Prefontaine Posted May 4, 2019 Share Posted May 4, 2019 (edited) Issue attempting to address: Nothing too major, cities populations currently cap out ~1500 days old. One that's a long time. Two, cities shouldn't stop growing. Three, provides an chance for new players to grow faster. Four, providing another new project to roll out with resource costs. What it does: Increases population growth by 100%. A city would now cap out its population in 750 days under the old cap. Provides an additional population bonus at the time of purchase Was thinking either current infra x 100 or just a flat amount, somewhere between 10,000-50,000 Increases the cap on max population by 200,000 per city. What's it cost: 1,000,000 food 10,000 gas 10,000 steel 10,000 munitions 10,000 aluminum Total cost: ~121,000,000 in the current resource market Edited May 4, 2019 by Prefontaine 4 7 Quote Link to comment Share on other sites More sharing options...
Zei-Sakura Alsainn Posted May 4, 2019 Share Posted May 4, 2019 Feels like it should be more expensive to be honest. Looks good otherwise. Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted May 4, 2019 Author Share Posted May 4, 2019 6 minutes ago, Akuryo said: Feels like it should be more expensive to be honest. Looks good otherwise. If the resource PPU increases over the summer, the price will go up. Quote Link to comment Share on other sites More sharing options...
Wendell Posted May 5, 2019 Share Posted May 5, 2019 (edited) 22 hours ago, Prefontaine said: Issue attempting to address: Nothing too major, cities populations currently cap out ~1500 days old. One that's a long time. Two, cities shouldn't stop growing. Three, provides an chance for new players to grow faster. Four, providing another new project to roll out with resource costs. What it does: Increases population growth by 100%. A city would now cap out its population in 750 days under the old cap. Provides an additional population bonus at the time of purchase Was thinking either current infra x 100 or just a flat amount, somewhere between 10,000-50,000 Increases the cap on max population by 200,000 per city. What's it cost: 1,000,000 food 10,000 gas 10,000 steel 10,000 munitions 10,000 aluminum Total cost: ~121,000,000 in the current resource market Are you sure you out to help new nations because it does not look like it. 1 mil food and 10k manufactured resources isn't what a new nation would have just lying around. This one is more suitable for very old nations that have established stockpiles and production..... Edited May 5, 2019 by Deulos 1 1 Quote Link to comment Share on other sites More sharing options...
zevfer Posted May 14, 2019 Share Posted May 14, 2019 On 5/5/2019 at 9:59 AM, Deulos said: 1 mil food and 10k manufactured resources isn't what a new nation would have just lying around. This is why we need scaling costs for national projects based on city count Quote Link to comment Share on other sites More sharing options...
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