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Blatantly Self-Serving War suggestion


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Ooo, can we all make self serving suggestions?

I want natural disasters to automatically delete any nation that buys 3000 infra or more in a city.

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Slaughter the shits of the world. They poison the air you breathe.

 

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On 11/3/2018 at 1:30 PM, Buorhann said:

Exactly.  Air is too overpowered as it is, and has never been nerfed or balanced out.  Whereas Ground/Naval need to be updated to be on par with Air.  Naval is "ok", but Ground desperately needs something (Especially Tanks).

Ground attacks should capture, not destroy- infrastructure and land should be divided out to all owned cities. Improvements should also be stolen, but you shouldn't be able to target the improvement to steal or it'd be too OP.

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43 minutes ago, Avakael said:

Ground attacks should capture, not destroy- infrastructure and land should be divided out to all owned cities. Improvements should also be stolen, but you shouldn't be able to target the improvement to steal or it'd be too OP.

The problem with this suggestion and many others that people come up with is the fact you’re forgetting how simplistic of a design the war module is, that this cannot be done without a complete overhaul on the system.

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10 minutes ago, Buorhann said:

The problem with this suggestion and many others that people come up with is the fact you’re forgetting how simplistic of a design the war module is, that this cannot be done without a complete overhaul on the system.

Why not? If it's that bad, then don't divide the infra/land/improvements between cities and just give it to the smallest city you own. The SQL request to add the stolen stuff to the receiving city is almost identical to the request to take it away from the damaged target city.

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2 hours ago, Buorhann said:

The problem with this suggestion and many others that people come up with is the fact you’re forgetting how simplistic of a design the war module is, that this cannot be done without a complete overhaul on the system.

Oh no no no, the problem with that suggestion is that it would be incredibly unbalancing and the most exploitable mechanic since treasure stacking.

You never, ever, EVER want there to be a way to linearly transfer exponentially diminishing resources between players. Never ever.

To put it in a way that doesn't include the words "linearly transfer exponentially diminishing", lemme put it this way: Selling infra/land $20k ppu.

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1 hour ago, Sir Scarfalot said:

Oh no no no, the problem with that suggestion is that it would be incredibly unbalancing and the most exploitable mechanic since treasure stacking.

You never, ever, EVER want there to be a way to linearly transfer exponentially diminishing resources between players. Never ever.

To put it in a way that doesn't include the words "linearly transfer exponentially diminishing", lemme put it this way: Selling infra/land $20k ppu.

That's true, actually. Screw that idea then.

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  • 7 months later...
On 11/3/2018 at 9:07 AM, ComradeMilton said:

If this change goes through, I would like to suggest Air be able to do blockades. They can do them in real life and it would keep the weapons types in balance.

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Man, Let's Just go full throttle and make it so if you get Ground Control on someone instead of them being unable to use 1/3rd of their planes, you steal 1/3rd of their planes and use them as your own.

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