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Nuclear Force Multiplier


Techcraft2
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This is an idea I floated around as a sort of compromise between having nukes kill units versus just killing infrastructure. What if whenever you launched an attack, you could choose to attach a nuclear warhead to that attack to enhance the attack by x1.5 or something like that? The attack would consume a warhead and cause the radiation index to increase. Various projects and war policies can impact the effectiveness of your nuclear force multiplier or your opponents' nukes.

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Eh... even if it cost 12 action points to perform the enhanced attack, you'd have to include a multiplier to friendly casualties as well. Still, it would be worth it to do extra damage. It'd also be nice to be able to attach a conventional missile to an attack, without the friendly damage but with less impact on the power of the attack. Either way, the missile or nuke would be giving up almost if not in fact all of its' infra destruction and improvement destruction in favor of tactical military damage.

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  • 3 weeks later...
On 4/10/2018 at 10:48 PM, Sir Scarfalot said:

Eh... even if it cost 12 action points to perform the enhanced attack, you'd have to include a multiplier to friendly casualties as well. Still, it would be worth it to do extra damage. It'd also be nice to be able to attach a conventional missile to an attack, without the friendly damage but with less impact on the power of the attack. Either way, the missile or nuke would be giving up almost if not in fact all of its' infra destruction and improvement destruction in favor of tactical military damage.

I feel like 12 MAPs might be too much. Maybe double the normal amount the MAPs to launch the attack?

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