Bhuto Posted October 8, 2016 Share Posted October 8, 2016 Project name: Free Trade Center Small description: increases nation's access to global trade Project effect: increases crime by 0.1% in all cities, increases average income by 10$ in all cities Resource cost: 500 steel, 500 aluminum Cash cost: 10 million *cannot be used if "Great Wall" exists in nation Well same percentage issue Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 8, 2016 Share Posted October 8, 2016 Right, so, like I said, the 1 dollar needs to be changed to a percentage increase. Maybe 1 or 2% Yes then it may be okay but increasing average income by 1% will hardly have any effect before city 18-20 But getting some slots is a nice thing. So overall this project could be a nice one Quote Link to comment Share on other sites More sharing options...
Sketchy Posted October 8, 2016 Share Posted October 8, 2016 (edited) Right, so, like I said, the 1 dollar needs to be changed to a percentage increase. Maybe 1 or 2% The main issue is the crime/disease reductions, they are very OP. The crime one alone completely invalidates Police stations. I would suggest switching it up for something more practical. Maybe a reduction in infrastructure damage? TBH A great wall seems like it would be better suited as a War project than an econ project. Edited October 8, 2016 by Sketchy Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted October 8, 2016 Share Posted October 8, 2016 The main issue is the crime/disease reductions, they are very OP. The crime one alone completely invalidates Police stations. I would suggest switching it up for something more practical. Maybe a reduction in infrastructure damage? TBH A great wall seems like it would be better suited as a War project than an econ project. As long as mine is implemented - I am fine with his as is. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
LordRahl2 Posted October 8, 2016 Share Posted October 8, 2016 Only changes I'd make is the same that happened to mine. Average income is increased by 10% instead of $10 k Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Sketchy Posted October 8, 2016 Share Posted October 8, 2016 Assuming sheepy even reads this thread anymore, somehow I doubt it, I can't imagine he'd ever accept a project as unbalanced as the one you suggested. It's the equivalent of 2 hospitals and 2 police stations per city *AND* you want to boost income on top of that. That's 4 spare slots of income already, how much more do you need. Quote Link to comment Share on other sites More sharing options...
Sketchy Posted October 8, 2016 Share Posted October 8, 2016 Alright, well, increase the initial cost then. These are purchases, not perks, we have to buy these buffs. The income boost is 1%, which is negligible, but the police stations and hospitals would be replaced with econ improvements, which is sort of the point of the wall (in the game and in trumps mind). As such, the wall costs a butt ton, so make it worth more if you find its unbalanced. Increase the cash cost to 30 million, if you feel it's that unbalanced. Increasing the cash cost won't counterbalance it. It could be 100m and it would still be overpowered. Projects shouldn't replace improvements, that is just bad design. This wall would completely invalidate police stations and to a smaller degree hospitals, which makes 2 improvements useless. Quote Link to comment Share on other sites More sharing options...
Sailor Jerry Posted October 8, 2016 Share Posted October 8, 2016 (edited) National project name: Nanomedicine / Nanobiotechnology (https://en.wikipedia.org/wiki/Nanobiotechnology) Small description: Advanced medical procedures to help extend the life span of a nation's citizens, thereby allowing for healthier citizens an allowing them to remain in the work force longer. Project effect: Increases the effectiveness of Hospitals by .5%-1.0% and increases number of citizens in each city by an additional 5% (due to folks living and working longer) Resource cost: 5000 Steel (equipment manufacturing) 5000 Aluminum (equipment manufacturing) 5000 Oil (for the plastics and silicone) 5000 Uranium (power source) Cash cost: $200,000,000 EXTRA: http://nanotechworld15.blogspot.com/2014/09/what-nanobots-are-made-out-of.html EDIT: Now that I think about it and ran some numbers (if I did this right), maybe having the citizen increase should be 10%. At my size, a 5% increase would mean about a $500k/day increase, meaning, this would take about 400 days to pay for itself not counting the cost of resources. A 10% citizen increase for me would be about $1M/day increase, meaning, this would take about 200 days to pay for itself. Still quite a bit of time, but you gotta think long term people!! Edited October 8, 2016 by Sailor Jerry Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 8, 2016 Share Posted October 8, 2016 National project name: Nanomedicine / Nanobiotechnology (https://en.wikipedia.org/wiki/Nanobiotechnology) Small description: Advanced medical procedures to help extend the life span of a nation's citizens, thereby allowing for healthier citizens an allowing them to remain in the work force longer. Project effect: Increases the effectiveness of Hospitals by .5%-1.0% and increases number of citizens in each city by an additional 5% (due to folks living and working longer) Resource cost: 5000 Steel (equipment manufacturing) 5000 Aluminum (equipment manufacturing) 5000 Oil (for the plastics and silicone) 5000 Uranium (power source) Cash cost: $200,000,000 EXTRA: http://nanotechworld15.blogspot.com/2014/09/what-nanobots-are-made-out-of.html 200million is it not a bit too costly??? and what do you exactly mean by increasing effectiveness of hospital?? Quote Link to comment Share on other sites More sharing options...
