Jump to content

Multiple Project Suggestions


Grendel
 Share

Recommended Posts

7 hours ago, Rayx said:

 

No chemical weapons and nukes are different both weapons of mass destruction but different but I'mma change name to biological weapon because the weapon I wanted only to Target the population ?

But population is purely a function of infrastructure and land. ...But it might increase the disease rate, kind of like how nukes increase the pollution rate! I actually like the idea now :lol:

  • Upvote 2
Link to comment
Share on other sites

On 10/18/2017 at 10:45 PM, Sir Scarfalot said:

But population is purely a function of infrastructure and land. ...But it might increase the disease rate, kind of like how nukes increase the pollution rate! I actually like the idea now :lol:

 

Can you give the weapons a thumbs up please ??

  • Upvote 1
Link to comment
Share on other sites

On 19/10/2017 at 4:45 AM, Sir Scarfalot said:

But population is purely a function of infrastructure and land. ...But it might increase the disease rate, kind of like how nukes increase the pollution rate! I actually like the idea now :lol:

Could be a weapon that destroys 50 infra in all cities instead of 1500-2000 infra in one city like a nuke

Link to comment
Share on other sites

4 minutes ago, Micchan said:

Could be a weapon that destroys 50 infra in all cities instead of 1500-2000 infra in one city like a nuke

Can you like the weapons idea please Alex said in order to put them in the test server I had to get a lot of likes

  • Upvote 1
Link to comment
Share on other sites

  • 4 weeks later...
Hi guys, I was thinking about a project that I thought would be good to add. Give me your thoughts/input?
 
This is only a rough idea of course, so I would expect quite a few changes. The DPB would help with rebuilding after being beaten down.
 
Doomsday Preparation Bunker: Cost: $50,000,000, 1000 steel, 1000 aluminum, 500 gasoline. The DPB will give you the means to partially rebuild your nation following a devastating war. It may only be stocked within 12 turns of being at war (before or after declaration of either offensive or defensive war). A nation may store up to 30% of all resources available to it including cash, raw, and refined resources in it. Items stored in the DPB cannot be raided in wars/raids, but also cannot be utilized while being stored there. When the nation is no longer at war, these items may be removed from the DPB after applying for their removal and waiting 60 turns.
Edited by Bozzie
added a sentence
  • Upvote 1
  • Downvote 1
Link to comment
Share on other sites

  • 3 weeks later...

Name: Interational Trade Center 

Description: After a booming industrial revolution, your nation has decided to step into the global trade pool.

effect: bonus 5% money earned through trade bonus 2% resources received 

cash: 14 mill

resources: 300 steel 300 aluminum 100000 food

  • Downvote 1
Link to comment
Share on other sites

13 hours ago, FinnSum said:

Name: Interational Trade Center 

Description: After a booming industrial revolution, your nation has decided to step into the global trade pool.

effect: bonus 5% money earned through trade bonus 2% resources received 

cash: 14 mill

resources: 300 steel 300 aluminum 100000 food

Two issues -

1. already a project called the ITC

2. Exploitable as all balls... imagine if you get a loan for 1billion.... thats 20 million extra YOU get.... now what if this wasn't a loan and was two people looking to get more money for free... repeat it over and over again

Edited by Conner Temple

LTcxGHN.jpg

Link to comment
Share on other sites

  • 3 months later...

Forced Draft (option 1 OP MODE!)

Effect: when activated, allows an extra daily rebuy of all military, (120 turn cooldown after use)

Cost: 100 million 25k steel, munitions alum, gas

 

Forced Draft (option 2 less OP mode!)

Effect: when activated allows and extra daily rebuy of soldiers, (60 turn cooldown after use)

Cost: 35 million 5k munitions, 50k food

 

Ballistics Research Center

Effect: Increases the amount of improvements destroyed after Nuke/missile hit, from 2/1 to 5/2, and also allows missiles to target power plants.  (this could also increase the number of nukes/missiles purchased per day, but I would increase the cost if that was the case)

Cost: 50 Million 5k Alum, 5k Uranium 2.5k Gas/munitions

Edited by Sweeeeet Ronny D
Link to comment
Share on other sites

National project name: Smuggling Industry

Small description: Helps pirates secure their booty as well as helps pirate targets to save some extra resources.

Project effect: Allows you to evade Naval Blockades once per war. You cannot move more than 10% of your resources and 20% of your cash

Resource cost: How about 200 aluminium, 500 gasoline and like $35M. Each operation will cost anywhere around 100K to 350K depending upon security levels.

