Spaceman Thrax Posted November 3, 2018 Share Posted November 3, 2018 Ooo, can we all make self serving suggestions? I want natural disasters to automatically delete any nation that buys 3000 infra or more in a city. 3 Quote Slaughter the shits of the world. They poison the air you breathe. ~ William S. Burroughs Link to comment Share on other sites More sharing options...
Clarke Posted November 3, 2018 Share Posted November 3, 2018 The alliance with the highest average city count mysteriously gets reset in a bizarre in-game disaster no one can explain and we will claim they once had secret ancient technology. Quote Link to comment Share on other sites More sharing options...
ComradeMilton Posted November 5, 2018 Share Posted November 5, 2018 Errors happen. We once had one where the decision of a war was decided by a glitch in the game that went unfixed so instead of one side winning (as pre-glitch) they ultimately lost (as post-glitch. Quote Link to comment Share on other sites More sharing options...
Darth Revan Posted November 8, 2018 Share Posted November 8, 2018 Can I suggest a project that will expose all of GoB's secret treaties? 1 Quote Link to comment Share on other sites More sharing options...
Avakael Posted November 8, 2018 Share Posted November 8, 2018 On 11/3/2018 at 1:30 PM, Buorhann said: Exactly. Air is too overpowered as it is, and has never been nerfed or balanced out. Whereas Ground/Naval need to be updated to be on par with Air. Naval is "ok", but Ground desperately needs something (Especially Tanks). Ground attacks should capture, not destroy- infrastructure and land should be divided out to all owned cities. Improvements should also be stolen, but you shouldn't be able to target the improvement to steal or it'd be too OP. Quote Link to comment Share on other sites More sharing options...
Buorhann Posted November 8, 2018 Share Posted November 8, 2018 43 minutes ago, Avakael said: Ground attacks should capture, not destroy- infrastructure and land should be divided out to all owned cities. Improvements should also be stolen, but you shouldn't be able to target the improvement to steal or it'd be too OP. The problem with this suggestion and many others that people come up with is the fact you’re forgetting how simplistic of a design the war module is, that this cannot be done without a complete overhaul on the system. Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Avakael Posted November 8, 2018 Share Posted November 8, 2018 10 minutes ago, Buorhann said: The problem with this suggestion and many others that people come up with is the fact you’re forgetting how simplistic of a design the war module is, that this cannot be done without a complete overhaul on the system. Why not? If it's that bad, then don't divide the infra/land/improvements between cities and just give it to the smallest city you own. The SQL request to add the stolen stuff to the receiving city is almost identical to the request to take it away from the damaged target city. Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted November 8, 2018 Share Posted November 8, 2018 2 hours ago, Buorhann said: The problem with this suggestion and many others that people come up with is the fact you’re forgetting how simplistic of a design the war module is, that this cannot be done without a complete overhaul on the system. Oh no no no, the problem with that suggestion is that it would be incredibly unbalancing and the most exploitable mechanic since treasure stacking. You never, ever, EVER want there to be a way to linearly transfer exponentially diminishing resources between players. Never ever. To put it in a way that doesn't include the words "linearly transfer exponentially diminishing", lemme put it this way: Selling infra/land $20k ppu. Quote Link to comment Share on other sites More sharing options...
Avakael Posted November 8, 2018 Share Posted November 8, 2018 1 hour ago, Sir Scarfalot said: Oh no no no, the problem with that suggestion is that it would be incredibly unbalancing and the most exploitable mechanic since treasure stacking. You never, ever, EVER want there to be a way to linearly transfer exponentially diminishing resources between players. Never ever. To put it in a way that doesn't include the words "linearly transfer exponentially diminishing", lemme put it this way: Selling infra/land $20k ppu. That's true, actually. Screw that idea then. 1 Quote Link to comment Share on other sites More sharing options...
Guest Epi Posted November 12, 2018 Share Posted November 12, 2018 (edited) 823 Edited February 16, 2021 by Epi Quote Link to comment Share on other sites More sharing options...
Lossi Posted July 5, 2019 Share Posted July 5, 2019 On 11/3/2018 at 9:07 AM, ComradeMilton said: If this change goes through, I would like to suggest Air be able to do blockades. They can do them in real life and it would keep the weapons types in balance. Quote Quote Former leader of Chocolate Castle 4/1/2021 "It's pretty easy to get abused by Rosey without being a weirdo about it" - Betilius "Rosey is everything I look for in a fighter" - partisan "I’m very much not surprised that Lossi has you blocked tbh" - @MCMaster-095 Link to comment Share on other sites More sharing options...
Pasky Darkfire Posted July 5, 2019 Share Posted July 5, 2019 Man, Let's Just go full throttle and make it so if you get Ground Control on someone instead of them being unable to use 1/3rd of their planes, you steal 1/3rd of their planes and use them as your own. 1 1 Quote Link to comment Share on other sites More sharing options...
Guest Epi Posted July 6, 2019 Share Posted July 6, 2019 (edited) 1 Edited February 17, 2021 by Epi Quote Link to comment Share on other sites More sharing options...
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