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Alliance Tax changes


Ivan Ivanov
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I propose that alliances have the ability to tax whatever resources they choose, instead of the default taxing all of them (I.e you could decide to tax one nation for just steel, or another for just munitions and food, etc.).

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Just now, TheRebelMan said:

Bad, bad, idea. 

How so? Please, go on, do explain.

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inb4 new spy operation “Plane Hijack”

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11 minutes ago, TheRebelMan said:

Not gonna even try to. 

Tl dr. This tax will have no positive effect. 

TL;DR targeting me? Or just spouting useless infomation? If it’s going to have no positive effect then tell me (and anyone else viewing this) why? How else do you learn from things?

 

Or you just trying to make me mad again and are repeating what I said earlier about everything being wrong xd

EDIT: and yeah, go get another account to upvote your comment smh

Edited by Ivan Ivanov
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inb4 new spy operation “Plane Hijack”

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4 minutes ago, CandyShi said:

This.. coming from a person who downvotes any criticism.

 

Can you explain why you think this is a good idea?

What's the point?

You have to be able to justify your idea instead of just attacking the opponent personally. 

It wasn’t critism, it was just him saying it was a bad idea. I think it would be a good idea because an alliance could only tax someone what they want to give away, for example perhaps someone is okay with being taxed for steel but doesn’t want to lose food.

EDIT: okay. Maybe it’s a bad idea. We all make mistakes sometimes and now thinking about it harder makes me realise that you gotta adjust your things to what the community seems worthy, not yourself. I’d delete the thread but I’ve got no idea how.

Edited by Ivan Ivanov
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inb4 new spy operation “Plane Hijack”

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1 minute ago, CandyShi said:

image.png.e4970e58a1e44d899db6d230ba33761e.png

image.png.5f12e97de0c351eeadfa8a6d8e901d06.png

 

c : it's ok we all make mistakes

Good thing about mistakes is you can refine further suggestions, like an algorithm.

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inb4 new spy operation “Plane Hijack”

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Guest Frawley

I don't know why this has anyone against it at all. Alliance Tax rates are a feature of the game, adding further depth and control to that feature shouldn't be a controversial suggestion. 

For centrally run economies it would allow finer control of nations, for individualist alliances it would allow better automatic stockpiling and disincentives for producing resources the alliance doesn't need.

I would just implement it as a per resource tax rate rather than nation specific however. We already Havre tax brackets for that. 

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3 minutes ago, Frawley said:

I don't know why this has anyone against it at all. Alliance Tax rates are a feature of the game, adding further depth and control to that feature shouldn't be a controversial suggestion. 

For centrally run economies it would allow finer control of nations, for individualist alliances it would allow better automatic stockpiling and disincentives for producing resources the alliance doesn't need.

Not all alliance leaders are very smart & I think many would tax the resources they want more of in the bank; without realizing instead they’re causing many of their nations to stop producing those resources altogether & instead buy them on the open market. So if an alliance only wants more steel & taxes just that, could result in most just producing other resources instead. Then sell those on the open market & buy steel instead.

So mostly it would bad alliances worse, since many alliances would use the feature in a counter productive way. So pointless feature I think & can’t think of many democracies in this game where the membership has a vote on who their leader is.

libertyribbon.png

 

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Guest Frawley
2 hours ago, Noctis said:

Not all alliance leaders are very smart & I think many would tax the resources they want more of in the bank; without realizing instead they’re causing many of their nations to stop producing those resources altogether & instead buy them on the open market. So if an alliance only wants more steel & taxes just that, could result in most just producing other resources instead. Then sell those on the open market & buy steel instead.

So mostly it would bad alliances worse, since many alliances would use the feature in a counter productive way. So pointless feature I think & can’t think of many democracies in this game where the membership has a vote on who their leader is.

They can already tax resources and money, this just means they can play with different rates for different resources.

I don't know why bad alliances existing should mean that good alliances shouldn't be able to access more nuanced features.  Its a bit like suggesting that since not every alliance has technically competent people, the API should be disabled, so that the bad alliances members won't be worse off than the good ones.

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Its kinda strange that when this was requested before, it got a lot of praise but now he gets hate.

This is also a very great thing and should be implemented.

If not this than making it cash/raw/MFG/Food instead I would also like 

 

Edited by Hikari
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