Mandystalin Posted December 8, 2018 Share Posted December 8, 2018 No screenshots, partly to protect the data of the innocent and partly because I'm having trouble getting them small enough to upload here. However, Basically I gathered Intel on a nation I am at war with and got a false number for their nation's money. The timeline is as follows: War declared 8.30am 6th December Blockade established 8.31am Ground battle timings showing loot gained: $628,553.12 at 01.15pm $690,739.19 at 08.02pm $861,050.45 at 06.09am 7th December $187,016.82 at 06.10am 6.10am gathered intelligence - exactly $100,000.00 money shown. I was suspicious of such a round number at the time $716,906.33 at 12.55pm $592,915.97 at 07.47pm $834,502.97 at 04.01am 8th December Now it isn't money moving back & forth from a bank, because they're blockaded (blockade is unbroken) It isn't trade, as their last recorded trade activity was 4th December It really can't be income... yes they have 27 cities but with only an average of just under 500 infra each. How could they generate enough cash in 3 turns for me to be able to loot over seven times their previous total cash reserves? Quote Link to comment Share on other sites More sharing options...
Mandystalin Posted December 8, 2018 Author Share Posted December 8, 2018 Just gathered Intel again. The values of their resources have altered (slightly less uranium etc) but they have exactly $100,000.00 still Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted December 10, 2018 Administrators Share Posted December 10, 2018 On 12/8/2018 at 1:17 AM, Mandystalin said: Just gathered Intel again. The values of their resources have altered (slightly less uranium etc) but they have exactly $100,000.00 still I don't think there's a bug with the gather intel operation - there may be a bug with ground battles letting you steal more loot than exists? I'd be really surprised to find out there's a bug like that, but I suppose it's not impossible. But they do only have $100K on hand at the moment. They are producing enough money per day to where it may be feasible that you are just stealing what they're producing. I'll dig into the code to see if I can find any obvious bugs, but it more or less appears to be on the up-and-up. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Buorhann Posted December 11, 2018 Share Posted December 11, 2018 (edited) Are there other nations attacking the nation you're spying? They could be the ones looting the nation and causing such a random number. Also, older nations have bigger pop caps, therefore generate more income. Edited December 11, 2018 by Buorhann Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
MinesomeMC Posted December 11, 2018 Share Posted December 11, 2018 That is strange however Alex is looking into it so hopefully it'll be fixed Quote Link to comment Share on other sites More sharing options...
Moderators Chief Wiggum Posted January 3, 2019 Moderators Share Posted January 3, 2019 On 12/8/2018 at 7:44 AM, Mandystalin said: No screenshots, partly to protect the data of the innocent... It really can't be income... yes they have 27 cities but with only an average of just under 500 infra each. Well, looking at your wars, I can see only one 27-cities nation, so you aren't really hiding anything. On 12/8/2018 at 7:44 AM, Mandystalin said: 6.10am gathered intelligence - exactly $100,000.00 money shown. I was suspicious of such a round number at the time On 12/8/2018 at 9:17 AM, Mandystalin said: Just gathered Intel again. The values of their resources have altered (slightly less uranium etc) but they have exactly $100,000.00 still Nothing strange with that. The last $100k of a nation are always protected, so when you loot all the cash you can from a nation, it is still left with $100k. On 12/8/2018 at 7:44 AM, Mandystalin said: Now it isn't money moving back & forth from a bank, because they're blockaded (blockade is unbroken).It isn't trade, as their last recorded trade activity was 4th December It really can't be income... yes they have 27 cities but with only an average of just under 500 infra each. How could they generate enough cash in 3 turns for me to be able to loot over seven times their previous total cash reserves? I see nothing wrong with those numbers. At 27 cities, 500 infra/city and that long age of the nation (effectively increasing the actual infra close to 800/city), this nation should be able to produce around $3 million per day ($750k per 6 hours). Add to that the $300k log-in bonus and nothing too peculiar can be seen. There is no bug. Quote Link to comment Share on other sites More sharing options...
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