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Multiple Project Suggestions


Grendel
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Project Name: Aircraft Carrier


Information: Having more ships will allow you to have a larger aircraft limit.


Project effect: For every 10 ships you own, you are able to build an extra 15 aircraft.


Resource cost: 3,000 Steel, 1,000 Aluminum, 1,000 Gas


Cash cost: 10 Million


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Project Name: Department of Defense


Information: Lowers gas and munitions usage for defending attacks.


Project effect: When defending attacks, use half as much gas and munitions as normal. (Not when someone declares war on you, just when you defend the attack, regardless of who started the war)


Resource cost: 5,000 Steel, 5,000 aluminum,


Cash cost: 20 Million


Edited by Vlad m'lad
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Project Name: Pay 2 have a life


Information: Allows you to plan attacks in advance so you can sleep


Project effect: When you attempt an attack, but do not have sufficient MAPs, the attack goes into a queue and is resolved when you do have the MAPs (with no player input required)


Resource cost: 25 credits


Cash cost: $1


[insert quote here]

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  • 3 weeks later...

 

Project Name: Pay 2 have a life

Information: Allows you to plan attacks in advance so you can sleep

Project effect: When you attempt an attack, but do not have sufficient MAPs, the attack goes into a queue and is resolved when you do have the MAPs (with no player input required)

Resource cost: 25 credits

Cash cost: $1

 

:P  :P  :P

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  • 4 weeks later...

 

National project name: Nuclear Triad

Small description: This project allows you to launch a Nuclear First Strike, or a second-strike in the vein of Mutually Assured Destruction. This project can only be activated once per war. Subsequent nuclear strikes will still cost 12 MAPs.

Project effect: Launch a wave of nukes, one for each opponent city, regardless of current MAPs. Current MAPs set to zero.

Resource cost: Steep, tbd

Cash cost: 100,000,000 minimum

 

This is broken af.

 

Edit: Maybe it could work if it required that your opponent ALSO had the project.

Edited by Leroy-Jenkins

Secure. Contain. Protect.

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National Project Name: MIRV Warheads

Project effect: You can choose to make your first nuke in a war hit another 2 cities at random in addition to the one you targeted. However, the larger rocket allows your opponent's Vital Defense System to function more effectively, it has a 20-50% (tbd) chance of shooting down your original rocket, in addition to the normal chance of shooting down each warhead. If your opponent does not shoot down your rocket, they can launch a retaliatory nuke at no (cash or MAP) cost and can immediately build an additional new nuke that day. Requirement for use: your opponent must be able to launch a nuke.

Resource: Steep

Cash cost: steep.

Secure. Contain. Protect.

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National Project Name: MIRV Warheads

Project effect: You can choose to make your first nuke in a war hit another 2 cities at random in addition to the one you targeted. However, the larger rocket allows your opponent's Vital Defense System to function more effectively, it has a 20-50% (tbd) chance of shooting down your original rocket, in addition to the normal chance of shooting down each warhead. If your opponent does not shoot down your rocket, they can launch a retaliatory nuke at no (cash or MAP) cost and can immediately build an additional new nuke that day. Requirement for use: your opponent must be able to launch a nuke.

Resource: Steep

Cash cost: steep.

Feels too complicated for some parts of the game. 

Both community wise and ingame mechanics wise. 

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Guest Karl VII

National Project Name: Advanced Air Defenses

Project Effect: ships and ground troops now have the ability to shoot down planes when they get airstriked.

                       (smth percentage wise, like 0,5% of attacking planes destroyed per 1000 tanks, 0,5% of attacking planes destroyed per 25 ships, 0,5% of attacking planes destroyed per 25000 soldiers)

Resource: 15000 steel, 15000 aluminium, 8000 gas, 8000 munitions

Cash cost: 45000000

Edited by Karl VII
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  • 3 weeks later...

National Military Academy.
Basically Sandhurst/West Point.
The National Military Academy is the place where the Officers, Generals, Admirals and whoever rules the Air Force receive training and education in advanced military tactics.  Improves your nation's chances in battle by N% .  Requires maintenance of a minimum of 5% of total maximum capacity across all services to work.
Resources. 5k Steel, 5K alumium, 7k munitions, 7k gasoline (ballpark)
Cost: $35,000,000 (ballpark)
                   

Edited by Mark76
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4 minutes ago, Mark76 said:
National Military Academy.
Basically Sandhurst/West Point.
 