  • Upvote 5
Link to comment
Share on other sites

National project name: Step-Up Transformer

Small description: This would allow all power stations to run with 25% extra capacity. For example if you had a Nuclear power plant with max operation of 2000 infra this would allow it to power an extra 500 infra structure meaning that one nuclear power station can power 2500 infrastructure.

Project effect: 25% extra capacity

Resource cost: 4000 Steel, 5000 Aluminium, 500 Uranium 

Cash cost: $60,000,000.00

  • Upvote 2
Link to comment
Share on other sites

National project name: Space Program

Small description: You will have the ability to send manned and unmanned missions to various places within the solar system and beyond. Make it cost more to do more things as it would be in the real world. Space stations, going to the moon and placing flags, going to mars, etc. Maybe even asteroid mining as a money operation?

Project effect: Use the satellite to monitor other nations like a spy. (Other nations could also get things to disable this from happening to them.)

Resource cost: 100 Steel, 50 Aluminum.

Cash cost: 10 million

  • Upvote 3
  • Downvote 1
Link to comment
Share on other sites

National Project Name: State News Network

Small Description: There are various tools to spread propaganda and to achieve nationwide indoctrination. One of these tools, the media, is the most effective as it is more prevalent. Not only it can be used to justify a immoral, in the eyes of the populous, but it can be used to block and censor opposition from the inside and out.

Project Effect: decrease crime rate by 3%, increase the number of ships, aircraft, and tanks by 5%, and decrease the resources cost of ships, aircraft, and tanks by 20%.

Resource cost: 1,500 steel, 2,000 aluminum, 1,500 gasoline

Cash Cost: $25,000,000

Edited by AwesomeNova
  • Upvote 1
Link to comment
Share on other sites

National Project Name:  Advance Civil Engineer 

Small Description: Improves the operations of all civil building, making them more productive

Project Effect: double the effect each Civil building (Reduce crime rate to 5%, Reduce Disease to 5%, Reduce 140 points of pollution, removes 90 points of pollution) however does not effect the commerce rate of the subway

Resource cost:  7500 steel, 5000 Gas

Cash Cost:  45,000,000

Link to comment
Share on other sites

National project name: Maginot Line (Or some other appropriate name.)

Small description: A series of ground fortifications and trenches protecting along the nation's borders, improving the defenses of the nation and making it costly to go through the line.

Project effect: 5% Casualty increase on Attackers during Ground Attacks on Defenders / 5% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / 5% Less Ground Attack Casualties Done by Defenders on Attackers / (Land Reduction? Food Income Reduction/Consumption Increase?)

Resource cost: Moderately Expensive

Cash cost: Moderately Expensive
 

- - - - - - - - - - -

National project name: National Anti-Air Emplacements (Or some other appropriate/unique name)

Small description: A national project the hides Anti-Air Emplacements within cities to help defend against Air Raids.

Project effect: 20% Casualty Increase on Attackers during Air Raids on Defenders / 10% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / (Possibly a -5% effectiveness of Defender's Air Force due to potential friendly fire?)

Resource cost: Moderately Expensive

Cash cost: Expensive

- - - - - - - - - - -

National project name: Heavy Concrete Fortifications (Or some other appropriate/unique name)

Small description: Heavy Concrete Fortifications along the border, improving the defenses for the nation vastly and making it costly to go through said defenses.

Project effect: 10% Casualty increase on Attackers during Ground Attacks on Defenders / 20% Less Ground Attack Casualties done by Defenders on Attackers (Land Reduction? Food Income Reduction/Consumption Increase?)

Resource cost: Expensive

Cash cost: Highly Expensive

- - - - - - - - - - -
Numbers can all be changed of course

hfzkFUp.gif

Link to comment
Share on other sites

3 hours ago, LordInfinitius said:

National project name: Maginot Line (Or some other appropriate name.)

Small description: A series of ground fortifications and trenches protecting along the nation's borders, improving the defenses of the nation and making it costly to go through the line.

Project effect: 5% Casualty increase on Attackers during Ground Attacks on Defenders / 5% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / 5% Less Ground Attack Casualties Done by Defenders on Attackers / (Land Reduction? Food Income Reduction/Consumption Increase?)

Resource cost: Moderately Expensive

Cash cost: Moderately Expensive
 

- - - - - - - - - - -

National project name: National Anti-Air Emplacements (Or some other appropriate/unique name)

Small description: A national project the hides Anti-Air Emplacements within cities to help defend against Air Raids.

Project effect: 20% Casualty Increase on Attackers during Air Raids on Defenders / 10% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / (Possibly a -5% effectiveness of Defender's Air Force due to potential friendly fire?)

