is important. A Warning when declaring war/changing block colours while in Beige should surely be sufficient. Alongside this, the name for the block is "The Beige Protection Block." If that doesn't scream protection I don't know what does.

Do you really expect a noob to understand what a "trade bloc" is? For all they know, it's just a typo. 

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Just now, LUNCH said:

Do you really expect a noob to understand what a "trade bloc" is? For all they know, it's just a typo. 

Trust, I guess it does take some time to learn about the game's mechanics. 

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1 minute ago, BowShot118 said:

Trust, I guess it does take some time to learn about the game's mechanics. 

Exactly. The general idea is that we want to make coming into this game as smooth a transition as possible. Adding more confusing mechanics is not going to help this.

@Alex, you have my go-ahead.

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