KingGhost Posted February 5, 2019 Share Posted February 5, 2019 I was looking at war mechanics and was thinking how blockades could matter during a war and I was looking at food specifically. I did some research and only saw it only reduced gross income by 33% and nothing else, I assumed this must be a typo or something I’d assume that soldiers would be reduced if your nation completely runs out of food since logically as the only unit that actually consumes food there’s a good reasoning that it should be reduced if they don’t get food. Asking on discord #Game help I also saw people also thought that if soldiers use food and you run out they should get a reduction, but it doesn’t seem like it. From the wiki the only effect of running out of food is a reduction of gross income of 33%. I’ll assume this is the truth since I think they fact check on the wiki. im proposing on top of the 33% reduction in gross income you should only be able to use 2/3rd of soldiers if your nation is on 0 food after a turn. The reasoning is as the only unit that consumes food it should also have a weakness if your out of food. Similar to how if you don’t have munis and gas you can’t use the other 3. 2 2 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted February 6, 2019 Share Posted February 6, 2019 Good idea, really. Might not even go far enough, but it's definitely a step in a better direction. Quote Link to comment Share on other sites More sharing options...
KingGhost Posted February 27, 2019 Author Share Posted February 27, 2019 Bump, mechanic still doesn’t make sense Quote Link to comment Share on other sites More sharing options...
Mohammad Posted February 28, 2019 Share Posted February 28, 2019 SOme have gone as far as asking that food be lke power, but nothing has happened yet Quote Link to comment Share on other sites More sharing options...
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