Popular Post Vince McMahon Posted May 7, 2018 Popular Post Share Posted May 7, 2018 At this point we have reached a state of the game where the difference between both the nation city count and the alliance city counts are, at best, large enough that it stifles the game's atmosphere. As a member of an alliance of over maybe 300, maybe 275, accepted taxcows in our history, the economics of the game have struggled to the point where alliances are discouraged from investing in new taxcows, hurting P&W's all over retention. When noob- I mean new players see people with 20+ cities, and realize that it takes literally little-to-no-brainpower to reach that level it hurts the levels of retention of said taxcows. City costs at the sub-20 level are simply too atrocious in their current state to assist newer taxcows in reaching that level, as shown by the numerous statistical number and pie graphs showing how most newer tax cows quit early on. If there was a radical cut in the sub 20 city prices, say, to 0 cost all the way up to 14 cities, it would enable ALL alliances to develop newer tax cows, and let them catch up to the normal cash cow player base, and increase retention across the board for all alliances in Orbis. This in effect would have no negative impact on older cash cows, who retain their cities they have literally just no-brain bought, but will help every alliance when developing newer tax cows. Everyone on Orbis benefits from increased retention of newer tax cows, and there isn't a benefit to it requiring literal little-to-no-brainpower to catch up to the established cash cow base. 1 10 "YOU ALL BOUGHT IT! YOU ALL BOUGHT IT, HOOK, LINE, AND SINKER! YOU ALL BOUGHT IT! EVEN MY FAMILY - EVEN MY IMMEDIATE FAMILY BOUGHT IT!" Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted May 7, 2018 Share Posted May 7, 2018 Better idea: Reduce sub 2 city costs. It's so hard these days to afford cities, give the lil guys a chance Alternatively reduce the costs of city 1, that should help player retention 2 Link to comment Share on other sites More sharing options...
Ⓕurpk☄ Posted May 7, 2018 Share Posted May 7, 2018 Also subsidize all trades by allowing noobies to purchase anything they want until they hit 5 cities, to help build WC and raise retention yaknow. Link to comment Share on other sites More sharing options...
Vince McMahon Posted May 7, 2018 Author Share Posted May 7, 2018 6 minutes ago, Sir Scarfalot said: Better idea: Reduce sub 2 city costs. It's so hard these days to afford cities, give the lil guys a chance Alternatively reduce the costs of city 1, that should help player retention You are making this about individual alliances cities, and please make a suggestion on the topic at hand! 1 "YOU ALL BOUGHT IT! YOU ALL BOUGHT IT, HOOK, LINE, AND SINKER! YOU ALL BOUGHT IT! EVEN MY FAMILY - EVEN MY IMMEDIATE FAMILY BOUGHT IT!" Link to comment Share on other sites More sharing options...
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