Resource cost: Moderately Expensive

Cash cost: Expensive

- - - - - - - - - - -

National project name: Heavy Concrete Fortifications (Or some other appropriate/unique name)

Small description: Heavy Concrete Fortifications along the border, improving the defenses for the nation vastly and making it costly to go through said defenses.

Project effect: 10% Casualty increase on Attackers during Ground Attacks on Defenders / 20% Less Ground Attack Casualties done by Defenders on Attackers (Land Reduction? Food Income Reduction/Consumption Increase?)

Resource cost: Expensive

Cash cost: Highly Expensive

- - - - - - - - - - -
Numbers can all be changed of course

Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares

  • Upvote 2
Link to comment
Share on other sites

2 minutes ago, Micchan said:

Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares

As a stand-in for the nation perks that Sheepy never gets around to adding, making these projects exclusive to one per nation could potentially diversify nation builds.

  • Upvote 3

[insert quote here]

Link to comment
Share on other sites

10 hours ago, Micchan said:

Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares

Add maintenance costs and reduction of max armed forces (for manning the fortifications), limit these defensive fortifications to a max of one or two.

Edited by LordInfinitius
  • Upvote 1

hfzkFUp.gif

Link to comment
Share on other sites

  • 2 weeks later...

National Project Name:  Multiple Independently Target-able Re-Entry Vehicle  

Small Description: Ballistic missile payload containing twelve nuclear weapons. Able to target twelve different cities per missile.

Project Effect: The ultimate nuclear deterrent. VDS odds stay the same, but all twelve nukes could be targeted to one city or twelve different cities. 

Resource cost:  20,000 Steel, 20,000 Alum.

Cash Cost:  85,000,000 to build project. Each missile costs 20 million plus the costs for the nuclear weapons. Can be used both in and out of war.

  • Upvote 3
Link to comment
Share on other sites

9 hours ago, Fraggle said:

National Project Name:  Multiple Independently Target-able Re-Entry Vehicle  

Small Description: Ballistic missile payload containing twelve nuclear weapons. Able to target twelve different cities per missile.

Project Effect: The ultimate nuclear deterrent. VDS odds stay the same, but all twelve nukes could be targeted to one city or twelve different cities. 

Resource cost:  20,000 Steel, 20,000 Alum.

Cash Cost:  85,000,000 to build project. Each missile costs 20 million plus the costs for the nuclear weapons. Can be used both in and out of war.

Sounds like a great idea to me, i'd just increase cost to $100 Million to build and also like $30mil extra. Also how would MAPs work? Would all have to be extremely expensive and such because could cripple most people

  • Upvote 1
Link to comment
Share on other sites

Any weaponized defensive or offensive weapons projects should come with an active cost.

For example an Air Defense Project should use Munitions and Steel every time it activates plus be limited to twice a day. Or a Multi Nuke Reentry device should actually require you have that many nukes in stock (though I would limit it to 4 nuke-cities and a limit of once per day). As well as extra Aluminum & Fuel for launching. 

Projects that give anyone a def/off edge should always be curbed  to avoid giving anyone near godmode

 

 

 

  • Upvote 3
Link to comment
Share on other sites

Spy Satellite

Gives the ability to launch a free (independent of espionage operations) and undetectable gather information operation once per day

2000 aluminum

1000 gasoline

20 million dollars

  • Upvote 5

Praise Dio. Every !@#$ing day.

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 weeks later...

Solar Power Plant

Description: Powers infrastructure in all cities.

Effect: Powers 30% of infrastructure in summer, 10% in winter, and 20% in other seasons. (I figured that changing the effect based on latitude as well would be unfair, and I wasn't fully sure of what numbers to use, so feel free to give suggestions)

Cost: 8,000 aluminum.png (aluminium), 2,000 steel.png (steel) and 50,000,000 money.png (dollars)

  • Upvote 2
Link to comment
Share on other sites

Mass Automation

Description: Streamlines the upkeeping process.

Effect: All upkeep costs except for military are reduced by 30%.

Cost: 2,000 aluminium, 1,000 steel, 500 gasoline and 75,000,000 dollars.

  • Upvote 2
Link to comment
Share on other sites

Genetic Modification Research

Description: Improves the durability and yield of crops, as well as making them more nourishing.

Effect: Reduces the negative impact of winter to -10%. Reduces the negative effect of radiation by 10%. Food production is boosted by 5%. Food consumption is decreased by 10%. (Hopefully this isn't too OP)

Cost: 400,000 steak_meat.png (food), 300 uranium.png (uranium) and 40,000,000 money.png (dollars)

Edited by Reuben Cheuk
  • Upvote 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.