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Renewed Order


Spectral
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The Mages Collective is a nation built around ones strength in mana and combat. The average individual has been either bred out or introduced and secluded into hereditary labor camps. To ensure nonmagical blood does not mix into the average population, a mere 8% of the population is non magical. The labor vamps build leyline receptacles, which are used to siphon off natural mana to be used in various Collective projects or to be hoarded in stockpiles by the Wizard King. Among the military are 11 squads that comprise the elite military force. While magical munitions and firearms have been introduced, many of the elite squads use primal melee weapons, thanks to various shield magic. The only way these mages can harm other mages is via physical weapons.

 

Utilizing the mana, the government has constructed agriculture towers that provide the required food to support the population. Magic is also used to create stasis depots to ensure even perishable goods can be effectively stockpiled. Currently, the energy sector runs on oil and coal, but efforts are being put forward to transition into a magic-based clean 'nuclear' reactor.

 

The government uses floating islands as military bases, where they house magical artillery, specialized aircraft, and troops. These islands can utilize their mana reserves to encompass themselves in a powerful shield to withstand up to 48 hours of bombardment. If one of these islands can successfully land and begin siphoning off of a leyline, it would be able to encompass itself indefinitely.

 

Finally, the economy of this nation is soft socialism with some capitalist leeway permitted for foreign investments. Mostly, the Collective is a neutral, self sustaining economy, and rarely let's in outsiders. The collectives only interest abroad is to establish leyline receptacles.

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Aircraft -

TPJ Type 12

The design utilizes the spell fly, in conjunction with speed enhancement magic Expitious Retreat to create an aerial vehicle capable of reaching speeds of 1,084 mph. While it is substantially slower than modern aircraft, it uses the clairvoyance spell to display where the opponent would be in the next 10 seconds, weapons to direct area of affect magic, and enchantments to create up to 5 small scale magical barriers. Should all else fail, the aircraft can ise an emergency Teleport spell to flee from combat, but doing so uses 1/4th the vessels stored mana.

The Viper Bomber

The bomber reaches low orbit, covered in Invisability. While it can still be detected by radar, any visual confirmation is improbable. The vehicle utilizes the spell, meteor swarm, to bombard target positions. The vehicle uses teleportation to reach require height, and fly to maintain it. It is capable of using 5 Meteor Swarms before being forced to return. The vehicle reaches speeds of 530 mph.

R12 Recon Drone

A risen Ghoul is mind controlled by a pilot, and is subsequently put into the aircraft. The aircraft uses Invisability and  Non Detection magic. It records information on the surroundings. Visual, audio(to some extent), leyline movement, mana readings, temperature, elevation, etc. The cheap cost of the vehicle allows it's frequent use while scouting. It is considered the most modern recon plane amongst the collective.

Artillery -

The Collectives only artillery system utilizes an extended barrel, with small glass panels along the length of it. These amplify the power of a spell, dramatically improving the range and damage of basic magic spells. Research is currently underway to open a small teleportation gate to fire the spells through, which would drastically improve the range of the spell.

Armored vehicle - 

The MFV42 Main Battle Tank

This vehicle utilizes a number of defensive enchantments(Mage Armor, Barkskin, and Shield of Faith spells) as well as 1.5 inches of adamantite armor, the vehicle is capable of withstanding Clashing Rocks. On the top is a large cannon, utilizing 4 glass amplification panels to enhance the destructive capability of a mages spells. On the top of the cannon, is a small weapon with 3 glass separation panels. The operation panels weaken the spell of the caster, but turns a single spell into 2. Firing low level spells would permit a continuous fire from the weapon.

The Puma Infantry Vehicle

The Puma contains what is referred to as a micro pocket dimension. This one vehicle, the size of a standard tank, can hold 30 men in its belly. The vehicle utilizes camoflauge magic, and as such, isn't invisible but is incredibly hard to spot. It has 4 small turrets with 3 separation panels in each. If the vehicle is rupture, the pocket dimension ruptures and the vehicle collapses in on itself, killing those inside. A special countermeasure has been embedded to permit the vehicle to rapidly cast and use dimension door, for short range teleportation at minimal cost. (Teleport location must be within 30 ft).

