Azaghul Posted May 24, 2018 Share Posted May 24, 2018 Instead of limiting how many war defensive wars someone can be in by number of wars, make a limit based on the relative number of cities of the attacking and defending nations. For example, instead of 3 nation war slots, the restriction would be city count * 3. A 10 city nation could be declared on by up to 30 cities, however many nations that ends up being. It could be five 6 cities nations, or two 15 city nations. This doesn't mean eliminating war range declaration limits, but those limits could be relaxed. Thoughts? 1 3 Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted May 24, 2018 Share Posted May 24, 2018 as a person that would be specifically hurt by this change, i say no thanks. 1 Quote Link to comment Share on other sites More sharing options...
Exar Kun -George Posted May 24, 2018 Share Posted May 24, 2018 Kind of confusing, are you trying to change the slots limit as it sounds like you are in the first sentence? or change the ranges to be based on city count as the second paragraph suggests ? Both ideas are bad regardless p.s could you image 3 slots per city, 20 city nation waking up to 120 notifications from 60 slots being filled Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted May 25, 2018 Share Posted May 25, 2018 9 hours ago, Gorge said: could you image 3 slots per city, 20 city nation waking up to 120 notifications from 60 slots being filled That's the best case scenario, really. In conventional warfare terms, 60 individual battles from 90 aircraft each against one nation with 1800 aircraft would be worthless. Each attack kills about 12, according to the battle simulator (which I admit is deeply flawed and inaccurate), so if we discount their compounding effectiveness as the 1800 takes attrition, they'll kill 720 aircraft by the time they've wiped themselves. That's 5400/720 k/d, that's pants. Even if we include the compounding effectiveness it shouldn't go that much better. No attacker would come close to air superiority. Meanwhile a blitz with much closer forces can win more cheaply and more quickly under current rules. The real danger is the uncapped missile and nuclear strikes; even if the missiles are statistically 50% effective (Iron Dome), that's still 30 missiles landing every 16 hours. Even if the nukes are statistically 80% effective (VDS), that's still 48 nukes landing every day. HOWEVER, even then, this assumes a missile pad or a nuke project in not merely one insanely badly built nation but sixty, which is completely outside of the realm of plausibility. If we look at a much more plausible scenario of 10 city nations attacking a 20 city nation, then they're only landing 4.8 nukes per day, statistically speaking. Honestly this idea has merit, though; don't forget that the current score system and 3 defensive slots mean that anyone can be zeroed out within minutes if not seconds by a coordinated team with heavy investment in aircraft. There's room for improvement; even if this suggestion isn't ideal, the status quo is also flawed. Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted May 25, 2018 Share Posted May 25, 2018 Maybe I am old and don't remember little nation fighting, but if someone has a full military, its impossible to 0 them out in minutes. It generally takes 1-2 days to 0 out an opponent of all military especially if they are playing defensively. I mean sure you have pretty much 0 chance of winning if you get hit by a coordinated strike of 3 people, but it takes more than 6 attacks to zero out your military. If you can get help before the next update, you should be able to turn it around. Quote Link to comment Share on other sites More sharing options...
Guest Epi Posted June 10, 2018 Share Posted June 10, 2018 (edited) 619 Edited February 16, 2021 by Epi Quote Link to comment Share on other sites More sharing options...
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