 
The National Military Academy is the place where the Officers, Generals, Admirals and whoever rules the Air Force receive training and education in advanced military tactics. Improves your nation's chances in battle by +N% . Requires maintenance of a minimum of 5% of total maximum capacity across all services to work.
Resources. 5k Steel, 5K alumium, 7k munitions, 7k gasoline (ballpark)
Cost: $35,000,000 (ballpark)

 

I dunno what N should be, but I like the idea of more military projects, so this one could be good! A bunch of them together could make nations more specialized, which would be pretty cool.

  • Upvote 1

Slaughter the shits of the world. They poison the air you breathe.

 

~ William S. Burroughs

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Vengeance Weapons Battery

Missiles and Nukes can now be fired at anyone in spy range at 50-75% of normal damage output. Counts towards your daily espionage limit and with CIA, only 1 of each projectile can be fired. Once built, it and any Missile Pad or NRF cannot be destroyed in addition to this wonder. 

Makes these projectiles more fun and makes VDS/Iron Dome relevant again. Also eats up econo wonders so RIP resource output #death2inflation

Edited by Crossbones
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On 8/23/2017 at 8:39 AM, Crossbones said:

Vengeance Weapons Battery

Missiles and Nukes can now be fired at anyone in spy range at 50-75% of normal damage output. Counts towards your daily espionage limit and with CIA, only 1 of each projectile can be fired. Once built, it and any Missile Pad or NRF cannot be destroyed in addition to this wonder. 

Makes these projectiles more fun and makes VDS/Iron Dome relevant again. Also eats up econo wonders so RIP resource output #death2inflation

That would be obscene. Missiles and nukes require military actions AND a war to exist for them to fire, without those limitations they would be unstoppable and very stupid.

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1 hour ago, Sir Scarfalot said:

That would be obscene. Missiles and nukes require military actions AND a war to exist for them to fire, without those limitations they would be unstoppable and very stupid.

They'd fire at partial damage. Maybe 25-50% damage output?

Edited by Crossbones
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21 hours ago, Gabranth said:

Well, terrorism is perhaps the most useless feature in the game. The only reason to use it is to spy friendly nations and remove their slots. Seems counterintuitive honestly. The project seems fine enough to me.

Having read the rules, it is very clear that spying friendlies in order to prevent enemy action is very much forbidden... Either way, this whole thing comes down to a need to seriously buff terrorism rather than anything else.

Edit: Maybe the fluff can be that spies are delivering a nuclear weapon by hand rather than by launching an ICBM? Basically the idea is that everyone gets dramatically buffed terrorism damage, but given a project they can invest a nuke or missile into the terrorist attack and thus spend it for potentially much more damage. Success or fail, the weapon is lost, since it either blew up or they destroyed it to hide evidence/prevent enemy getting nuke.

Edited by Sir Scarfalot
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  • 2 weeks later...

National project name: Center for Waste Management 

Small description: Creates a major center for all waste management facilities to be controlled

Project effect: Reduces all pollution effects by 20% (Pollution numbers would be rounded down)

Resource cost:
aluminum.png4000
steel.png2000
 

Cash cost: $35,000,000

Not sure how balanced this is but the numbers could be tweaked of course

  • Upvote 4
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12 hours ago, Arthur Pendragon said:

National project name: Center for Waste Management 

Small description: Creates a major center for all waste management facilities to be controlled

Project effect: Reduces all pollution effects by 20% (Pollution numbers would be rounded down)

Resource cost:
aluminum.png4000
steel.png2000
 

Cash cost: $35,000,000

Not sure how balanced this is but the numbers could be tweaked of course

Should be a flat amount rather than a %. And probably cost more.

  • Upvote 3

XLL3z4T.gif

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9 hours ago, Sketchy said:

Should be a flat amount rather than a %. And probably cost more.

It would be the best candidate to add upkeep to projects.

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  • 3 weeks later...
  • 3 weeks later...

Nation project:EMP

Small description : electromagnetic plus that leaves enemy out of power for 12-24hrs depending on creator  effect economy  only one city per emp missile can be stopped by iron dome up

 Resources:1,500steel,450gas

Cost:$10million

Manufacture:same as missiles

Edited by Rayx
4 hrs was a little bit of time to effect economy,made I to only strike one city per missile
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5 hours ago, Rayx said:

Nation project: chemical weapon

Discription:a weapon that cause mass casualties in a nation can be stopped by vital defense project

Resources:4,000steel,5000gas

Cost:$25million

Manufacture:250steel,300uranium, 150gas $1,300,00

That's called a nuke

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11 hours ago, Sir Scarfalot said:

That's called a nuke

 

No chemical weapons and nukes are different both weapons of mass destruction but different but I'mma change name to biological weapon because the weapon I wanted only to Target the population ?

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