Edited by Spectral
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  • 1 month later...

.:A Brief History of the Nation:.

The Collective's History begins during the 15th Century, when the Europeans began persecuting Mages all across the continent. A bloody war waged in which the Church supplanted Mages as the advisors to kings and queens. Kings and Queens, fearing their immortal soul, turned towards religion to be their eternal salvation, forsaking former pursuits of immortality in the flesh, which in itself was a fruitless endeavor. As they did so, the Church utilized their newfound influence to conduct inquisitions, and butcher those wielding magic, proclaiming them as devil worshipers, and evil creatures. The result, caused the Guild of Mages to migrate to a place that, they believed, would save them from persecution. They traveled the silk road, making it to a nation called China, where the Collective would establish a home for 90 years, aiding the Chinese in the realms of education, and later being referred to as Jesuits. But this, too, would come to a close, as the British East India Trading Company would enforce it's influence, and teams of papal warriors would be dispatched to hunt down mages under the guise of them being 'pirates'. As many countless deaths would ensure, the Collective would once again pick up and move towards a new land they would call home. This new land would be called Australia; and it was a fairly deserted and vast island. The Mages here would come under a single banner, henceforth known as the Mages Collective. This Collective would begin pursuing destructive magics, to create weapons that would assist them in destroying those that would dare to attack them. After 36 years on the island, the first Citadel was made. The Citadel would be equipped with cannons that amplified spells cast into it, would house thousands of Sentinals(Golems that would repaid themselves up to 3 times after being destroyed), and utilize leyline magic to keep it afloat.

The first Citadel would be used to devastating affect on the local tribes, as the Collective would unite them one by one. Once they did so, schools and universities would be established, and they would use magic to help the locals grow food, build structures, clean water, and much more. The island nation itself would flourish due to the abundant resources and the knowledge that the locals would be equipped with. Fearing the Church would pursue them one day, the Collective Magistrate begun to expend his resources creating 4 additional Citadels. The Magistrate himself utilized divination magic, which allowed him to peer into the future. He foretold a great war with a more China. In this vision, the Collective would wield many Citadels, and they would be lead by a king. Shortly into his term, he declared himself the Wizard King, and eliminated the regional feudalistic Magistrate system. The King would have authority over all, and he would pursue the expansion of Magical knowledge and the development of the Collective. Secretly, he would begin enchanting the water supply with low level magic on a vast scale, infusing it with magic from the leyline. This would result in an explosive growth in the number of magic wielders. Within 4 generations, there were more people that could wield magic than those that couldn't. As such, a serious shift in the classes of the society formed, and an emphasis on magical capability was born. Those without it, were forced to populate the lower class, and provide manual labor for those that did.

After 3 Wizard Kings had come and gone, and the fleet of Citadels had grown to a size of 31, an empowered China had renamed itself the Southern Asian Republic. In 1942, the Southern Asian Republic declared war on the Collective. The Wizard King, Taelus Myre, was new to his position, and upon the declaration, sought out the glory of battle. But this was a new era, an era not of the sword, but of the gun. The Sentinels that the Mages were so proud of, would not be as effective against guns as they were against swords, and the tactics of sending them directly to the front lines to fight soldiers would result in heavy losses. Mages were a prized commodity, and were rarely sent into the front lines. As such, the initial stages of the war were filled with a collection of losses from the Collective. The new found artillery would bring the Citadels crashing from the sky, and the planes would rain death from the previously uncontested sky.

The Collective would lose 11 Citadels and 13,000 Sentinels in the first 3 months of the war, and would begin to turn towards previously forbidden magics. Summing demons to spawn meatshields, cursing the Republics crop fields, and poisoning their water supply, the Collective would begin doing everything in their power to degrade the Republic's capabilities. As their civilian death toll began to reach the millions, a cease fire was negotiated, and the Collective would secure a shaky peace for the next 60 years.

