Dwynn Posted August 14, 2014 Share Posted August 14, 2014 It would be awesomesauce if alliances could tax money and resources at separate rates. Please make that happen. Hugs & Kisses, Malone Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Administrators Alex Posted August 14, 2014 Administrators Share Posted August 14, 2014 It would be awesomesauce if alliances could tax money and resources at separate rates. Please make that happen. Hugs & Kisses, Malone Money rate and resource rate being two separate things, I could probably do. However, we don't need 11 separate tax rates for each resource. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Dwynn Posted August 14, 2014 Author Share Posted August 14, 2014 Money rate and resource rate being two separate things, I could probably do. However, we don't need 11 separate tax rates for each resource. I agree, just a rate for money and a rate for resources is what I was suggesting. Not rates for each individual resource. Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Grendel Posted August 14, 2014 Share Posted August 14, 2014 If you don't tax each resource separate. You'll end up driving people into debt with resources they don't produce. Quote Former Staff Link to comment Share on other sites More sharing options...
Dwynn Posted August 14, 2014 Author Share Posted August 14, 2014 No, the tax is a percentage of what's produced Grendel. So if they're not producing a resource, then there's nothing to tax. 1 Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Administrators Alex Posted August 14, 2014 Administrators Share Posted August 14, 2014 No, the tax is a percentage of what's produced Grendel. So if they're not producing a resource, then there's nothing to tax. This is correct, and how it works currently. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Saru Posted August 15, 2014 Share Posted August 15, 2014 If you don't tax each resource separate. You'll end up driving people into debt with resources they don't produce. lolwat. Quote Second in Command of UPN Link to comment Share on other sites More sharing options...
Aisha Greyjoy Posted August 15, 2014 Share Posted August 15, 2014 If breaking it out, I think its fair to tax finished goods(gasoline, steel, aluminum, munitions) and raw goods at different rates. Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
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