Soxirella Posted April 11, 2018 Share Posted April 11, 2018 (edited) Instead of limiting players to five each of each military buildings, allow players to build any number of barracks, factory, hangar, dry docks, and their resulting unit count, as long as the total number of military improvements do not exceed 20. This may add some more dynamics to warfare. You may continue to do 5/5/5/5, or perhaps do fewer in some aspects leaving you vulnerable to that form of attacks. Now, all players may build 20 hangars, since planes destroy everything, but they are vulnerable to being beiged sooner, with planes having the least resistance reduced to turns ratio. So, we can either leave it as is and do nothing, or introduce a penalty for having more than five. Example: For air, instead of 3 aircraft per hangar, we can have 2.8, 2.6, 2.4, etc per hangar depending on how many more hangars they have over five. Similarly, instead of 1000 soldiers trained per barrack, it can be reduced to 900, 800, 700. I feel this suggestion will be pretty dynamic, since the combination of troops you build will be dependent on how much resources you have and how your opponent is structured. We may also find an equilibrium, where all players may calculate and feel that a certain troop ratio is best, and that is OK too, since a war will break that equilibrium. Edited April 11, 2018 by Soxirella 1 Quote Link to comment Share on other sites More sharing options...
Kebab Posted April 11, 2018 Share Posted April 11, 2018 (edited) You clearly don't like this game seeing how many suggestions you're making. If you want a game like the way you imagine it, then program your own. Stop bothering Alex with your bullcrap suggestions, he made it the way it is because its his choice, not yours. Edited April 11, 2018 by NewOttomans 2 6 Quote Link to comment Share on other sites More sharing options...
Mitsuru Posted April 11, 2018 Share Posted April 11, 2018 2 hours ago, Soxirella said: You may continue to do 5/5/5/5, or perhaps do fewer in some aspects leaving you vulnerable to that form of attacks. The maximum build is currently 5/5/5/3. You can not have more than three drydocks. 1 2 Quote Link to comment Share on other sites More sharing options...
Micchan Posted April 11, 2018 Share Posted April 11, 2018 Make 18 drydocks, enjoy 2000 ships, blockade your enemy at first attack, beige your enemy before he can destroy your ships, do 3500 infra damage with 1 attack Yeah, sound like a great idea for Arrgh to loot every single whale in the game Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted April 11, 2018 Share Posted April 11, 2018 4 minutes ago, Micchan said: Make 18 drydocks, enjoy 2000 ships, blockade your enemy at first attack, beige your enemy before he can destroy your ships, do 3500 infra damage with 1 attack Yeah, sound like a great idea for Arrgh to loot every single whale in the game 6k munitions, 4k gas per attack, Warchest go! Quote Link to comment Share on other sites More sharing options...
Micchan Posted April 11, 2018 Share Posted April 11, 2018 47 minutes ago, Sweeeeet Ronny D said: 6k munitions, 4k gas per attack, Warchest go! You're not forced to use all of them, just enough to always get IT And if you get the loot of a whale in peace time is way more than than Quote Link to comment Share on other sites More sharing options...
Soxirella Posted April 12, 2018 Author Share Posted April 12, 2018 12 hours ago, Micchan said: Make 18 drydocks, enjoy 2000 ships, blockade your enemy at first attack, beige your enemy before he can destroy your ships, do 3500 infra damage with 1 attack Yeah, sound like a great idea for Arrgh to loot every single whale in the game Hmm... you got a good point there. Basically, I was trying to see whether we could do something to make the military units not be a simple numbers game and add more strategy. Perhaps, we could set the limit to max 8 of barracks/factory/hangar and max 5 to ship, but 18 improvements in total. That way, even if you get blockaded on the first turn by a person with full 5 improvements of ships, they are vulnerable to GA and Air attacks, and can easily get their ships destroyed by air. Then due to inefficiencies of more than 3 dry docks would be only able to replenish fewer than otherwise. So you need to see what would happen in the long run, not on the first turn. Basically, the intent is to vary the nation build. Right now, everyone, other than arrgh, races to buy a new city/project, works towards the same economy oriented production and commerce, then goes 5/5/5/3 during war time. We could also consider splitting ships into Battleships, Destroyers and Submarines for example. So, a player can focus either on destroying infra, possibly killing troops using battleships, blockading with subs, or breaking a blockage with Destroyers, etc. Quote Link to comment Share on other sites More sharing options...
Micchan Posted April 12, 2018 Share Posted April 12, 2018 3 hours ago, Soxirella said: Hmm... you got a good point there. Basically, I was trying to see whether we could do something to make the military units not be a simple numbers game and add more strategy. Perhaps, we could set the limit to max 8 of barracks/factory/hangar and max 5 to ship, but 18 improvements in total. That way, even if you get blockaded on the first turn by a person with full 5 improvements of ships, they are vulnerable to GA and Air attacks, and can easily get their ships destroyed by air. Then due to inefficiencies of more than 3 dry docks would be only able to replenish fewer than otherwise. So you need to see what would happen in the long run, not on the first turn. If he has more docks he doesn't care if you destroy all his ships, he just has to do 3-4 naval attacks to kill all your ships, then even if you are both at zero he can rebuild more and do 3 naval just after the update every day until you are beiged Quote Link to comment Share on other sites More sharing options...
Soxirella Posted April 12, 2018 Author Share Posted April 12, 2018 Unfortunately, the different resistance loss per turn for different types of attack does make this suggestion difficult to implement, unless we make the resistance loss be the same across, irrespective of the turns. Quote Link to comment Share on other sites More sharing options...
Azaghul Posted April 14, 2018 Share Posted April 14, 2018 This would have to be paired with a bunch of other changes to not be very problematic. War is already really expensive. Quote Link to comment Share on other sites More sharing options...
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