After 60 long years of a shaky peace agreement, the Collective had built a new fleet of Citadels, and this time plotted to deal a crushing blow. A fleet of 60 Citadels, each containing 112 airplanes, 4,000 Sentinels, 2,000 Magic Knights, and up to 450 armored vehicles, would prepare for war and begin congregating towards the far north of the island nation. The strategy was to rapidly capture the outlying islands of Malaysia and Indonesia, push into and capture Singapore, Bangledash and Vietnam, and then bombard the Chinese homeland, until their eventually surrender. The plan started out with great success, as the Republics navy was crippled in the bombardment of their major ports in Singapore and Indonesia, by Collective bombers striking from low orbit. Their lack of sophisticated aerial defenses in their outlying territories proved to be their undoing, as a subsequent invasion of the territories saw their fall within the first 2 months of war. The Asian Republic surrendered both Malaysia and Indonesia, and fortified their southern flank in Vietnam. The Collective would attempt to bombard their defenses again with the stealth bombers, but meet heavier resistance from the intricate defenses in place. The initial invasion would see the loss of 8 Citadels, as the Republic fired their artillery at them, and their SAM's decimated the Collective airforce. Even still, the swarm of Citadels would see Vietnam fall into the Collective's hands. The Collective would accept these losses, and then begin to consolidate their power and push further into the Republic.

It was then that the weakness of the Collective was made apparent; their lack of a threatening ground force. The force itself faired well against the Republic's troops, but the more advanced artillery would prove too hard to handle, as they chipped away at the Collective's forces. Due to the intense aerial defenses, the Collective could not user air support to degrade the artillery or armored forces. As casualties began to mount, the king would authorize the use of Raise undead on his own troops, which were ordered to infiltrate enemy lines. As a Magic Knight Captain killed the regiment, they would rise again as undead zombies, and begin carving a path through the Republic's territory. The Collective, seeing the devastating results of the undead on a densely populated area, would withdraw and establish a buffer zone, losing a sizable number of their own troops.

The conflict would see it's official conclusion, as Republic would broker a cease fire, ceding the island provinces of Malaysia and Indonesia to the Collective, and having Vietnam and Singapore returned to them. After the peace was agreed to and the Collective withdrew from mainland asia, the Republic's forces conducted a purge of city sections, resulting in an estimated 12 million casualties on the Republic's side, and 1.4 million on the Collective's side.

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  • 3 weeks later...

Ground Force:

Active Infantry: 475,000

Reserve Infantry: 325,000

Sentinels: 1.357 million
(Sentinels are stone statues that have been animated using magic, and have a core implanted into the skull, where the stone is thickest. This core uses magic from local leylines to repair the sentinel until the core itself is destroyed. The sentinels are unable to use firearms and must utilize the stone spears and shields that they were created with.)

The MFV42 Main Battle Tank: 2,300

Pumas: 1,400

Dragon's Breath Artillery - 3,750 (There are 3 variants; the Towed Artillery Type A - 2,100, the Mobile Artillery Type B - 1,300, and the OTH Artillery Type D - 350)

 

Airforce:

TPJ Type 12 - 4,300

TPJ Type 9 - 1,200 (Being phased out, these aircraft are unable to create barriers and operate at speeds of only 870 mph, making its survivability dramatically lower than that of the Type 12)

Viper - 112

R12 Recon - 840

 

Missiles:

Tomahawk - 13,400

Barracks IIs- 8,000

S-400 - 200

SM 6 - 2,300

Arrow: 950

 

Maritime:

Citadels - 57 (These installations are mobile FoBs or floating islands; containing an airstrip with facilities capable of holding up to 112 aircraft, barracks' capable of holding and sustaining a infantry force of 4,000, A radar array utilizing AN/SPQ-9 2D surface search, and AN/SPY-3 air search radar packages, has four 2,000 ton lead rods attached to the bottom of the fortifications, silos capable of containing 212 VLS cells, and is capable of producing a powerful shield capable of withstanding up to a 10 KT explosion over the course of 72 hours.)

Pharon Arsenal - 12 (These installations are exclusively devoted towards carrying an arsenal of missiles in a stealthy capacity. These vessels can carry up to 400 VLS missiles, utilize magic to create cloud around the installation for it to hide from satellites and radar, and able to utilize the magic from a leyline to cause the installation to explode, sending the debris flying towards those around it at intense speeds. The process can be stopped by destroying the 'underground' facility where the process is activated; it takes 13 minutes to gather the energy required to detonate.)

Edited by Spectral
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