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MoG[Corp] Military Division.


Mogar
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:Classified:
MoG[Corp] has a total of seven different departments of military, Army, Navy, Marines, Air Force, Space Force, Coast Guard, and Cyber Defense.
 

MoG[Corp] Army

600,000 Army

60,000 Central Readiness Force(Rapid Reaction Force)

5,000 Salamander Infantry Regiment(Amphibious warfare Spec Ops)

10,000 1st Airborne Brigade(Paratrooper Spec Ops)

5,000 Special Forces Group 

6,300  STARS (Special Tactics Armed Response Service)

45,000 Autonomous Ground Force

 

 

Military Army Structure:

Size of Fireteam:

- 2 Soldiers

One fire team per squad consists of medic and lieutenant.

Size of Squad:

- 5 Fireteams

- 10 Soldiers

Size of Platoon:

- 2 Squads

- 20 Soldiers

Size of Company:

- 5 Platoons

- 100 Soldiers

-50 Mechanized

Size of Battalion:

- 5 Companies

- 500 Soldiers

-25 Mechanized

Size of Regiment:

- 5 Battalions

- 2,500 Soldiers

- 50 Tanks

- 250 Mechanized

Size of Brigade:

- 2 Regiments

- 5,000 Soldiers

- 100 Tanks

- 40 Artillery

- 500 Mechanized

Size of Division:

- 4 Brigades

- 20,000 Soldiers

- 500 Tanks

- 200 Artillery

- 2,000 Mechanized

Size of Corps:

- 4 Divisions

- 80,000 Soldiers

- 2,000 Tanks

- 800 Artillery

- 8,000 Mechanized

Size of Field Army:

- 2.5 Corps

- 200,000 Soldiers

- 5,000 Tanks

- 2,000 Artillery

- 20,000 Mechanized

Size of Army Group:

- 2 Field Armies

- 400,000 Soldiers

- 12,000 Tanks

- 4,000 Artillery

- 40,000 Mechanized

MoG[Corp] uses the most modern and cutting edge equipment available to it in order to achieve dominance upon the battlefield.

 

OOC note: this is what I would be using for "modern" equipment, those who RP on a more advanced timeline will be fighting equipment on a more equal footing with their own.
 

MoG[Corp] Ground Forces Equipment:

Protection:

Weapons:

Armoured and Mechanized Vehicles:

Artillery:

MoG[Corp] Navy

The corporation maintains as many naval vessels as it can produce in order to ensure the continued security and dominion over Africa and its surrounding waters. MoG[Corp] believes in strength as the only deterrent to the numerous colonial powers that exist upon Orbis. Several dozen naval yards in corporate territory continue to construct numerous types of vessels to further increase the corporations ability to protect its interests and stand equal or superior to rival nation states.

Current Inventory (Incomplete)

Nelson Mandela class Aircraft Carrier
Comoros class Amphibious Assault Ship
Buffalo City class Amphibious Transport Dock
Stormberg class Cruiser
Hugo Biermann class Destroyer
Seychelles class Corvette
Réunion class Missile Boat
Great White class Attack Submarine
Elizabeth class SSBN/SSGN
Thompson Class Expeditionary Transfer Dock

MoG[Corp] operates at least eight carrier groups at sea at any given time, due to the massive swaths of ocean that MoG[Corp] transport ships operate within. Carrier groups usually consist of a single Aircraft Carrier, two cruisers, four destroyers, and eight corvettes, along with four or more attack submarines.

1st Carrier Group
Silver Seas(AC)
Bitterfontein(CG)
Jacobsbaai(CG)
Adelaide(DDG)
Alice(DDG)
Aliwal North(DDG)
Balfour(DDG)

2nd Carrier Group
Night Sky(AC)
Chatsworth(CG)
Jakkalsfontein(CG)
Berlin(DDG)
Bhisho(DDG)
Braunschweig(DDG)
Burgersdorp(DDG)

3rd Carrier Group
High Maintenance(AC)
Citrusdal(CG)
Kalbaskraal(CG)
Cathcart(DDG)
Dohne(DDG)
Dordrecht(DDG)
eMonti(DDG)

4th Carrier Group
New Horizons(AC)
Clanwilliam(CG)
Klawer(CG)
Elliot(DDG)
Fort Beaufort(DDG)
Gonubie(DDG)
Haga-Haga(DDG)

5th Carrier Group
Dances With Dolphins(AC)
Darling(CG)
Koekenaap(CG)
Hamburg(DDG)
Hogsback(DDG)
Hofmeyer(DDG)
Katberg(DDG)

6th Carrier Group
Extasea(AC)
Doringbaai(CG)
Koringberg(CG)
Kei Mouth(DDG)
Keiskammahoek(DDG)
Kidds Beach(DDG)
King William's Town(DDG)

7th Carrier Group
Bohemian Princess(AC)
Dwarskersbos(CG)
Lamberts Bay(CG)
Komga(DDG)
Mdantsane(DDG)
Mhlangeni(DDG)
Molteno(DDG)

8th Carrier Group
African Queen(AC)
Ebenhaeser(CG)
Langebaan(CG)
Morgan's Bay(DDG)
Ngcobo(DDG)
Oyster Bay(DDG)
Peddie(DDG)

9th Carrier Group
Awakening(AAS)
Eendekuil(CG)
Langebaanweg(CG)
Queenstown(DDG)
Seymour(DDG)
Stutterheim(DDG)
Tarkastad(DDG)

10th Carrier Group
Miss Behavin'(AAS)
Elands Bay(CG)
Lutzville(CG)
Venterstad(DDG)
Whittlesea(DDG)
Zwelitsha(DDG)

11th Carrier Group
Enlightenment(AAS)
Goedverwacht(CG)
Moorreesburg(CG)
Aberdeen(DDG)
Addo(DDG)
Alexandria(DDG)
Bathurst(DDG)