Sailor Jerry Posted October 8, 2016 Share Posted October 8, 2016 (edited) 200million is it not a bit too costly??? and what do you exactly mean by increasing effectiveness of hospital?? As to the first part......not for folks who are looking to buy city #19 or higher. I mean for me to buy city #19 (without any discounts) it'll cost me $248M!. This is pretty much designed for the larger folks/more well developed naitons. As to the second part, right now Hospitals lower disease by 2.5%. So if someone had this Project, each hospital would lower disease by 3-3.5% (due to people having the nanobots in their system) EDIT: I edited my above post! Edited October 8, 2016 by Sailor Jerry Quote Link to comment Share on other sites More sharing options...
Bhuto Posted October 11, 2016 Share Posted October 11, 2016 As to the first part......not for folks who are looking to buy city #19 or higher. I mean for me to buy city #19 (without any discounts) it'll cost me $248M!. This is pretty much designed for the larger folks/more well developed naitons. As to the second part, right now Hospitals lower disease by 2.5%. So if someone had this Project, each hospital would lower disease by 3-3.5% (due to people having the nanobots in their system) EDIT: I edited my above post! Okay nice then if you take rather 17+ cities it will also be effective. Quote Link to comment Share on other sites More sharing options...
Ryleh Posted December 9, 2016 Share Posted December 9, 2016 Center for City Planning - 5% off cities Center for Land Expansion - 5% off land 5 year plan: this project would increase the production of all refinery type buildings (Ammo, Steel Mills, Gas, Bauxite) by 8% or some other number. Efficient military procurement: reduces the money cost of military units by 15%, and the resource cost by 10%. This is for all units. 1 Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted December 13, 2016 Wiki Mod Share Posted December 13, 2016 First two are meh, second two are op Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Ranoik Posted February 2, 2017 Share Posted February 2, 2017 I want to suggest a project to get rid of some slot taxes for power plants National project name: Experimental Fusion Reactor Small description: Provides a base amount of power for each city Project effect: Provides power for 2000 infrastructure in each city. Consumes 1.2 tons a day (0.1/turn) of uranium per 1,000 infrastructure. Resource cost: 2,500 Steel, 750 Uranium Cash cost: $40,000,000 1 Quote Link to comment Share on other sites More sharing options...
Gonzalo Posted February 8, 2017 Share Posted February 8, 2017 National project name: Parks and Recreational Centers Small description: A city isn't just a lot of skyscrapers, towers and houses. You need to see green spaces once in a while. Project effect: Reduces 1 pollution point per 500 infrastructure. Resource cost: 500 Steel, 750 Aluminum Cash cost: $65,000,000 National project name: National TV channel Small description: In 21st century, everyone owns a TV and has cable channels. Why not to create a public one? Project effect: +11% commerce in every powered city. Resource cost: 1500 Steel, 1500 Aluminum Cash cost: $110,000,000 Quote Link to comment Share on other sites More sharing options...
