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Noobs guide to a good blitz


TheShadow
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4 hours ago, Sir Scarfalot said:

More like if you spied a target that has an unforgivably tiny warchest and you want to lock him out of munitions/gas/money.

Even then, get an ally or two to cover the ground/air, on the off chance that it's a trap and you get immediately countered by someone with a hecklot of ships and the guy suddenly gets resupplied. Have a plan.

And while for the most part in proper blitzing alliance war against competent opponents you 100% need to nullify their air and tanks ASAP, @Noctis Anarch Caelum isn't actually wrong; it's just extremely optimistic and rather self-centered. Blockading someone that has a huge warchest has a good chance of loot... but it has a better (as in ~99.9%) chance of giving them options with which to destroy more of your military, which means you can't use as much military yourself against your other targets. That means more pressure against you and your alliance mates, which is not a good. Be a team player and go for the suppression; loot is definitely secondary to that.

This is where the objective of the blitz comes into play. Most of my time spent in micros when not under attack was people bringing leads on targets to hit; then sometimes I'd do it if we thought it might pay off. So if the purpose of the blitz is to loot someone, then making sure the guy gets blockaded right away might be a primary team objective.

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Lay down two ground attacks and then quickly delete all ground units before you can be countered. Follow up only with nukes and be sure to post frequently about how nukes are the only valid and effective ingame unit.

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1 hour ago, Auctor said:

Lay down two ground attacks and then quickly delete all ground units before you can be countered. Follow up only with nukes and be sure to post frequently about how nukes are the only valid and effective ingame unit.

Years of experience are put into this tactic.  It works.

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3 hours ago, Auctor said:

Lay down two ground attacks and then quickly delete all ground units before you can be countered. Follow up only with nukes and be sure to post frequently about how nukes are the only valid and effective ingame unit.

 

2 hours ago, Buorhann said:

Years of experience are put into this tactic.  It works.

You're not kidding; that really IS an effective tactic.

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5 minutes ago, Sir Scarfalot said:

You're not kidding; that really IS an effective tactic.

I was actually being sarcastic, lol.

It really depends on the Infra levels and what battle type though.

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4 minutes ago, Buorhann said:

I was actually being sarcastic, lol.

It really depends on the Infra levels and what battle type though.

Yeah, you generally want to try and go for airstrikes in that situation instead of double ground, and personally I'm partial to missiles instead of nukes since they can be spammed off the login bonus and not much else. Still, when you're out of resources, soldiers are cheap; and it's not like you're going to have a surfeit of resources after a couple months of getting rolled ¯\_(ツ)_/¯

Edited by Sir Scarfalot
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13 hours ago, Sir Scarfalot said:

More like if you spied a target that has an unforgivably tiny warchest and you want to lock him out of munitions/gas/money.

Even then, get an ally or two to cover the ground/air, on the off chance that it's a trap and you get immediately countered by someone with a hecklot of ships and the guy suddenly gets resupplied. Have a plan.

And while for the most part in proper blitzing alliance war against competent opponents you 100% need to nullify their air and tanks ASAP, @Noctis Anarch Caelum isn't actually wrong; it's just extremely optimistic and rather self-centered. Blockading someone that has a huge warchest has a good chance of loot... but it has a better (as in ~99.9%) chance of giving them options with which to destroy more of your military, which means you can't use as much military yourself against your other targets. That means more pressure against you and your alliance mates, which is not a good. Be a team player and go for the suppression; loot is definitely secondary to that.

Not sure I agree since nations can only rebuild their forces so fast. Even with a poor WC, they couldn't spend it as quickly as they'd want to.

Loot is secondary though. You only go for it if they have a ton.

11 hours ago, TheShadow said:

Dude....you dont beige people in an alliance war.
Especially if you are a noob.
 

The topic's about a blitz, not a prolonged campaign.

There are different ways to engage. We're talking about the rapid defeat of the enemy forces, and yes, you beige to destroy infra.

Lower infra means lower population means lower force caps which is especially important for airplanes.

You can keep one attacker on a target to prevent rebuilding, but you want to destroy that infra ASAP.

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3 hours ago, Dubayoo said:

you beige to destroy infra.

with the new war mechanics, you lose 4% infra when you are beiged.
And 4% infra off a 1K city is 40 infra a city
Compared to the earlier 10%, the beige damage is reduced by 60%

What does that mean?
Earlier, a triple beige meant you lose 27.1% infra off each city
Now, you lose 11.53% infra per city

Moreover, the loots have been nerfed as well
You loot 27.1% of cash and rss in a triple beige
Compare this with 57.82% of cash and 27.1% rss of earlier

Thus, blitz for loot isnt really worth it
Plus, with addition of war modifiers, you cannot loot with attrition wars
And you cant damage with raid wars
You can choose only one option-Destroy or Loot now.

 

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On 2/19/2019 at 2:37 AM, TheShadow said:

You can also play mind-games by continuously telling you will blitz someone so that they think you are lying

Fun fact: On Thermonuclear War by Herman Khan discussed the possibility of the USSR regularly jamming the US's DEW line during peace. If they did this for long enough, then we would be too used to being jammed. We wouldn't suspect we were under attack when they began jamming as part of an attack.

 

BTW, @Keegoz, we're couping you in like 15 minutes.

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19 hours ago, TheShadow said:

with the new war mechanics, you lose 4% infra when you are beiged.
And 4% infra off a 1K city is 40 infra a city
Compared to the earlier 10%, the beige damage is reduced by 60%

What does that mean?
Earlier, a triple beige meant you lose 27.1% infra off each city
Now, you lose 11.53% infra per city

Moreover, the loots have been nerfed as well
You loot 27.1% of cash and rss in a triple beige
Compare this with 57.82% of cash and 27.1% rss of earlier

Thus, blitz for loot isnt really worth it
Plus, with addition of war modifiers, you cannot loot with attrition wars
And you cant damage with raid wars
You can choose only one option-Destroy or Loot now.

 

Fair enough. Good point. Thanks for the update.

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u forgot spy hits xP

On 2/18/2019 at 11:47 PM, Noctis Anarch Caelum said:

I'm saying as a tactic to prevent them from sending their resources to the bank or using their funds to buy necessary war resources they don't already have on hand.

yes... general strategy wen handling a zombie horde

rawr

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53 minutes ago, katashimon13 said:

u forgot spy hits xP

rawr

shhh, that's OPSEC :P 

NVM rawr, spies are worthless, expensive and should be never bought or used.

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