12th Carrier Group
Imagination(AAS)
Graafwater(CG)
Malmesbury(CG)
Bedford(DDG)
Cookhouse(DDG)
Cradock(DDG)
Despatch(DDG)

13th Carrier Group
Contingency (AAS)
Grotto Bay(CG)
Paternoster(CG)
Graaff Reinet(DDG)
Grahamstown(DDG)
Hankey(DDG)
Humansdorp(DDG)

14th Carrier Group
Latitude Adjustment(AAS)
Hopefield(CG)
Piketberg(CG)
Jeffreys Bay(DDG)
Joubertina(DDG)
Kareedouw(DDG)
Kenton-on-Sea(DDG)

15th Carrier Group
Evangelical Hammer

16th Carrier Group
The Surveyor

17th Carrier Group
Rectify Forthcoming

18th Carrier Group
Genuine Contact

19th Carrier Group
Designed Discipline

20th Carrier Group
Deprived Indulgance

21st Carrier Group
Fundamental Prime

22nd Carrier Group
Turn Productive

23rd Carrier Group
Imposing Admirer

24th Carrier Group
Accurate Flare

25th Carrier Group
Travelling Eccentric

26th Carrier Group
Innate Astonishment

27th Carrier Group
Territorial Aim

28th Carrier Group
Echo Ubiquitous

29th Carrier Group
Approximate Biblical

30th Carrier Group
Carefully Unjust

31st Carrier Group
Sales Contraction

32nd Carrier Group
The Excitement

33rd Carrier Group
Solemn Sequence

34th Carrier Group
Only Glory

35th Carrier Group
Advantageous Glamour

36th Carrier Group

Turmoil Perfect

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MoG[Corp] Air Force

The corporation maintains an unknown aircraft, primarily focused upon air dominance and then the required aircraft to deal with ground forces effectively., as well as deny any hope of regaining air control. orders for multirole aircraft are infinite and sent to storage should a point where a sufficient number was produced ever occurred.

Explosives/Bombs:

  • Bunker Buster: GBU-28
  • Cluster:
    • Sub-munition: Steel & Tungsten Rods of various sizes
  • Chemical: M43
  • General: CBU-87
  • Incendiary: Mk 77
    • Sub-munition: 416 L fuel gel mix
  • Leaflet-dispersing: IBU-30
  • Mine-Laying: CBU-89
    • Sub-munition: 72 antitank mines
    • Sub-munition: 22 antipersonnel mines
  • General Purpose:
  • Missiles:
    • Air to Air:
    • Air to Surface:
      • Anti-Armor: AGM-114 Hellfire (AGM-114L Longbow Hellfire)
      • Anti-Infantry: AGM-114 (AGM-114R Hellfire II)
      • Anti-Ship: Harpoon
      • Anti-Structure: AGM-154C (AGM-154C)
      • FAEB: GBU-43/B
      • HARM: AGM-88
    • Anti-Satellite: RIM-161 SM3
    • Surface to Air:
    • Surface to Surface:
      • Anti-armor:
      • Anti-ship: RIM-67
      • Ballistic Missile:
        • Tactical Ballistic Missile:
        • Theatre Ballistic Missile:
        • Intermediate-range Ballistic Missile:
        • Intercontinental Ballistic Missile:
      • HARM: P-700 Nanbasen (Home-on-Jam)
    • Cruise Missile: Tomahawk



Optional recognition for usage against any post modern societies.



  • F-1A Impundulu (CTOL), [Replacing 108 Raptors]

  • F-1B Impundulu (STOVL), [Replacing 108 Land based F/A-18s]

  • F-1C Impundulu (naval), [Replacing my F/A-18s on Carriers.]

  • RF-1A Impundulu (recon)[Non Combat Aircraft]

Classified as a multirole aircraft, the Impundulu is a high-performance fighter aircraft capable of engaging in both DFM and ASM. As a result of its sleek design and forward-swept wings, the aircraft has excellent maneuverability which when, combined with high speed and firepower, makes it a very effective aircraft in the hands of a skilled pilot.

The ASF-X's airframe is capable of changing its shape and the direction the rudders and wingtips face as the flight speed changes. Furthermore, it is outfitted with a unique tandem twin-engine design, with the lower engine (located further inside the aircraft) being capable of pivoting to provide VTOL capabilities. This engine design provides the fighter with unrivaled stability, allowing it to fly at very low speeds without stalling. In the situation of an engine stall, the Impundulu will act like a glider, as opposed to simply dropping out of the air. The thrust vectoring engine allows it to perform unique counter maneuvers, an example of which is using its lower engine to propel itself above and past a chasing enemy.

While the airframe technology was based heavily upon 5th generation designs, the high efficiency turbofan engine with thrust vectoring allowed it to outperform F-22s in both agility and top speed(at altitude, Mach 2.44, and Mach 2.1 Supercruise). Of course, merely outperforming another 5th generation aircraft was not the sole requirement to a 6th generation airframe, Artifical Intelligence systems were a major aspect of the Impundulu, allowing for inhuman reaction speeds during combat situations. PNT and an advanced encryption system allowed for massive wireless transfer of data between aircraft without a concern for enemy pickup.

Alongside the Impundulu, the MQ-90 Gaunab was developed, the massive data transfer capability of the Impundulu was designed with the Gaunab in mind, every Shinden II would have the capability to have up to 16 Gaunab slaved to its systems, allowing for a huge jump in the Impundulu's Radar range and combat ability. though currently only armed with a GAU-19/A and several AAMs, a Tactical Laser System was being designed with the UAV in mind, providing MoG[Corp] with a highly mobile missile defense capability, as well as a devastating weapon against enemy aircraft.

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