Kastor Posted April 21, 2019 Share Posted April 21, 2019 Advisory Warning When executing a Sabotage Nuclear Weapons operation, note that you will be unable to destroy Nuclear Weapons created within 12 turns (24 hours) of the last 12AM (midnight) server update. This is to prevent Nuclear Weapons from immediately being sabotaged after creation. Why is this a thing, and why can’t we get rid of this. If it gets spied away, it gets spied away. 1 1 6 Quote Link to comment Share on other sites More sharing options...
Apeman Posted April 22, 2019 Share Posted April 22, 2019 No matter what you little girls think of, atom comes for everyone!! Let's maybe address the lack of harsh results from no food 1 Quote Link to comment Share on other sites More sharing options...
Gatorcock Posted April 22, 2019 Share Posted April 22, 2019 Cost of nukes is too high to lose it instantly? I guess it gives you a chance to use it before saying frick it, go ahead and destroy it? 1 Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 22, 2019 Share Posted April 22, 2019 IIRC people were spying away nukes using a notification bot in the ~1 minute before someone built and launched one. 3 Quote Link to comment Share on other sites More sharing options...
Dio Brando Posted April 22, 2019 Share Posted April 22, 2019 1 hour ago, WISD0MTREE said: IIRC people were spying away nukes using a notification bot in the ~1 minute before someone built and launched one. If the goal was to prevent this, then the cool-down period should have been one hour, calculated on basis of actual time elapsed. 2 Quote Link to comment Share on other sites More sharing options...
Sketchy Posted April 22, 2019 Share Posted April 22, 2019 Given the cost to build a single nuke vs the cost of spies, and that nukes aren't really useful unless in a losing position, at which point you'll likely have no spies to protect them if your opponent is even 25% competent, reverting this change seems kind of counter-intuitive. At that point you might as well remove nukes. They will never be a worthwhile investment. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Micchan Posted April 22, 2019 Popular Post Share Posted April 22, 2019 Nukes should be immune for 1 turn (2 hours) 8 Quote Link to comment Share on other sites More sharing options...
Kastor Posted April 22, 2019 Author Share Posted April 22, 2019 3 hours ago, Micchan said: Nukes should be immune for 1 turn (2 hours) this. 12 turns are too long. 1 1 Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted April 28, 2019 Share Posted April 28, 2019 Kastor bad 1 Quote Link to comment Share on other sites More sharing options...
Alanza Posted June 24, 2019 Share Posted June 24, 2019 On 4/22/2019 at 1:02 PM, WISD0MTREE said: IIRC people were spying away nukes using a notification bot in the ~1 minute before someone built and launched one. Isn't using notification bots illegal Quote -Alanza Link to comment Share on other sites More sharing options...
Tiberius Posted June 24, 2019 Share Posted June 24, 2019 1 hour ago, Alanza said: Isn't using notification bots illegal No. Quote Link to comment Share on other sites More sharing options...
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