Willam von Waldreich Posted March 1, 2017 Share Posted March 1, 2017 National project name: National Early Warning Radar System (NEWRS) Small description: Keeping the skies cleared of enemy threat one dish at a time. Project effect: + 5% Defense against Airstrikes Resource cost: 2500 Steel, 4500 Aluminum Cash cost: $30,000,000 National Project: National Interstate System Small description: Travel faster within the boarders of your own nation. Project effect: + 2% resource production (all resources) Resources cost: 2000 Steel, 1000, Aluminum, 1500 Gasoline Cash cost: $50,000,000 Quote The United States of Belveria Link to comment Share on other sites More sharing options...
Paul Warburg Posted March 12, 2017 Share Posted March 12, 2017 National Project: Advanced Defensive Fortifications Project effect: Gain an additional war point at the start of war Resources cost: 2000 Steel, 1000, Aluminum, 3000 Gasoline Cash cost: $100,000,000 Quote Link to comment Share on other sites More sharing options...
Kyte Posted March 21, 2017 Share Posted March 21, 2017 National project name: Nuclear Triad Small description: This project allows you to launch a Nuclear First Strike, or a second-strike in the vein of Mutually Assured Destruction. This project can only be activated once per war. Subsequent nuclear strikes will still cost 12 MAPs. Project effect: Launch a wave of nukes, one for each opponent city, regardless of current MAPs. Current MAPs set to zero. Resource cost: Steep, tbd Cash cost: 100,000,000 minimum 3 Quote Link to comment Share on other sites More sharing options...
Dillon A McCann Posted March 21, 2017 Share Posted March 21, 2017 Seems cool^ Quote Link to comment Share on other sites More sharing options...
CrispyGeneral Posted March 22, 2017 Share Posted March 22, 2017 I have a feeling alex isnt going to use any of these Quote Goomy: *Hot Goomy is 5 miles away from you and looking to have some fun* Guilo: O.O Click bait is sooooooo tempting Aoi Toori: Well its Goomy, who wouldn't? If Dillon A McCann is Ted Cruz then doesn't that make him the zodiac killer? Rip zodiac #EndofZodiac Link to comment Share on other sites More sharing options...
Ayayay Posted March 23, 2017 Share Posted March 23, 2017 I have a feeling alex isnt going to use any of these He used one or two Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Bhuto Posted March 24, 2017 Share Posted March 24, 2017 I have a feeling alex isnt going to use any of these yeah I think so although my personal opinion is he need to include new projects cause there are already people who have 10+ / 14 projects so it is best to add 2-3 projects now Quote Link to comment Share on other sites More sharing options...
Aliyan Posted March 28, 2017 Share Posted March 28, 2017 Maybe this?Project Name: International Security planSmall description: For people involved in wars and want to attack and defend simultaneously Project effect: Allows to involve in 6 offensive wars and only 2 defensive wars. Resource Cost: 2000 Aluminum, 2000 Gasoline, 2000 Munitions, 2000 steel, Money = $70,000,000. Quote Link to comment Share on other sites More sharing options...
Conner Temple Posted March 28, 2017 Share Posted March 28, 2017 Maybe this? Project Name: International Security plan Small description: For people involved in wars and want to attack and defend simultaneously Project effect: Allows to involve in 6 offensive wars and only 2 defensive wars. Resource Cost: 2000 Aluminum, 2000 Gasoline, 2000 Munitions, 2000 steel, Money = $70,000,000. Reducing the amount of defensive wars you can be in is anything but fair. Its stupid to even bring that idea up. You shouldn't be attacked less because you paid money. Quote Link to comment Share on other sites More sharing options...
Vanican Empire Posted April 7, 2017 Share Posted April 7, 2017 Name: Fortification Small description: It lets you get ready at war offensively Project effect: Increase resistance by ten and enemy take 10% more casualties when attacking Resource cost 1000 steel and 1500 aluminum Cash cost: 20 million Quote Link to comment Share on other sites More sharing options...
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